three-dragcontrols
v0.88.2
Published
three.js DragControls
Downloads
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Maintainers
Readme
three-dragcontrols
Installation
npm install three-dragcontrols
Usage
import {
Scene,
PerspectiveCamera,
WebGLRenderer,
BoxGeometry,
MeshBasicMaterial,
Mesh
} from 'three';
import DragControls from 'three-dragcontrols';
const scene = new Scene();
const camera = new PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 1000;
const renderer = new WebGLRenderer({antialias: true});
renderer.setClearColor(0xf0f0f0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.sortObjects = false;
document.body.appendChild(renderer.domElement);
const objects = [];
const geometry = new BoxGeometry(40, 40, 40);
for (let i = 0; i < 2; i++) {
const object = new Mesh(geometry, new MeshBasicMaterial({color: Math.random() * 0xffffff}));
object.position.x = Math.random() * 1000 - 500;
object.position.y = Math.random() * 600 - 300;
object.position.z = Math.random() * 800 - 400;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
scene.add(object);
objects.push(object);
}
const dragControls = new DragControls(objects, camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();