tetris-fumen
v1.1.3
Published
Fumen parser for tetris
Downloads
30
Readme
tetris-fumen
tetris-fumen
is a parser library to encode/decode tetris game state. Data compatible with fumen, 連続テト譜エディタ can be created and manipulated.
Features
- Tetris game state can be packed into a string and easily unpacked
- Provide simple manipulation for game field
- Decoder supports v115 and v110
- Encoder supports v115 only
Installation
npm install tetris-fumen
Specifications
Field
Field have 10x23 play area and 1 garbage line.
|__________| 22 // Top
|__________| 21
|__________| 20
|__________| 19
~~~~~~~~~~~~~~~ .
|__________| .
|___JJJ____| .
|L__ZZJS___| 2
|L___ZZSSOO| 1
|LL IIIISOO| <- y = 0
============
|XXXXXXXXX_| <- y = -1 // Garbage Line
^ ^
x = 0 ...... 9
Mino
The type of mino is represented by below strings:
- 'T', 'I', 'O', 'L', 'J', 'S', 'Z'
- Gray => 'X' or 'GRAY'
- Empty => '_' or 'EMPTY'
The rotation states of mino is represented by below strings:
- No rotate => 'spawn'
- Clockwise => 'right'
- Counter Clockwise => 'left'
- 180 rotation => 'reverse'
The position of mino is represented by (x, y); See harddrop's article SRS/How Guideline SRS Really Works for details
Getting Started
1. Decode
Javascript
const { decoder } = require('tetris-fumen');
const data = "v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA";
// const data = "https://harddrop.com/fumen/?v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA"; // Allow URL format
const pages = decoder.decode(data);
console.log(pages.length); // 7
console.log(pages[0].comment); // 'Opening'
console.log(pages[0].operation); // { type: 'I', rotation: 'spawn', x: 4, y: 0 }
Typescript
import { decoder, Page } from 'tetris-fumen';
const data = 'v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA';
// const data = "https://harddrop.com/fumen/?v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA"; // Allow URL format
const pages: Page[] = decoder.decode(data);
console.log(pages.length); // 7
console.log(pages[0].comment); // 'Opening'
console.log(pages[0].operation); // { type: 'I', rotation: 'spawn', x: 4, y: 0 }
2.1. Update decoded fumen
Loading data in the code below Generated data by the code below
Javascript
const { decoder, encoder } = require('tetris-fumen');
const pages = decoder.decode('v115@9gI8AeI8AeI8AeI8KeAgH');
pages[0].comment = '4 Lines';
pages[0].operation = { type: 'I', rotation: 'left', x: 9, y: 1 };
console.log(encoder.encode(pages)); // v115@9gI8AeI8AeI8AeI8Ke5IYJA0no2AMOprDTBAAA
2.2. Create from scratch
Data generated by the code below
Javascript
const { encoder, Field } = require('tetris-fumen');
const pages = [];
pages.push({
field: Field.create(
'LLL_______' +
'LOO_______' +
'JOO_______' +
'JJJ_______',
'XXXXXXXXX_',
),
comment: 'Perfect Clear Opener',
});
pages.push({
operation: {
type: 'T', rotation: 'left', x: 9, y: 1,
},
});
pages.push({
operation: {
type: 'Z', rotation: 'spawn', x: 7, y: 0,
},
});
pages.push({
operation: {
type: 'S', rotation: 'spawn', x: 8, y: 2,
},
});
pages.push({
comment: 'Success: 61.19 %',
flags: {
mirror: true,
},
});
pages.push({
comment: '(Mirror)',
});
console.log(encoder.encode(pages)); // v115@9gilGeglRpGeg...../~/.....ciNEyoAVB
Typescript
import { encoder, EncodePage, Field } from 'tetris-fumen';
const pages: EncodePage[] = [];
pages.push({
field: Field.create(
'LLL_______' +
'LOO_______' +
'JOO_______' +
'JJJ_______',
'XXXXXXXXX_',
),
comment: 'Perfect Clear Opener',
});
pages.push({
operation: {
