svelte-sound
v0.6.0
Published
An utility for playing sounds in Svelte using svelte actions
Downloads
638
Maintainers
Readme
svelte-sound
Svelte Actions to play interaction sounds on target DOM events
Features
- Lightweight and performant
- Only Howler core is used
- Loads Howler using dynamic imports to support partial hydration
- Scalable (can be used in complex game interactions)
- Truly reactive by default
Installation
npm i svelte-sound
or
yarn add svelte-sound
or
pnpm i svelte-sound
Usage
svelte-sound
can be used in three ways,
sound
useSound
Sound
class
sound
This can be directly used on elements within svelte as a svelte action.
This actions following mandatory options,
| Option | Type | Description |
| --- | --- | --- |
| src
| string
| The source of the sound file |
| events
| [PlayEvent, StopEvent?]
| An array of events to play and stop the sound |
and valid Howler Core Options as optional options
<script>
import { sound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
</script>
<button use:sound={{src: click_mp4, events: ["click"]}}>
Click Me!!
</button>
useSound
This can be reused multiple times on multiple elements within svelte. This returns a svelte action.
This method accepts following parameters,
| Parameter | Type | Description |
| --- | --- | --- |
| src
| string
| The source of the sound file |
| events
| [PlayEvent, StopEvent?]
| An array of events to play and stop the sound |
| options
| HowlerOptions?
| An object of valid Howler Core Options |
<script>
import { useSound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
const click_sound = useSound(click_mp4, ["click"])
</script>
<button use:click_sound>
Click Me!!
</button>
<!-- Options can be overwritten -->
<button use:click_sound={{events:["dblclick"]}}>
Click Me Twice!!
</button>
Sound
class
This can be used to play the sound programmatically. This returns a Sound
class instance.
This method accepts following parameters,
| Parameter | Type | Description |
| --- | --- | --- |
| src
| string
| The source of the sound file |
| options
| HowlerOptions?
| An object of valid Howler Core Options |
import { Sound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
const click_sound = new Sound(click_mp4);
function playSound() {
click_sound.play();
} // playSound can be called anywhere in the code
Example
For usage example have a look at example directory
FAQs
How to Stop the sound/audio?
You can always pass an event as the second element of the events
array to stop the sound on that event.
e.g.
<script>
import { sound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
</script>
<button use:sound={{src: click_mp4, events: ["click", "dblclick"]}}>
Click Me!!
</button>
In the above example the sound will be played on click
and stopped on dblclick
Alternatively you can use play
and stop
methods added to the element by the action. To play or stop the sound you can call the respective methods on the element.
e.g.
<script>
import { sound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
let button;
</script>
<button
bind:this={button}
on:dblclick={() => button.stop()}
use:sound={{src: click_mp4, events: ["click"]}}>
Click Me!!
</button>
In the above example the sound will be played on click
and stopped on dblclick
using the stop
method which we done programmatically.
How to use this library programmatically without any DOM events?
You can use Sound class exported by the package to play the sound programmatically. e.g.
import { Sound } from "svelte-sound";
import click_mp4 from "./assets/click.mp4";
const click_sound = new Sound(click_mp4);
function playSound() {
click_sound.play();
}
In the above example the sound will be played on calling the play
method of the click_sound
object.
License
Made with ❤️ by Rajaniraiyn