theatre-container-es6
v4.0.0
Published
A simple and extensible dependency injection tool
Downloads
9
Maintainers
Readme
Theatre - Container
A simple and extendable dependency injection component for the web.
1 - Installation
npm install theatre-container --save
This will install theatre-container as a commonjs module. You can use it directly with nodejs and browserify.
This library is also available for systemjs:
npm install theatre-container-systemjs --save
jspm install npm:theatre-container-systemjs
For typescript be sure to have a tsconfig.json
like this:
{
"compilerOptions": {
"module": "commonjs", // You can change it for system if you are using systemjs
"target": "es5",
"noImplicitAny": false,
"outDir": "dist/dev",
"rootDir": ".",
"sourceMap": true,
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"moduleResolution": "node"
},
"exclude": [
"node_modules",
"jspm_packages",
"typings/browser",
"typings/browser.d.ts"
]
}
2 - Quick start
This component is specialy designed for ECMA2015 Harmony Module. In this documentation we will use typescript but any ECMA2015 transpiler should work like a charm!
Let's take an exemple:
// lib/character.ts
export default class Character
{
private level: number;
private maxLife: number;
private hp: number;
private attack: number;
constructor(private _name: string)
{
this.level = 1;
this.maxLife = 5 * this.level;
this.hp = this.maxLife;
this.attack = 1 * this.level;
}
attack(character: Character): void
{
character.endure(this.damage);
}
endure(damage: number): void
{
this.hp -= number;
}
get lifePoint(): number {
return this.pv;
}
get damage(): number {
return this.attack;
}
get isDead(): boolean {
return 0 <= this.hp;
}
get name(): string {
return this._name;
}
get currentLevel(): number {
return this.level;
}
}
Now we have a standard character. Let's create some configuration in order to register characters in the container.
// lib/config/container.ts
import Character from './../character';
export {
"hero_name": {
// register a simple scalar in the container. This will return the value
// has is.
"type": "scalar",
"value": "Gerald of Riv"
},
"gerald": {
// Service are instance of classes (by using the `new` keyword).
// The value here is the concerned class.
"type": "service",
"value": Character,
// You can inject any values into a service constructor. But if you
// want to call a previous registered value, use the `@` keyword:
"inject": ['@hero_name']
},
"gerald_as_string": {
// Factory are just values returned by a function witheout using the
// `new` keyword.
"type": "factory",
"value": (hero: Character) => {
return `${hero.name}: lvl ${hero.currentLevel}, ${hero.lifePoint}pv left, damage: ${hero.damage}.`
},
"inject": ["@gerald"]
},
// We have an hero, let's create a monster:
"ghost": {
"type": "service",
"value": Character,
"inject": ['Ghost']
}
}
Finally we need to register and start our application:
// lib/main.ts
import application from 'theatre-container';
import ContainerInterface from 'theatre-container/container/container-interface';
import Character from './character';
import * as definitions from './config/definitions';
application
.register(definitions)
.initialize((container: ContainerInterface) => {
let gerald = container.get<Character>('gerald');
let ghost = container.get<Character>('ghost');
while (!ghost.isDead) {
gerald.attack(ghost);
console.log(`${gerald.name} has attacked ${ghost.name}!`);
}
console.log(`${ghost.name} is dead!`);
})
.boot()
;