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tailwindcss-animated

v1.1.2

Published

Extended animation utilities for Tailwind CSS

Downloads

148,637

Readme

Tailwind CSS Animated

Extended animation utilities for Tailwind CSS https://tailwindcss-animated.com

Installation

Install the plugin from npm:

npm i tailwindcss-animated

Then add the plugin to your tailwind.config.js file:

// tailwind.config.js
module.exports = {
  // ...
  plugins: [
    require('tailwindcss-animated')
  ],
}

Usage

This plugin brings various utility classes as well as several ready-to-use CSS animations. Here are some simple examples:

<button class="animate-wiggle">
  Hej, look at me!
</button>

<button class="animate-jump-in animate-delay-300 animate-once">
  Wait a bit, then jump right in.
</button>

Ready-to-use animations

There are several animations that can be integrated with a single utility class. These extend the Spin, Ping and Pulse animations of Tailwind CSS.

Open the configurator to see them in action: https://tailwindcss-animated.com/configurator.html

All animations can be customized with the utility classes below.

Duration

| Class | Properties | |-----|-----| | animate-duration-75 | animation-duration: 75ms; | | animate-duration-100 | animation-duration: 100ms; | | animate-duration-150 | animation-duration: 150ms; | | animate-duration-200 | animation-duration: 200ms; | | animate-duration-300 | animation-duration: 300ms; | | animate-duration-500 | animation-duration: 500ms; | | animate-duration-700 | animation-duration: 700ms; | | animate-duration-1000 | animation-duration: 1000ms; | | animate-duration-[5s] * | animation-duration: 5s; |

Delay

| Class | Properties | |-----|-----| | animate-delay-none | animation-delay: 0ms; | | animate-delay-75 | animation-delay: 75ms; | | animate-delay-100 | animation-delay: 100ms; | | animate-delay-150 | animation-delay: 150ms; | | animate-delay-200 | animation-delay: 200ms; | | animate-delay-300 | animation-delay: 300ms; | | animate-delay-500 | animation-delay: 500ms; | | animate-delay-700 | animation-delay: 700ms; | | animate-delay-1000 | animation-delay: 1000ms; | | animate-delay-[5s] * | animation-delay: 5s; |

Direction

| Class | Properties | |-----|-----| | animate-normal | animation-direction: normal; | | animate-reverse | animation-direction: reverse; | | animate-alternate | animation-direction: alternate; | | animate-alternate-reverse | animation-direction: alternate-reverse; |

Iteration Count

| Class | Properties | |-----|-----| | animate-infinite | animation-iteration-count: infinite; | | animate-once | animation-iteration-count: 1; | | animate-twice | animation-iteration-count: 2; | | animate-thrice | animation-iteration-count: 3; | | animate-iteration-[10] * | animation-iteration-count: 10; |

Timing Function

| Class | Properties | |-----|-----| | animate-ease | animation-timing-function: ease; | | animate-ease-linear | animation-timing-function: linear; | | animate-ease-in | animation-timing-function: cubic-bezier(0.4, 0, 1, 1); | | animate-ease-out | animation-timing-function: cubic-bezier(0, 0, 0.2, 1); | | animate-ease-in-out | animation-timing-function: cubic-bezier(0.4, 0, 0.2, 1); | | animate-ease-[cubic-bezier(1,1,0,0)] * | animation-timing-function: cubic-bezier(1, 1, 0, 0); |

Fill Mode

| Class | Properties | |-----|-----| | animate-fill-none | animation-fill-mode: normal; | | animate-fill-forwards | animation-fill-mode: forwards; | | animate-fill-backwards | animation-fill-mode: backwards; | | animate-fill-both | animation-fill-mode: both; |

Play State

| Class | Properties | |-----|-----| | animate-run | animation-play-state: running; | | animate-play | animation-play-state: running; | | animate-stop | animation-play-state: paused; | | animate-pause | animation-play-state: paused; |

Composition

| Class | Properties | |-----|-----| | animate-replace | animation-composition: replace; | | animate-add | animation-composition: add; | | animate-accumulate | animation-composition: accumulate; |

Variant modifiers and breakpoints

All variants and breakpoints (hover, focus, lg, ...) work with animations und animation utility classes.

<div class="lg:hover:animate-shake motion-reduce:animate-none">
  <!-- ... -->
</div>

Arbitrary values

This plugin uses the Just-in-Time (JIT) engine, which allows you to use arbitrary values for most animation properties.

<div class="animate-delay-[85ms] animate-duration-[2s] animate-iteration-[10]">
  <!-- ... -->
</div>

Customizing your theme

If you want to change some animations, extend your tailwind.config.js file:

// tailwind.config.js
module.exports = {
  theme: {
    extend: {
      animationDelay: {
        275: '275ms',
        5000: '5s',
      },
      animationDuration: {
        2000: '2s',
        'long': '10s',
        'very-long': '20s',
      },
    },
  },
  plugins: [
    require('tailwindcss-animated')
  ],
}

Take a look at src/theme.js for the default settings.

FAQ

How to animate on scroll?

To run animations when an element enters the viewport, you need JavaScript. (At least until animation-timeline has good browser support)

A good starting point for a JavaScript solution would be the Intersection Observer API. Or tools that build on it, such as the Alpine.js Intersect plugin and the Tailwind CSS Intersection plugin, to name just two.

Does this work with the Play CDN?

Unfortunately not. The Tailwind CSS Play CDN currently does not support third-party plugins.

How to combine multiple animations?

The simplest approach is to nest two elements:

<div class="animate-pulse">
    <div class="animate-bounce"></div>
</div>

Can keyframes and offset values be changed?

Offset positions of predefined animations can't be changed on the fly. But the behavior can still be modified with animation-composition utilities.

If you need more details on how compositions work, check out the MDN Web Docs.