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three-component-ts

v0.0.3

Published

Simplifies using three.js with TypeScript

Downloads

4

Readme

three-component-ts

Simplifies creation of a three.js scene and its rendering logic when using TypeScript. If you like developing with TypeScript and three.js, e.g., Angular, React or a webapp packaged with webpack, this class will create and configure a scene with a camera, light, renderer and control.

Customize scene component creation by overriding and extending any of the following ThreeComponent methods:

createScene()
createCamera()
createLight()
createRenderer()
createControls()

Note: your subclass of ThreeComponent must provide a populateScene() method that customizes the scene to your purposes.

Install

Install three.js library and three-component-ts.

npm install three
npm install three-component-ts

As of version 0.103.0 of three you no longer need to install @types/three.

Create Your Own Three component

Creating your own ThreeComponent involves:

  1. creating a TypeScript subclass of ThreeComponent
  2. implement the abstract method populateScene()
  3. call initThree(canvasElementOrDomContainerOrNoParam?) to create the three.js scene and renderer
  4. call startRenderer() to start the rendering loop
  5. optionally override the animate() method with your own custom scene animation details

Following is an example rotating box implementation:

import { ThreeComponent, AxesHelper, BoxGeometry, Mesh, MeshBasicMaterial } from 'three-component-ts';

export class RotatingBox extends ThreeComponent {

    cube: Mesh;

    constructor() {
      initThree();   // when no canvas or html parent element is provided
                     // a canvas element is created and appended to <body> 

      startRenderer();  //begin display of the scene & any animation you've implemented, see animate()
    }

    populateScene() {
      this.scene.add(new THREE.AxesHelper(200));

      const geometry = new BoxGeometry(1, 1, 1);
      const material = new MeshBasicMaterial({ color: 0x00ff00 });
      this.cube = new Mesh(geometry, material);
      this.scene.add(this.cube);
    }

    animate(): void {
      this.cube.rotation.x += 0.01;
      this.cube.rotation.y += 0.01;
      this.controls.update();
    }
}