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teeworlds

v2.5.4

Published

Library for (ingame) teeworlds bots.

Downloads

53

Readme

Teeworlds Client

Library to connect a bot to a Teeworlds server.

https://gitlab.com/swarfey/teeworlds-client/-/tree/main/ https://www.npmjs.com/package/teeworlds

Documentation

You can find an documentation to what most components do in the docs/documentation.md. You can also find a few examples inside of the docs/examples directory.

Projects using this library

Note: If you have or know any projects running using this library, please contact me so i can add them, or PR them yourself.

A discord which is bridging all discord messages and ingame messages (currently closed source): https://discord.gg/MSYcjYvU6e

Usage

Example file:

const teeworlds = require('teeworlds')
let client = new teeworlds.Client("127.0.0.1", 8303, "nameless tee");

client.connect();

client.on("connected", () => {
	console.log("Connected!");
})

client.on("disconnect", reason => {
	// you got kicked from the server
	console.log("Disconnected: " + reason);
})

client.on("message", message => {
	/* {
		team: 0,
		client_id: 14,
		message: 'a',
		author: {
			ClientInfo: {
				name: 'Nudelsaft c:',
				clan: '',
				country: 276,
				skin: 'coala_toptri',
				use_custom_color: 0,
				color_body: 4718592,
				color_feet: 5046016
			},
			PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 }
		}
		}
	 */
	console.log(message);
})

client.on("kill", info => {
	/* {
		killer_id: 14,
		victim_id: 14,
		weapon: -3,
		special_mode: 0,
		victim: {
			ClientInfo: {
			name: 'Nudelsaft c:',
			clan: '',
			country: 276,
			skin: 'coala_toptri',
			use_custom_color: 0,
			color_body: 4718592,
			color_feet: 5046016
			},
			PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 }
		},
		killer: {
			ClientInfo: {
			name: 'Nudelsaft c:',
			clan: '',
			country: 276,
			skin: 'coala_toptri',
			use_custom_color: 0,
			color_body: 4718592,
			color_feet: 5046016
			},
			PlayerInfo: { local: 0, client_id: 4, team: 0, score: 36, latency: 0 }
		}
	}
	*/
	console.log(info)
})

process.on("SIGINT", () => {
	client.Disconnect().then(() => process.exit(0)); // disconnect on ctrl + c
	// process.exit()
})
process.stdin.on("data", data => {
	client.game.Say(data.toString()); // write input in chat
	
})