tasty-engine
v1.0.2
Published
A simple <canvas> engine for pictures, animations, and games!
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Tasty Engine
What is this?
A simple < canvas > engine for pictures, animations, and games!
Installation
For npm:
npm install tasty-engine
For yarn:
yarn add tasty-engine
Then...
For commonjs:
const scene = require('tasty-engine');
For module:
import scene from 'tasty-engine';
Scene Properties
Vars:
scene.canvas <Html Element>
- Refrence to the canvas element the scene is working onwidth
- Returns the width of the canvasheight
- Returns the height of the canvas
scene.elements <Array>
- An Array filled with all of the elements on the scene
Functions:
scene.start({})
- Starts up the scene and appends the canvas Arguments:sceneParent _required_
- The element where the canvas is going to get appended towidth _not required_
- The width of the canvasheight _not required_
- The height of the canvas
scene.clear()
- Clears the canvasscene.animationClear()
- The function that clears the canvas every frame of an animationscene.drawRect({})
- Draws a rectangle on the canvas- Arguments:
{name: <String>} _not required_
- A name that could be used later to locate this specific element{position: {x: <Int>, y: <Int>}} _required_
- The x and y position of the Rectangle{size: {x: <Int>, y: <Int>}} _required_
- The width and height of the Rectangle{color: <String>} _not required_
- The color of the Rectangle{update: <Function>} _not required_
- When you start an animation this function would run every frame- Arguments:
element <Object>
- This object contains all of the properties and infomation about the shapeelement.draw() <Function>
- This is a function that draws the shape onto the canvas
{customVars: <Anything>} _not required_
- This allows you to save additional infomation inside of the class
scene.drawPath({})
- Draws a line on the canvas- Arguments:
{name: <String>} _not required_
- A name that could be used later to locate this specific element{startPos: {x: <Int>, y: <Int>}} _required_
- The position where the line starts{paths: <Array>} _required_
- An array full of x and y coordinates to show where the line goes{color: <String>} _not required_
- The color of the line{update: <Function>} _not required_
- When you start an animation this function would run every frame- Arguments:
element <Object>
- This object contains all of the properties and infomation about the shapeelement.draw() <Function>
- This is a function that draws the shape onto the canvas
{customVars: <Anything>} _not required_
- This allows you to save additional infomation inside of the class
scene.drawArc({})
- Draws an Arc on the canvas- Arguments:
{name: <String>} _not required_
- A name that could be used later to locate this specific element{position: {x: <Int>, y: <Int>}} _required_
- The x and y position of the Arc{radius: <Int>} _required_
- The width from the center of the circle to the edge{startAng: <Int> _required_}
- At what angle it starts drawing the Arc{endAng: <Int> _required_}
- At what angle it stops drawing the Arc{drawCounterClockWise: <Bool> _not required_}
- From what direction it starts drawing the Arc{color: <String>} _not required_
- The color of the Arc{fill: <String>} _not required_
- The color of the fill of the Arc{update: <Function>} _not required_
- When you start an animation this function would run every frame- Arguments:
element <Object>
- This object contains all of the properties and infomation about the shapeelement.draw() <Function>
- This is a function that draws the shape onto the canvas
{customVars: <Anything>} _not required_
- This allows you to save additional infomation inside of the class
scene.drawText({})
- Draws Text on the canvas- Arguments:
{name: <String>} _not required_
- A name that could be used later to locate this specific element{position: {x: <Int>, y: <Int>}} _required_
- The x and y position of the Arc{size: <Int> _required_}
- The size of the text{text: <String> _required_}
- The text you want to write{family: <String> _not required_}
- The font family of the text{color: <String>} _not required_
- The color of the Arc{update: <Function>} _not required_
- When you start an animation this function would run every frame- Arguments:
element <Object>
- This object contains all of the properties and infomation about the shapeelement.draw() <Function>
- This is a function that draws the shape onto the canvas
{customVars: <Anything>} _not required_
- This allows you to save additional infomation inside of the class
scene.startAnimation(frameRate, animation, extras)
- Creates an animation function- Arguments:
frameRate <Int> _required_
- How many frames per second the animation runsanimation <Function> _not required_
- This is the function that is going to be running every frame of the animationextras <Bool> _not required_
- If this is off auto redrawing and would be off
scene.getElementByName(name)
- Returns a specific element by its name- Arguments:
name <String> _required_
- The name of the element you want to locate
scene.getElementById(id)
- Returns a specific element by its name- Arguments:
id <Int> _required_
- The id of the element you want to locate
scene.math.randomIntFromRange(min, max)
- Gives you a random int from a range of two numbers- Arguments:
min <Int> _required_
- The minimum number the function returnsmax <Int> _required_
- The maximum number the function returns
scene.math.randomColor()
- Returns a random colorscene.math.getDistance(x1, y1, x2, y1)
- Gives you a random int from a range of two numbers- Arguments:
x1 <Int> _required_
- The x coordinate of the first object to comparey1 <Int> _required_
- The y coordinate of the first object to comparex2 <Int> _required_
- The x coordinate of the second object to comparey2 <Int> _required_
- The y coordinate of the second object to compare