t3d-effect-composer
v0.3.0
Published
EffectComposer for t3d.js
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t3d-effect-composer
Post Effects extension for t3d.js.
Examples — Documents<English/中文>
Features
- Post-processing effect: SSAO, SSR, ColorCorrection, DOF, Bloom, FXAA, ChromaticAberration, Vignetting, BlurEdge, Film.
- Mesh effects: InnerGlow, Glow, SoftGlow, Tailing, RadialTailing, Ghosting, Outline.
- Extended rendering features: Decal, lensflare, lut, overlay, sketch, uv debug ...
Usage
Getting started:
let width = window.innerWidth || 2;
let height = window.innerHeight || 2;
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);
const gl = canvas.getContext('webgl2', {
antialias: true,
alpha: false,
stencil: true
});
const renderer = new t3d.WebGLRenderer(gl);
renderer.setClearColor(0.1, 0.1, 0.1, 1);
const backRenderTarget = new t3d.RenderTargetBack(canvas);
const effectComposer = new t3d.DefaultEffectComposer(width, height, {});
const scene = new t3d.Scene();
const geometry = new t3d.BoxGeometry(8, 8, 8);
const material = new t3d.PBRMaterial();
const mesh = new t3d.Mesh(geometry, material);
scene.add(mesh);
const ambientLight = new t3d.AmbientLight(0xffffff);
scene.add(ambientLight);
const directionalLight = new t3d.DirectionalLight(0xffffff);
directionalLight.position.set(-5, 5, 5);
directionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
scene.add(directionalLight);
const camera = new t3d.Camera();
camera.position.set(0, 10, 30);
camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
scene.add(camera);
function loop(count) {
requestAnimationFrame(loop);
mesh.euler.y = count / 1000 * .5; // rotate cube
scene.updateMatrix();
scene.updateRenderStates(camera);
scene.updateRenderQueue(camera);
effectComposer.render(renderer, scene, camera, backRenderTarget);
}
requestAnimationFrame(loop);
function onWindowResize() {
width = window.innerWidth || 2;
height = window.innerHeight || 2;
camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
backRenderTarget.resize(width, height);
effectComposer.resize(width, height);
}
window.addEventListener("resize", onWindowResize, false);