the-great-mutator
v2.1.0
Published
Provides an interface to describe mutations on a state tree
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The Great Mutator
Describe mutations, get results! With batching and a change log.
The great mutator is an wrapper around a state tree. It could be called a store. It's really an object.
You can use this wrapper to describe mutations that will be staged until applied as a single change.
Choose your backing structure:
import theGreatMutator from 'the-great-mutator';
And create a great mutator.
const initialState = {
top: 'level',
such: {
nested: 'wow'
},
array: [{id: 1. prop: true}],
counter: 0
};
const state = theGreatMutator(initialState);
Mutating
With this wrapper you can send in your mutations, like this:
state.mutate({ top: 'changed' });
state.get('top'); //level
Except that our state has not changed yet. It's only staged.
state.applyPendingMerges();
state.get('top'); //changed
This also works:
state.mutate(['such.nested', 'very'])
state.get('such.nested'); //wow
state.applyPendingMerges();
state.get('such.nested'); //very
And you can apply multiple mutations at once. Using any of the given syntax.
state.mutate([
['such.nested', 'very'],
[{top: 'changed' }]
]);
It can handle modifying arrays in clever ways:
// This replaces the existing value of 'array'
state.mutate(['array', [1,2,3,4]]);
// This pushes a record onto the array
state.mutate(['array+', { this: 'element', is: 'pushed', onto: 'the', array: true }]);
// This replaces the element with the matching id.
state.mutate(['array!', { id:1, prop: false }]);
// While this only modifies what is passed in.
state.mutate(['array:4', { prop: false }])
// And you could have done this:
state.mutate(['array:4.prop', false])
You can pass in a function:
const increment = (current) => current + 1;
state.mutate(['counter', increment]);
state.get('counter') //1
state.applyPendingMerges();
state.get('counter') //2
But it also considers things that have been staged. So this works too:
state.mutate(['counter', 0]);
state.applyPendingMerges();
state.get('counter') //0
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.get('counter') //0
state.applyPendingMerges();
state.get('counter') //3
As do promises:
state.mutate(['top', Promise.resolve('only applied on resolution and after batching')]);
state.get('top') //changed
state.applyPendingMerges();
state.get('top') //only applied on resolution and after batching
Things you should know
- It won't mutate
_id
, even if you ask nicely. - It relies on array elements having an
id
property.
Reading Values
You can get the root object by asking for all
. Or read a specific value using get
. Get uses ok-selector under the hood so you can use dot.strings.to.state
as well as reference.arrays:1.items
.
state.all();
state.get('path.to.some.state');
Getting the changes
The flushChanges
method returns an array of changes as well as emptying out the change array. Changes are the result of applyPendingMerges
calls.
state.mutate(['counter', 0]);
state.flushChanges() // []
state.applyPendingMerges();
state.get('counter') //0
state.flushChanges() // [{counter: 0}]
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.flushChanges() // []
state.applyPendingMerges();
state.flushChanges() // [{counter: 3}]
state.mutate(['counter', increment]);
state.applyPendingMerges();
state.mutate(['counter', increment]);
state.applyPendingMerges();
state.mutate(['counter', increment]);
state.applyPendingMerges();
state.flushChanges() // [{counter: 4}, {counter: 5}, {counter: 6}]
Disabling change recording
You can disable recording of changes by passing in configuration option as the second parameter of the great mutator
constructor. The flushChanges
method always returns an empty array.
const state = theGreatMutator({}, { trackChanges; false });
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.mutate(['counter', increment]);
state.applyPendingMerges();
state.flushChanges() // []