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thoron

v2.2.3

Published

FE engine for Node

Downloads

603

Readme

Thoron

FE simulator library.

Usage

Configuration object

See the default config for an example.

{
  unit: {
    strMagSplit, 
    inventory: {
      maxItems
    }
  },
  combat: {
    calcs: {
      hit,
      avd,
      crit,
      cev
    },
    useHit,
    useCrit,
    roll2RN,
    doubleThreshold
  },
  items: {
    limitedUses: true
  }
}

unit

  • strMagSplit boolean If true, units have Strength or Magic stats. If false, units have the Attack stat
  • inventory
    • maxItems integer Maximum number of items in a unit's inventory

combat

  • calcs These objects represent the formulae used to obtain a unit's combat stats (such as hit rate, crit rate) from its base stats (such as skl, luk). The calc output will be the sum of the stats named in the keys (or 'constant') multiplied by the coefficients in the values
    • Examples:
      • {spd: 2, luk: 0.5} = 2 * speed + 0.5 * luck
      • {skl: 0.5, constant: 5} = 0.5 * skill + 5
    • hit Object Hit
    • avd Object Avoid
    • crit Object Crit
    • ceva Object Crit evasion
  • useHit boolean If false, attacks will never miss
  • useCrit boolean If false, attacks will never crit
  • roll2RN boolean If true, accuracy rolls will take the average of two randomly-generated numbers instead of one
  • doubleThreshold integer The amount of speed difference required for a unit to carry out a follow-up attack in combat

items

  • limitedUses boolean If true, items will break when they run out of uses

Development

If using Visual Studio Code, install the Yarn SDK for PnP+TypeScript to work in the editor

  • yarn dlx @yarnpkg/sdks vscode

NPM Scripts

  • yarn build Compile project. Optionally add --sourcemap --watch flags while testing (see tsc CLI Options).
  • yarn test Run test suite.