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sysref-base

v0.6.0

Published

Base classes for emulating basic System Reference Document game mechanics

Downloads

3

Readme

sysref-base

Reginald the Rogue

Details

For background context please see the SRD. There is a browsable version of the 5th edition here.

Classes

Exports several classes: BaseCreature, BaseMonster, and BaseRoll for use in implementing System Reference Document-like game mechanics. BaseCreature is meant to be extended for all entities implemented in a game, such as monsters and player characters. In fact BaseMonster extends BaseCreature in this manner. The minimal monsters exported from src/bestiary demonstrate this, and any number of monsters may implement BaseMonster in userland.

Utilties

Two utility functions, roll and d20Roll, are also exported. These are representative of dice rolls useful in game implementations. In addition, basic weapons and armor are exported as weaponsMap and armorMap, though these may be extended or replaced when instantiating the BaseRoll, which encapsulates much game logic.

Examples

As mentioned, there are several runnable examples of (very simple) use cases, please see the examples/ directory.

Run the examples with:

$ node examples/{example-name}

Because the examples are based on algorithms containing elements of chance, running them will give different results over multiple runs.

Caveat

Character races and classes, while on the roadmap to implement BaseCharacter, are currently incomplete. However, BaseCharacter and its relevant tests and usage in examples should provide guidelines.