thingssdk-cli
v1.3.0
Published
Generator for JavaScript microcontroller projects
Downloads
7
Maintainers
Readme
thingsSDK CLI
thingsSDK CLI is a command line utility for generating and managing modern projects for JavaScript microcontroller runtimes.
Initial support is for Espruino with hopes to support others like Kinoma in the future.
Install CLI
$ npm install thingssdk-cli -g
Note that this project uses serialport, which compiles to binary. You might need to install some prerequesites depending on your operating system.
Prerequisites
Make sure prior to trying to push a project to your device, you flash the device with the Espruino Runtime with Flasher.js.
Usage
Plug your device in first and make sure you have the necessary drivers installed.
New Project
Next to create a new project use the new
command like so:
$ thingssdk new path/to/project_name
You'll be prompted to enter plug your device in if you haven't already and then select the device's serial port and baud rate.
If you know your device's port and baud rate already, use the port
and baud_rate
options:
$ thingssdk new path/to/project_name --port=COM3 --baud_rate=115200
Getting Started with Your New Project
Your new project will now be found at path/to/project_name
. You'll need to then install the dependencies.
$ npm install
dependencies
in the new project package.json
should be deployed to the device, devDependancies
are what are used for your development workflow.
A devices.json
file is created in the root of your new project. An entry is placed in your .gitignore
because serial ports from computer to computer and developer to developer will differ.
Deploying it to Your Device
To run the "Hello, world" sample project to your device(s) run the npm script dev
.
$ npm run dev
An interactive REPL will launch and you can interact with your code and debug your program. Once you're happy you can use delpoy
to upload and save your code to the device.
$ npm run deploy
The "Hello, world" script can be found in main.js
. This script gets uploaded to your device and blinks the blue LED on the ESP8266
board. It uses the devices.json
file to know which devices to deploy the code to.
Your JavaScript program must implement a main
function in order to be ran when the board is initialized.
Creating a devices.json
file
To overwrite the current devices.json or create a new devices.json file in your project directory run the following command for an interactive prompt:
$ thingssdk devices
Or with the flags port
and baud_rate
if you know them already.
$ thingssdk devices --port=COM3 --baud_rate=115200
This will generate a devices.json
like this:
{
"devices": {
"COM3": {
"baud_rate": 115200,
"runtime": "espruino"
}
}
}
Warning for Unix users: ~/
Due to cross-platform compatibility issues, ~
does not resolve to your home directory on Unix systems. For example, suppose:
$ pwd
/home/<your user name>/some/subdirectory
Running
$ thingssdk new ~/path/to/project_name
Would produce the following result:
$ ls ~/path/to/project_name
ls: cannot access '/home/<your user name>/path/to/project_name': No such file or directory
$ ls ~/some/subdirectory/~/path/to/project_name
main.js package.json scripts
This is probably not your intended behavior! So thingssdk
throws an Error for paths beginning with ~
, and a warning for paths containing ~
elsewhere.