three-effectcomposer-es6
v0.0.4
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@alteredq's EffectComposer plugin for three.js ported for use with ES6
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three-effectcomposer-es6
ES6-friendly version of THREE.EffectComposer
, which offers a quick
GLSL post-processing implementation.
Full credit goes to @alteredq for writing this, and to @hughsk for the Browserify-friendly version. The original source can be found here.
Installation
npm install three-effectcomposer-es6
Usage
import { WebGLRenderer, Scene, PerspectiveCamera } from 'three'
import EffectComposer, { RenderPass, ShaderPass, CopyShader } from 'three-effectcomposer-es6'
class Main {
constructor () {
const renderer = new WebGLRenderer()
const scene = new Scene()
const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000)
// When you've made your scene, create your composer and first RenderPass
this.composer = new EffectComposer(renderer)
this.composer.addPass(new RenderPass(scene, camera))
// Add shaders! Celebrate!
// const someShaderPass = new ShaderPass(SomeShader)
// this.composer.addPass(someShaderPass)
// And draw to the screen
const copyPass = new ShaderPass(CopyShader)
copyPass.renderToScreen = true
this.composer.addPass(copyPass)
}
animate () {
// Instead of calling renderer.render, use
// composer.render instead:
this.composer.render()
window.requestAnimationFrame(this.animate)
}
}
const main = new Main()
main.animate()