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syed-webgpu-engine

v1.0.9

Published

An event driven engine built with typescript, WASM and webgpu to create hardware-accelerated cross platform applications.

Downloads

767

Readme

Learning WebGPU

I already have experience with opengl, cuda. I want to start learning more about webassembly and webgpu so I can run these applications cross platform. I have a couple projects in mind to do with these technologies, but I want to create an engine to build them with.

Ikik I could use a preexisting engine, but I think these exercises are fun and the unexpected challenges that come with building something like this always teach me something.

Getting Started

  1. You're going to need nodejs
  2. Most updated browsers now support webgpu
  3. Run npm run build and then open dist/index.html in the browser
  4. If you want a clean slate to work from, see commit #1933e4c9147dd946c3866bfecd2b7c9e3d44d327

Notes

  • Works the same as opengl where you have vertex shaders and fragment shaders
  • Screenspace is (-1, -1) at bottom left to (1,1) at top left

The general flow

  1. Get the canvas, device, adapter
  2. A commandEncoder will be used to build queue of instructions
  3. You create a renderpass for the commandEncoder
  4. Inside the renderpass is a pipeline with the vertx and fragment shader for your select vertices
  5. Execute the command in the commandEncoder queue

Shaders

Use the wgsl programming language Seems to have a similar syntax to rust Vertex shaders are interpolated like opengl

Specifying Geometry

Create a buffer and add the data. Then specify the format/stride/offset of the vertices. Then render, making sure that shader has the location of the buffers aligned properly.