svelte-device-info
v1.0.6
Published
informs about a device's form factor and pointing accuracy
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svelte-device-info
informs about a device's form factor and pointing accuracy (not only in Svelte)
NPM users: please consider the Github README for the latest description of this package (as updating the docs would otherwise always require a new NPM package version)
Note: Microsoft Internet Explorer and Microsoft Edge (classic) are NOT supported
Just a small note: if you like this module and plan to use it, consider "starring" this repository (you will find the "Star" button on the top right of this page), so that I know which of my repositories to take most care of.
Installation
svelte-device-info
may be used as an ECMAScript module (ESM), a CommonJS or AMD module or from a global variable.
You may either install the package into your build environment using NPM with the command
npm install svelte-device-info
or load the plain script file directly
<script src="https://unpkg.com/svelte-device-info"></script>
Access
How to access the package depends on the type of module you prefer
- ESM (or Svelte):
import Device from 'svelte-device-info'
- CommonJS:
const Device = require('svelte-device-info')
- AMD:
require(['svelte-device-info'], (Device) => {...})
Alternatively, you may access the global variable Device
directly.
Note for ECMAScript module users: all module functions and values are exported individually, thus allowing your bundler to perform some "tree-shaking" in order to include actually used functions or values (together with their dependencies) only.
Usage within Svelte
For Svelte, it is recommended to import the package in a module context:
<script context="module">
import Device from 'svelte-device-info'
</script>
<script>
console.log('this device is ' + (Device.isMobile ? '' : 'not') + ' mobile')
switch (true) {
case Device.isPhone: console.log('this device is a smartphone'); break
case Device.isTablet: console.log('this device is a tablet'); break
default: console.log('this device is neither a smartphone nor a tablet')
}
console.log('the primary pointing device can' + (
Device.canHover ? '' : 'not'
) + ' "hover" over elements')
switch (Device.PointingAccuracy) {
case 'none': console.log('this device does not support any touch input'); break
case 'fine': console.log('this device has a high-resolution touch input'); break
case 'coarse': console.log('this device has a low-resolution touch input')
}
/**** convertibles may change their PointingAccuracy at any time! ****/
let PointingAccuracyObserver = function (newAccuracy) {
console.log('this device\'s PointingAccuracy is now "' + newAccuracy + '"')
}
Device.onPointingAccuracyChanged(PointingAccuracyObserver) // may run multiple times
Device.offPointingAccuracyChanged(PointingAccuracyObserver) // deregisters handler
Device.oncePointingAccuracyChanged((newAccuracy) => {
console.log('PointingAccuracy has changed to "' + newAccuracy + '"')
})
</script>
Usage as ECMAscript, CommonJS or AMD Module (or as a global Variable)
Let's assume that you already "required" or "imported" (or simply loaded) the module according to your local environment. In that case, you may use it as follows:
console.log('this device is ' + (Device.isMobile ? '' : 'not') + ' mobile')
switch (true) {
case Device.isPhone: console.log('this device is a smartphone'); break
case Device.isTablet: console.log('this device is a tablet'); break
default: console.log('this device is neither a smartphone nor a tablet')
}
console.log('the primary pointing device can' + (
Device.canHover ? '' : 'not'
) + ' "hover" over elements')
switch (Device.PointingAccuracy) {
case 'none': console.log('this device does not support any touch input'); break
case 'fine': console.log('this device has a high-resolution touch input'); break
case 'coarse': console.log('this device has a low-resolution touch input')
}
/**** convertibles may change their PointingAccuracy at any time! ****/
let PointingAccuracyObserver = function (newAccuracy) {
console.log('this device\'s PointingAccuracy is now "' + newAccuracy + '"')
}
Device.onPointingAccuracyChanged(PointingAccuracyObserver) // may run multiple times
Device.offPointingAccuracyChanged(PointingAccuracyObserver) // deregisters handler
Device.oncePointingAccuracyChanged((newAccuracy) => {
console.log('PointingAccuracy has changed to "' + newAccuracy + '"')
})
Examples
All examples are available on the Svelte REPL - feel free to play with them!
- Device.isXXX - DeviceIsMobile, DeviceIsPhone, DeviceIsTablet
- Device.canHover - including observation at run-time
- Device.PointingAccuracy - including observation at run-time
Background Information
This package determines a few often needed details of the underlying device running a given JavaScript application:
- is the device a mobile one? a smartphone? a tablet?
- is the device's primary input device a touch pad or touch screen? does that input device have a low or a high resolution?
In addition, the package informs the application about any change in touch input resolution (which is important for "convertibles" that may switch between notebook and tablet mode)
The package's finding may either be retrieved using JavaScript or by styling a few CSS classes which are added to or removed from the document body depending on the current PointingAccuracy.
JavaScript API
This package offers a JavaScript default
export, which may be imported as follows
import Device from 'svelte-device-info'
With such an import, the JavaScript API can be used as follows:
Device.isMobile
- istrue
if the underlying device is a mobile one (orfalse
otherwise)Device.isPhone
- istrue
if the underlying device is a smartphone (orfalse
otherwise)Device.isTablet
- istrue
if the underlying device is a tablet (orfalse
otherwise)
Nota bene: the reported device factor may be wrong for mobile devices if their browsers have been configured to act like desktop browsers!
Device.canHover
- istrue
if the primary pointing device can "hover" over elements (orfalse
otherwise)Device.PointingAccuracy
- determines the current pointing accuracy of the underlying input devicenone
- indicates the absence of any touch input devicefine
- indicates the presence of a high-resolution touch input devicecoarse
- indicates the presence of a low-resolution touch input device
Device.onPointingAccuracyChanged(callback)
- installs acallback
function which is automatically invoked, whenever the device'sPointingAccuracy
has changedDevice.oncePointingAccuracyChanged(callback)
- installs acallback
function which is automatically invoked once, when the device's PointingAccuracy has changedDevice.offPointingAccuracyChanged(callback)
- uninstalls a previously installedcallback
functionDevice.observesPointingAccuracy
- istrue
while there is at least onecallback
function observing the currentPointingAccuracy
(orfalse
otherwise)
CSS Classes
The following CSS classes are added to document.body
depending on the current PoiningAccuracy
noPointer
- indicates the absence of any touch input devicefinePointer
- indicates the presence of a high-resolution touch input devicecoarsePointer
- indicates the presence of a low-resolution touch input device
Build Instructions
You may easily build this package yourself.
Just install NPM according to the instructions for your platform and follow these steps:
- either clone this repository using git or download a ZIP archive with its contents to your disk and unpack it there
- open a shell and navigate to the root directory of this repository
- run
npm install
in order to install the complete build environment - execute
npm run build
to create a new build
You may also look into the author's build-configuration-study for a general description of his build environment.