teledraw-canvas
v0.14.1
Published
Teledraw Canvas is an HTML5 Canvas drawing engine that is used in [Teledraw.com](http://teledraw.com/). It is currently dependent on [Underscore.js](http://documentcloud.github.com/underscore/) (1.x.x).
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Teledraw Canvas
Teledraw Canvas is an HTML5 Canvas drawing engine that is used in Teledraw.com. It is currently dependent on Underscore.js (1.x.x).
You can see a very basic live demo here.
How to use
Include teledraw-canvas.js in your page, and from there it's as simple as creating a canvas element with whatever width and height you want:
<canvas id="test-canvas" width="512" height="512"></canvas>
and initializing the TeledrawCanvas:
var canvas = new TeledrawCanvas('test-canvas');
// with options
var canvas = new TeledrawCanvas('test-canvas', {
width: 512,
height: 512,
fullWidth: 1024,
fullHeight: 1024,
maxHistory: 20,
minStrokeSize: 500,
maxStrokeSize: 10000,
minStrokeSoftness: 0,
maxStrokeSoftness: 100,
enableZoom: true, // true by default
maxZoom: 8 // 800%
});
API
Setting tool color
Teledraw Canvas will accept any color string that works with CSS, as well as an array of RGB(A) values 0 to 255 (A: 0-1), (e.g. [255, 0, 0, 1.0] would be a fully opaque red).
// by hex value
canvas.setColor('#ec823f');
// or
canvas.setColor('#fc0');
// by rgb
canvas.setColor('rgb(255, 0, 0)');
// by hsla
canvas.setColor('hsla(240, 100%, 50%, 0.5)');
// by common color name
canvas.setColor('lightGoldenrodYellow');
// by RGBA array
canvas.setColor([255, 0, 0, 0.5]);
// and so on...
Picking a tool
Currently, the tools available are 'pencil', 'arrow', 'line-arrow', 'eraser', 'fill', 'rectangle', 'line', 'ellipse', 'eyedropper' and (if zoom is enabled) 'grab'. You can select them with setTool
.
// pencil
canvas.setTool('pencil');
// eraser
canvas.setTool('eraser');
// etc
Adjusting the stroke style
You can modify how the stroke looks, including opacity, size and softness.
// relatively small stroke
canvas.setStrokeSize(1000);
// relatively large stroke
canvas.setStrokeSize(10000);
// no softness
canvas.setStrokeSoftness(0);
// super blurry
canvas.setStrokeSoftness(100);
// fully opaque
canvas.setAlpha(1);
// fully transparent
canvas.setAlpha(0);
Clear the canvas, undo, redo, zoom, pan, etc
Here are some basic useful functions...
// clear the canvas
canvas.clear();
// undo
canvas.undo();
// redo
canvas.redo();
// reset tool defaults
canvas.defaults();
// zoom 200% to the center of the display
canvas.zoom(2);
// zoom 200% centered at (100,100)
canvas.zoom(2, 100, 100);
// pan up and to the left 100px
canvas.pan(-100, -100);
Lower-level stuff
Changing the cursor, getting image data, reference to the canvas element, etc...
// change the css cursor attribute on the canvas element
canvas.cursor('default');
// get a reference to the HTML Canvas element
var elt = canvas.canvas();
// get a 2d canvas rendering context for the canvas element
var ctx = canvas.ctx();
// returns a new (blank) canvas element the same size as this tdcanvas element
var tmpCanvas = canvas.getTempCanvas();
// returns a data url (image/png) of the canvas, optionally a portion of the canvas specified by x, y, w, h
var dataURL = canvas.toDataURL(0, 0, 100, 100);
// draw an image to the canvas and when it's finished, calls the given
// callback function (with `this` as the TeledrawCanvas Object)
// this is also an alias for canvas.fromImageURL
canvas.fromDataURL(url, function () { alert('done!'); });
// get the ImageData of the canvas element
var data = canvas.getImageData();
// sets the ImageData of the canvas element
canvas.putImageData(data);
Adding Tools
Teledraw Canvas provides a ton of flexibility when it comes to adding new tools. Check back here soon for a detailed walkthrough and example on how to build your own tools!
Tests
Coming soon! (lol, or never)
Changelog
0.14.1
- Fix bug with line-arrow tool when using shift key
0.14.0
- Added arrow and line-arrow tools
0.13.1
- Fixed preview for filled versions of ellipse and rectangle tools
0.13.0
- Added filled versions of ellipse and rectangle tools
0.12.0
- Added preview functionality to all the tools
- Added event triggers where appropriate (tool change, history change, etc)
0.11.2
- Fixed a bug where user could undo while drawing
0.11.1
- Fixed rendering issue when using shift key with some tools
0.11.0
- Added keyboard shortcut support
- Added destroy() API call to prevent event leaks when removing a canvas
- Several bugfixes
License
(The MIT License)
Copyright 2016 Cameron Lakenen
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.