tailwindcss-animation-property
v0.0.7
Published
A plugin that provides utilities for animation property.
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544
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tailwindcss-animation-property
A plugin that provides utilities for animation property. Not only does the plugin provide the usual animation properties, these also support dynamic writing using JIT mode, even you can add new properties by using configuration.
The example can be previewed on CodeSandbox: Check out DEMO
- animation-duration
- animation-delay
- animation-iteration-count
- animation-fill-mode
- animation-direction
- animation-timing-function
- animation-play-state
If you don't want to write all the keyframes yourself. Try tailwindcss-magic.
Usage
Installation
# npm
npm i tailwindcss-animation-property
# yarn
yarn add tailwindcss-animation-property
Import plugin
Then add the plugin to your tailwind.config.js
file:
// tailwind.config.js
module.exports = {
theme: {
// ...
},
plugins: [
// ...
require("tailwindcss-animation-property")(),
],
};
Used in HTML element class
<div className="animation-duration-3s"></div>
Used with @apply
@layer components {
.animation-magic-repeat-2 {
@apply magic-magic animate-iteration-2;
}
}
<div className="animation-magic-repeat-2"></div>
Default & Customized animation property
animation-duration
Use the animation-duration-{number}ms
or animation-duration-{number}s
utilities to sets the length of time that an animation takes to complete one cycle.
defalut:
- animation-duration-1s ->
animation-duration: 1s
- ...
- animation-duration-5s ->
animation-duration: 5s
JIT mode Example:
- animation-duration-[100ms] ->
animation-duration: 100ms
- animation-duration-[10s] ->
animation-duration: 10s
animation-delay
Use the animation-delay-{number}ms
or animation-delay-{number}s
utilities to sets the amount of time to wait from applying the animation to an element before beginning to perform the animation.
defalut:
- animation-delay-0s ->
animation-delay: 0s
- ...
- animation-delay-5s ->
animation-delay: 5s
JIT mode Example:
- animation-delay-[100ms] ->
animation-delay: 100ms
- animation-delay-[10s] ->
animation-delay: 10s
animation-iteration-count
Use the animation-iteration-{number}
utilities to sets the number of times an animation sequence should be played before stopping.
defalut:
- animation-iteration-1 ->
animation-iteration-count: 1
- ...
- animation-iteration-5 ->
animation-iteration-count: 5
JIT mode Example:
- animation-iteration-[6] ->
animation-iteration-count: 6
- animation-iteration-[10] ->
animation-iteration-count: 10
animation-fill-mode
Use the animation-fill-{mode}
utilities to sets how a CSS animation applies styles to its target before and after its execution.
defalut:
- animation-fill-forwards ->
animation-fill-mode: forwards
- animation-fill-backwards ->
animation-fill-mode: backwards
- animation-fill-both ->
animation-fill-mode: both
- animation-fill-none ->
animation-fill-mode: none
JIT mode Example:
- animation-fill-[forwards] ->
animation-fill-mode: forwards
animation-direction
Use the animation-direction-{dir}
utilities sets whether an animation should play forward, backward, or alternate back and forth between playing the sequence forward and backward.
defalut:
- animation-direction-normal ->
animation-direction: normal
- animation-direction-reverse ->
animation-direction: reverse
- animation-direction-alternate ->
animation-direction: alternate
- animation-direction-alternate-reverse ->
animation-direction: alternate-reverse
animation-timing-function
Use the animation-timing-{function}
utilities to sets how an animation progresses through the duration of each cycle.
defalut:
- animation-timing-linear ->
animation-timing-function: linear
- animation-timing-in ->
animation-timing-function: in
- animation-timing-out ->
animation-timing-function: out
- animation-timing-in-out ->
animation-timing-function: in-out
- animate-steps-start-{1...5} ->
animation-timing-function: steps(1...5, jump-start)
- animate-steps-end-{1...5} ->
animation-timing-function: steps(1...5, jump-end)
- animate-steps-both-{1...5} ->
animation-timing-function: steps(1...5, jump-both)
- animate-steps-none-{1...5} ->
animation-timing-function: steps(1...5, jump-none)
JIT mode Example:
- animation-timing-[linear] ->
animation-timing-function: linear
- animation-timing-[p0,p1,p2,p3] ->
animation-timing-function: cubic-bezier(p0, p1, p2, p4);
- animate-steps-start-[n] ->
animation-timing-function: steps(n, jump-start)
- animate-steps-end-[n] ->
animation-timing-function: steps(n, jump-end)
- animate-steps-both-[n] ->
animation-timing-function: steps(n, jump-both)
- animate-steps-none-[n] ->
animation-timing-function: steps(n, jump-none)
animation-play-state
Use the animation-play-{state}
utilities to sets whether an animation is running or paused.
defalut:
- animation-play-paused ->
animation-play-state: paused
- animation-play-running ->
animation-play-state: running
Configuration
You can configure custom animation properties by passing parameters to the plugin.
require("tailwindcss-animation-property")({
animationDuration: ["500ms", "6s", "0.5s"]
// `animation-duration-500ms`, `animation-duration-6s`, `animation-duration-0.5s`
animationDelay: ["2000ms", "3s"],
// `animation-delay-2000ms`, `animation-delay-3s`
animationIterationCount: [6, 7],
// `animation-iteration-6`, `animation-iteration-7`
animationFillMode: ['xxx'],
// `animation-fill-xxx`
animationDirection: ['xxx'],
// `animation-direction-xxx`
animationTimingFunction: {
"in-out-cubic": ".65,0,.35,1",
},
// `animation-timing-in-out-cubic`
animationPlayState: ['xxx'],
// `animation-direction-xxx`
animationStepsStart: [6,8],
// `animate-steps-start-6`,`animate-steps-start-8`
animationStepsEnd: [], // same as animationStepsStart
animationStepsBoth: [], // ...
animationStepsNone: [], // ...
});
FAQ
- How do I remember so many animation names?
tailwindcss-animation-property
and Tailwind Intellisense work well together, take it easy!
Running
- locally example
cd example
yarn dev
- 📦 Package
yarn
yarn build
- Unit test
npm run test
TODO
- add the online DEMO