type: 'T', rotation: 'left', x: 9, y: 1,
},
});
pages.push({
operation: {
type: 'Z', rotation: 'spawn', x: 7, y: 0,
},
});
pages.push({
operation: {
type: 'S', rotation: 'spawn', x: 8, y: 2,
},
});
pages.push({
comment: 'Success: 61.19 %',
flags: {
mirror: true,
},
});
pages.push({
comment: '(Mirror)',
});
console.log(encoder.encode(pages)); // v115@9gilGeglRpGeg...../~/.....ciNEyoAVB
3. Page details
Javascript
const { decoder } = require('tetris-fumen');
const pages = decoder.decode('v115@vhGRQYHAvItJEJmhCAUGJKJJvMJTNJGBJFKYPAUEzP?EJG98AQmqhECDdCA');
const page = pages[0];
/* index: Page number, begin from 0 */
console.log(page.index); // 0
/* comment: Comment on the page */
console.log(page.comment); // 'Opening'
/* operation: Placed mino states */
console.log(page.operation); // { type: 'I', rotation: 'spawn', x: 4, y: 0 }
/* flags: Fumen options on the page
- colorize: If true, apply guideline color to block
- lock: If true, lock mino after placement
- mirror: If true, flip field horizontally after placement
- quiz: If true, comment is in quiz format
- rise: If true, rise garbage after placement */
console.log(page.flags);// { colorize: true, lock: true, mirror: false, quiz: false, rise: false }
/* field: Field object on the page before applying operation and flags */
const field = page.field;
console.log(field.at(4, 0)); // '_' // EMPTY
field.put(page.operation); // field object is mutable
console.log(field.at(4, 0)); // 'I'
/* mino: Same as `operation`, but have a more flexible operators */
const mino = page.mino();
console.log(mino.type, mino.rotation, mino.x, mino.y); // I spawn 4 0
console.log(mino.operation()); // == page.operation
console.log(mino.positions()); // [{ x: 3, y: 0 }, { x: 4, y: 0 }, { x: 5, y: 0 }, { x: 6, y: 0 }]
// the position of the blocks
console.log(mino.isValid()); // true // Whether it's correct as mino
mino.x = -1;
console.log(mino.isValid()); // false
4. Field details
Javascript
/* Create field */
const field = Field.create(
'LLL_______' +
'LOO_______' +
'JOO_______' +
'JJJ_______', // field
'XXXXXXXXX_', // garbage (optional)
);
/* Get block type */
field.at(9, 0); // '_'
/* Set block */
field.set(9, 0, 'O');
field.set(9, 1, 'GRAY');
field.set(9, 2, 'EMPTY');
field.set(0, -1, 'X'); // same as 'GRAY'
field.set(9, -1, '_'); // same as 'EMPTY'
/** Current:
LLL_______
LOO_______
JOO______X
JJJ______O
XXXXXXXXX_
*/
/* Check if can fill piece */
field.canFill({ type: 'I', rotation: 'left', x: 9, y: 3 }); // true
/* Fill piece even if not on the ground, and return the mino as the placed */
field.fill({ type: 'I', rotation: 'left', x: 9, y: 3 });
/* Check if can fill and lock piece on the ground */
field.canLock({ type: 'O', rotation: 'spawn', x: 4, y: 0 }); // true
field.canLock({ type: 'O', rotation: 'spawn', x: 4, y: 1 }); // false
/* Harddrop and fill piece to the ground, and return the mino as the placed */
field.put({ type: 'O', rotation: 'spawn', x: 4, y: 10 }); // return `{ type: 'O', rotation: 'spawn', x: 4, y: 0 }`
/* Convert to string
default
@param `reduced` true If true, EMPTY line is not parsed
@param `separator` '\n' Specify characters between lines
@param `garbage` true If true, garbage is parsed */
console.log(field.str());
/** Current:
_________I
_________I
LLL______I
LOO______I
JOO_OO___X
JJJ_OO___O
XXXXXXXXX_
*/
// Copy field
const copied = field.copy();
console.log(copied.str() === field.str()); // true
copied.set(0, 0, 'T');
console.log(copied.str() === field.str()); // false