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sync-message-port

v1.1.3

Published

A Node.js communication port that can pass messages synchronously between workers

Downloads

1,018,281

Readme

sync-message-port

This package exposes a utility class that encapsulates the ability to send and receive messages with arbitrary structure across Node.js worker boundaries. It can be used as the building block for synchronous versions of APIs that are traditionally only available asynchronously in the Node.js ecosystem by running the asynchronous APIs in a worker and accessing their results synchronously from the main thread.

See the sync-child-process package for an example of sync-message-port in action.

API Docs

Usage

  1. Use SyncMessagePort.createChannel() to create a message channel that's set up to be compatible with SyncMessagePorts. A normal MessageChannel won't work!

  2. You can send this MessageChannel's ports across worker boundaries just like any other MessagePort. Send one to the worker you want to communicate with synchronously.

  3. Once you're ready to start sending and receiving messages, wrap both ports in new SyncMessagePort(), even if one is only ever going to be sending messages and not receiving them.

  4. Use SyncMessagePort.postMessage() to send messages and SyncMessagePort.receiveMessage() to receive them synchronously.

import {Worker} from 'node:worker_threads';
import {SyncMessagePort} from 'sync-message-port;
// or
// const {SyncMessagePort} = require('sync-message-port');

// Channels must be created using this function. A MessageChannel created by
// hand won't work.
const channel = SyncMessagePort.createChannel();
const localPort = new SyncMessagePort(channel.port1);

const worker = new Worker(`
  import {workerData} = require('node:worker_threads');
  import {SyncMessagePort} from 'sync-message-port';

  const remotePort = new SyncMessagePort(workerData.port);

  setTimeout(() => {
    remotePort.postMessage("hello from worker!");
  }, 2000);
`, {
  workerData: {port: channel.port2},
  transferList: [channel.port2],
  eval: true,
});

// Note that because workers report errors asynchronously, this won't report an
// error if the worker fails to load because the main thread will be
// synchronously waiting for its first message.
worker.on('error', console.error);

console.log(localPort.receiveMessage());

Why synchrony?

Although JavaScript in general and Node.js in particular are typically designed to embrace asynchrony, there are a number of reasons why a synchronous API may be preferable or even necessary.

No a/synchronous polymorphism

Although async/await and the Promise API has substantially improved the usability of writing asynchronous code in JavaScript, it doesn't address one core issue: there's no way to write code that's polymorphic over asynchrony. Put in simpler terms, there's no language-level way to write a complex function that takes a callback and to run that functions synchronously if the callback is synchronous and asynchronously otherwise. The only option is to write the function twice.

This poses a real, practical problem when interacting with libraries. Suppose you have a library that takes a callback option—for example, an HTML sanitization library that takes a callback to determine how to handle a given <a href="...">. The library doesn't need to do any IO itself, so it's written synchronously. But what if your callback wants to make an HTTP request to determine how to handle a tag? You're stuck unless you can make that request synchronous. This library makes that possible.

Performance considerations

Asynchrony is generally more performant in situations where there's a large amount of concurrent IO happening. But when performance is CPU-bound, it's often substantially worse due to the overhead of bouncing back and forth between the event loop and user code.

As a real-world example, the Sass compiler API supports both synchronous and asynchronous code paths to work around the polymorphism problem described above. The logic of these paths is exactly the same—the only difference is that the asynchronous path's functions all return Promises instead of synchronous values. Compiling with the asynchronous path often takes 2-3x longer than with the synchronous path. This means that being able to run plugins synchronously can provide a substantial overall performance gain, even if the plugins themselves lose the benefit of concurrency.

How does it work?

This uses Atomics and SharedArrayBuffer under the covers to signal across threads when messages are available, and worker_threads.receiveMessageOnPort() to actually retrieve messages.

Can I use this in a browser?

Unfortunately, no. Browsers don't support any equivalent of worker_threads.receiveMessageOnPort(), even within worker threads. You could make a similar package that can transmit only binary data (or data that can be encoded as binary) using only SharedArrayBuffer, but that's outside the scope of this package.

Disclaimer: this is not an official Google product.