t3d-gaussian-splatting
v0.1.0
Published
This is a t3d-based implementation of 3D Gaussian Splatting for Real-Time Radiance Field Rendering.
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T3D Gaussian Splatting
This is a t3d-based implementation of 3D Gaussian Splatting for Real-Time Radiance Field Rendering. Supports both .ply
and .splat
files.
Only supports WebGL2.
Usage
import { SplatLoader, PLYLoader } from 't3d-gaussian-splatting';
// ...
// load splat file and add to scene
const splatLoader = new SplatLoader(); // ro new PlyLoader();
splatLoader.loadAsync('./path/to/xx.splat').then(({ buffer, node }) => {
scene.add(node);
});
function loop() {
// ...
// call node.update in loop function
node.update(camera, renderTargetWidth, renderTargetHeight);
// ...
}
Reference
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering SIGGRAPH 2023
- GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting
- GaussianSplattingMesh - Babylon-based GaussianSplattingMesh