three-edit
v1.1.3
Published
JavaScript 3D library
Downloads
55
Maintainers
Readme
three.js
修改说明
1.1.0
修改节点样式
1.1.1
原先的键盘事件会对input焦点禁用,对键盘事件做了判断,按需触发禁用
JavaScript 3D library
The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
Examples — Documentation — Wiki — Migrating — Questions — Forum — Slack — Discord
Usage
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
import * as THREE from './js/three.module.js';
let camera, scene, renderer;
let geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
If everything went well, you should see this.
Cloning this repository
Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/mrdoob/three.js.git