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tasty-engine

v1.0.2

Published

A simple <canvas> engine for pictures, animations, and games!

Downloads

8

Readme

Tasty Engine

What is this?

A simple < canvas > engine for pictures, animations, and games!

Installation

For npm:

npm install tasty-engine

For yarn:

yarn add tasty-engine

Then...

For commonjs:

const scene = require('tasty-engine');

For module:

import scene from 'tasty-engine';

Scene Properties

  • Vars:

    • scene.canvas <Html Element> - Refrence to the canvas element the scene is working on

      • width - Returns the width of the canvas
      • height - Returns the height of the canvas
    • scene.elements <Array> - An Array filled with all of the elements on the scene

  • Functions:

    • scene.start({}) - Starts up the scene and appends the canvas Arguments:

      • sceneParent _required_ - The element where the canvas is going to get appended to
      • width _not required_ - The width of the canvas
      • height _not required_ - The height of the canvas
    • scene.clear() - Clears the canvas

    • scene.animationClear() - The function that clears the canvas every frame of an animation

    • scene.drawRect({}) - Draws a rectangle on the canvas

      • Arguments:
      • {name: <String>} _not required_ - A name that could be used later to locate this specific element
      • {position: {x: <Int>, y: <Int>}} _required_ - The x and y position of the Rectangle
      • {size: {x: <Int>, y: <Int>}} _required_ - The width and height of the Rectangle
      • {color: <String>} _not required_ - The color of the Rectangle
      • {update: <Function>} _not required_ - When you start an animation this function would run every frame
        • Arguments:
        • element <Object> - This object contains all of the properties and infomation about the shape
        • element.draw() <Function> - This is a function that draws the shape onto the canvas
      • {customVars: <Anything>} _not required_ - This allows you to save additional infomation inside of the class
    • scene.drawPath({}) - Draws a line on the canvas

      • Arguments:
      • {name: <String>} _not required_ - A name that could be used later to locate this specific element
      • {startPos: {x: <Int>, y: <Int>}} _required_ - The position where the line starts
      • {paths: <Array>} _required_ - An array full of x and y coordinates to show where the line goes
      • {color: <String>} _not required_ - The color of the line
      • {update: <Function>} _not required_ - When you start an animation this function would run every frame
        • Arguments:
        • element <Object> - This object contains all of the properties and infomation about the shape
        • element.draw() <Function> - This is a function that draws the shape onto the canvas
      • {customVars: <Anything>} _not required_ - This allows you to save additional infomation inside of the class
    • scene.drawArc({}) - Draws an Arc on the canvas

      • Arguments:
      • {name: <String>} _not required_ - A name that could be used later to locate this specific element
      • {position: {x: <Int>, y: <Int>}} _required_ - The x and y position of the Arc
      • {radius: <Int>} _required_ - The width from the center of the circle to the edge
      • {startAng: <Int> _required_} - At what angle it starts drawing the Arc
      • {endAng: <Int> _required_} - At what angle it stops drawing the Arc
      • {drawCounterClockWise: <Bool> _not required_} - From what direction it starts drawing the Arc
      • {color: <String>} _not required_ - The color of the Arc
      • {fill: <String>} _not required_ - The color of the fill of the Arc
      • {update: <Function>} _not required_ - When you start an animation this function would run every frame
        • Arguments:
        • element <Object> - This object contains all of the properties and infomation about the shape
        • element.draw() <Function> - This is a function that draws the shape onto the canvas
      • {customVars: <Anything>} _not required_ - This allows you to save additional infomation inside of the class
    • scene.drawText({}) - Draws Text on the canvas

      • Arguments:
      • {name: <String>} _not required_ - A name that could be used later to locate this specific element
      • {position: {x: <Int>, y: <Int>}} _required_ - The x and y position of the Arc
      • {size: <Int> _required_} - The size of the text
      • {text: <String> _required_} - The text you want to write
      • {family: <String> _not required_} - The font family of the text
      • {color: <String>} _not required_ - The color of the Arc
      • {update: <Function>} _not required_ - When you start an animation this function would run every frame
        • Arguments:
        • element <Object> - This object contains all of the properties and infomation about the shape
        • element.draw() <Function> - This is a function that draws the shape onto the canvas
      • {customVars: <Anything>} _not required_ - This allows you to save additional infomation inside of the class
    • scene.startAnimation(frameRate, animation, extras) - Creates an animation function

      • Arguments:
      • frameRate <Int> _required_ - How many frames per second the animation runs
      • animation <Function> _not required_ - This is the function that is going to be running every frame of the animation
      • extras <Bool> _not required_ - If this is off auto redrawing and would be off
    • scene.getElementByName(name) - Returns a specific element by its name

      • Arguments:
      • name <String> _required_ - The name of the element you want to locate
    • scene.getElementById(id) - Returns a specific element by its name

      • Arguments:
      • id <Int> _required_ - The id of the element you want to locate
    • scene.math.randomIntFromRange(min, max) - Gives you a random int from a range of two numbers

      • Arguments:
      • min <Int> _required_ - The minimum number the function returns
      • max <Int> _required_ - The maximum number the function returns
    • scene.math.randomColor() - Returns a random color

    • scene.math.getDistance(x1, y1, x2, y1) - Gives you a random int from a range of two numbers

      • Arguments:
      • x1 <Int> _required_ - The x coordinate of the first object to compare
      • y1 <Int> _required_ - The y coordinate of the first object to compare
      • x2 <Int> _required_ - The x coordinate of the second object to compare
      • y2 <Int> _required_ - The y coordinate of the second object to compare