swallow
v0.3.0
Published
A resource manager for delivering and reading content in browser-based games, work in progress
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Swallow
Swallow is an asset packager for facilliating the loading process in browser based games, the idea being:
- You have a large number of assets (textures, sounds, models, shaders) which are needed for the game to run
- You want to know when they're all loaded so the game can start
- You don't want to load most things on demand, but working out what you need is a bit of a bother
- You want to package all of those assets into single deployable files as JSON and load them out the other side without changing too much code
- You want to be able to create a package which can be played offline
How
Given a directory of assets, and an appropriate structure within:
- assets
- models
- craft.json
- tree.json
- textures
- craft.jpg
- grass.jpg
- snow.jpg
- sky.jpg
- smoke.jpg
- sound
- explosion.wav
- engine.wav
- shaders
- super.fragment
- super.shader
- particles.fragment
- particles.shader
- etc
And a command as follows
swallow -i ./assets
A file (assets.json) will be generated containing all the data in the specified directory.
Roadmap
- Dependencies between assets
- per-level/world-area/ asset file generation (taking into account the dependencies)
- pluggable handlers on the server side for generating output / specifying additional dependencies
- client code for loading assets (promises and asynchronous load notifications)
Scope
Probably the above, try looking at the other libraries I run for other functionalities.