npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

tetris-engine

v1.2.18

Published

tetris-engine is the light-weight javascript library for developing custom tetris-game yourself

Downloads

135

Readme

tetris-engine

is the light-weight javascript library for developing custom tetris-game yourself

For development, you will need webpack.

Get Started

let Engine = require('tetris-engine').Engine;
 

  /**
   * Renders your tetris game, function executed every time when state of a game was changed
   * @param {Object} gameState contains status of a game
   * 1) 2D Array of objects that specify information about each square of a game area.
   * 2) Next shape's description
   * 3) Game status (Init = 0, Work = 1, Pause = 2, Over = 3)
   * 4) Statistic that give you opportunity to charge points for a game
   */
let renderFunc = gameState => {
   //You can render your tetris game by using react, vue etc or
   //use it on server and send render data to client
};
 
//defaultHeap is optional parameter. It represents 2-D array of 0 and 1. 
let defaultHeap = [
   [0, 0, 0, 0, 1, 1, 0],
   [0, 0, 0, 1, 1, 0, 0],
   [0, 0, 1, 1, 1, 1, 0]
];
 
//additionalShapes is optional parameter too. You can set it in the next example:
let additionalShapes = {
   MyShape1: [
      [0, 1, 1, 0, 0],
      [0, 0, 1, 0, 0],
      [0, 0, 1, 0, 0],
      [0, 0, 1, 1, 0],
      [0, 0, 0, 1, 0],
   ],
   MyShape2: [
      [1, 1, 1, 1, 1],
      [0, 1, 1, 1, 0],
      [0, 1, 0, 1, 0],
      [0, 1, 0, 1, 0],
      [0, 1, 0, 1, 0],
   ]
};

You can set appearance for shapes in css, but you should specify this classes in rendering took them from gameState

.shape.MyShape1 {
    background-color: red;
}

.heap.MyShape1 {
    background-color: pink;
}

.shape.MyShape2 {
    background-color: blue;
}

.heap.MyShape2 {
    background-color: lightblue;
}

Create the game

let areaHeight = 20;
let areaWidth = 15;

let game = new Engine(
   areaHeight, 
   areaWidth, 
   renderFunc, 
   defaultHeap, 
   additionalShapes
);

//For starting game process need run game.start();
//And run cycle that each iteration runs game.moveDown();
game.start();

let firstLevelInterval = 1000;
setInterval(() => {
   game.moveDown();
}, firstLevelInterval);


// Use
game.rotate();
game.rotateBack();
game.moveRight();
game.moveLeft(); 
game.moveDown();
game.pause();
game.start();

//for game managament
//You even use game.moveUp() for your custom game

You can watch sample of using it with vue.js in https://github.com/petelinmn/tetris-engine-sample