svg-saver-node
v0.0.2
Published
Save SVGs as PNGs from the browser or as Data URIs in Node.js
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SvgSaver
Save SVGs as PNGs from the browser or as URIs in Node.js
Installation
npm install svg-saver-node
Prerequisites
SvgSaver relies on JavaScript promises, so any browsers that don't natively support the standard Promise
object will need to have a polyfill.
Usage
Browser
To save a PNG, include the script svg-saver-node.js
in your page and create a new SvgSaver
instance:
var svgSaver = new SvgSaver(window);
Then call the saveSvgAsPng
object's method with an SVG node and a filename:
svgSaver.saveSvgAsPng(document.getElementById("diagram"), "diagram.png");
The filename is the preferred filename when saving the image to the file system. The browser may change the name of the file if there is already a file by that name in the target directory.
If you want to scale the image up or down, you can pass a scale factor in an options object:
svgSaver.saveSvgAsPng(document.getElementById("diagram"), "diagram.png", {scale: 0.5});
Other options are documented below.
If you just want a dataURI for an SVG, you can call svgAsDataUri
with an SVG node, options, and a callback:
svgSaver.svgAsDataUri(document.getElementById("diagram"), {}, function(uri) {
...
});
If you want a dataURI of a PNG generated from an SVG, you can call svgAsPngUri
with an SVG node, options, and a callback:
svgSaver.svgAsPngUri(document.getElementById("diagram"), {}, function(uri) {
...
});
Options
backgroundColor
— Creates a PNG with the given background color. Defaults to transparent.canvg
- If canvg is passed in, it will be used to write svg to canvas. This will allow support for Internet ExplorerencoderOptions
- A Number between 0 and 1 indicating image quality. The default is 0.8encoderType
- A DOMString indicating the image format. The default type is image/png.fonts
- A list of{text, url, format}
objects the specify what fonts to inline in the SVG. Omitting this option defaults to auto-detecting font rules.height
- Specify the image's height. Defaults to the viewbox's height if given, or the element's non-percentage height, or the element's bounding box's height, or the element's CSS height, or the computed style's height, or 0.left
- Specify the viewbox's left position. Defaults to 0.modifyCss
- A function that takes a CSS rule's selector and properties and returns a string of CSS. SupercedesselectorRemap
andmodifyStyle
. Useful for modifying properties only for certain CSS selectors.modifyStyle
- A function that takes a CSS rule's properties and returns a string of CSS. Useful for modifying properties before they're inlined into the SVG.scale
— Changes the resolution of the output PNG. Defaults to1
, the same dimensions as the source SVG.selectorRemap
— A function that takes a CSS selector and produces its replacement in the CSS that's inlined into the SVG. Useful if your SVG style selectors are scoped by ancestor elements in your HTML document.top
- Specify the viewbox's top position. Defaults to 0.width
- Specify the image's width. Defaults to the viewbox's width if given, or the element's non-percentage width, or the element's bounding box's width, or the element's CSS width, or the computed style's width, or 0.
Support
Chrome limits data URIs to 2MB, so you may have trouble generating PNGs beyod a certain size.
Internet Explorer will only work if canvg is passed in, otherwise it will throw a SecurityError
when calling toDataURL
on a canvas that's been written to. canvg may have it's own issues with SVG support, so ensure you test the output after switching.
Demo
Node.js
In order to use the library with Node.js you need to install jsdom and node canvas v2.
Then create an JSDOM
instance, decorate its createElement
method to create a node canvas instance and replace the Image
constructor:
const { createCanvas, Image } = require("canvas");
const jsdom = require("jsdom");
const { JSDOM } = jsdom;
const { window } = new JSDOM(`
<html>
<!-- So you can use local resources -->
<link rel="stylesheet" href="file://bootstrap.min.css">
<body></body>
</html>`, {
resources: "usable"
});
var backup = window.document.createElement;
window.document.createElement = function (el) {
if (el === "canvas") {
return createCanvas(500, 500);
} else {
return backup.bind(window.document)(el);
}
}
window.Image = Image;
Now create a new SvgSaver
instance and pass the window
instance:
const SvgSaver = require("svg-saver-node");
const svgSaver = new SvgSaver(window);
svgSaver.svgAsDataUri(window.document.getElementById("diagram"), {}, function(uri) {
...
});
Then you can use the library like in browser, but only "as uri" methods.