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tetriminos

v1.2.1

Published

Keeping track of stuff

Downloads

2

Readme

New version 1.2.0 Available!

Features

Play a game similar to Tetris inside VSCode.

You can play a falling block game like, very similiar to TETRIS, with many of the same features from the official game.

Most recent version: 1.2.1

Please read the changelog for the other versions.

Ghost Piece

The focus of this release was on increasing the game difficulty, fixing bugs and FINALLY implementing a ghost piece preview.

  • Fixed a bug that the fall rate of the game didn't changed when the game was restarted.
  • Implemented the ghost piece preview of the blocks, showing where the piece will be placed.
  • The fallrate of the pieces has been changed from 0.5 to 0.8 and the level of the game now changes every 5 cleared lines, instead of 10. This Change was intented to make the game a little harder, maybe that could possible make the game a little frustrating at higher levels, but when the implementation of the merge delay comes, it will be much more confortable.

Known Issues

  • If the game restarts while hard dropping (only), depending on the piece, some fragments of the tiles is still on the board.
  • Due to the lack of a delay from merging the pieces into the board, it feels harder to play.

Roadmap:

The importance of the features is from the top to the bottom.

  • Add a local ranking scoreboard of your top ten scores, it was supposed to be released on 1.2.0, but due to VSCode Extension limitations, localStorage was not a option.
  • Add a merge/lock delay: When playing on higher levels, its difficulty to exactly control where the piece will fall, since it immediatly merges into the board, with a lock delay, it'll be avoided, since the pieces waits for a while before locking on the ground.
  • Maybe more changes to the game difficulty.
  • A different style for the game, therefore no longer using the same style provided by the Hero defaults.
  • ~~Xbox One/Series X controller support~~ - Probably not, who knows.
  • ~~1v1 Online matches using WebSockets.~~ I definitely can't do it now.

Other informations:

  • Support the project! 😀
  • The base of the project was built based on Rene Dellefont articles of "MAKING TETRIS WITH SVELTE", with my own implementation on Typescript and changes according to my preferences.
  • As for the game stlye, the background pattern and pieces was supplied by Hero Patterns by Steve Schoger.