surreal.me
v1.2.0
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Surreal
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🗿 Surreal
Tiny jQuery alternative for plain Javascript with inline Locality of Behavior!
(Art by shahabalizadeh)
Why does this exist?
For devs who love ergonomics! You may appreciate Surreal if:
- You want to stay as close as possible to Vanilla JS.
- Hate typing
document.querySelector
over.. and over.. - Hate typing
addEventListener
over.. and over.. - Really wish
document.querySelectorAll
had Array functions.. - Really wish
this
would work in any inline<script>
tag - Enjoyed using jQuery selector syntax.
- Animations, timelines, tweens with no extra libraries.
- Only 320 lines. No build step. No dependencies.
- Pairs well with htmx
- Want fewer layers, less complexity. Are aware of the cargo cult. ✈️
✨ What does it add to Javascript?
- ⚡️ Locality of Behavior (LoB) Use
me()
inside<script>
- No .class or #id needed! Get an element without creating a unique name.
this
but much more flexible!- Want
me
in your CSS<style>
tags, too? See our companion script
- 🔗 Call chaining, jQuery style.
- ♻️ Functions work seamlessly on 1 element or arrays of elements!
- All functions can use:
me()
,any()
,NodeList
,HTMLElement
(..or arrays of these!) - Get 1 element:
me()
- ..or many elements:
any()
me()
orany()
can chain with any Surreal function.me()
can be used directly as a single element (likequerySelector()
or$()
)any()
can use:for
/forEach
/filter
/map
(likequerySelectorAll()
or$()
)
- All functions can use:
- 🌗 No forced style. Use:
classAdd
orclass_add
oraddClass
oradd_class
- Use
camelCase
(Javascript) orsnake_case
(Python, Rust, PHP, Ruby, SQL, CSS).
- Use
🤔 Why use me()
/ any()
instead of $()
- 💡 Solves the classic jQuery bloat problem: Am I getting 1 element or an array of elements?
me()
is guaranteed to return 1 element (or first found, or null).any()
is guaranteed to return an array (or empty array).- No more checks = write less code. Bonus: Reads more like self-documenting english.
👁️ How does it look?
Do surreal things with Locality of Behavior like:
<label for="file-input" >
<div class="uploader"></div>
<script>
me().on("dragover", ev => { halt(ev); me(ev).classAdd('.hover'); console.log("Files in drop zone.") })
me().on("dragleave", ev => { halt(ev); me(ev).classAdd('.hover'); console.log("Files left drop zone.") })
me().on("drop", ev => { halt(ev); me(ev).classRemove('.hover').classAdd('.loading'); me('#file-input').attribute('files', ev.dataTransfer.files); me('#form').send('change') })
</script>
</label>
See the Live Example! Then view source.
🎁 Install
Surreal is only 320 lines. No build step. No dependencies.
📥 Download into your project, and add <script src="/surreal.js"></script>
in your <head>
Or, 🌐 via CDN: <script src="https://cdn.jsdelivr.net/gh/gnat/surreal@main/surreal.js"></script>
⚡ Usage
🔍️ DOM Selection
- Select one element:
me(...)
- Can be any of:
- CSS selector:
".button"
,"#header"
,"h1"
,"body > .block"
- Variables:
body
,e
,some_element
- Events:
event.currentTarget
will be used. - Surreal selectors:
me()
,any()
- Choose the start location in the DOM with the 2nd arg. (Default:
document
)- ▶️
any('button', me('#header')).classAdd('red')
- Add
.red
to any<button>
inside of#header
- Add
- ▶️
- CSS selector:
me()
⭐ Get parent element of<script>
without a .class or #id !me("body")
Gets<body>
me(".button")
Gets the first<div class="button">...</div>
. To get all of them useany()
- Can be any of:
- Select one or more elements as an array:
any(...)
- Like
me()
but guaranteed to return an array (or empty array). any(".foo")
⭐ Get all matching elements.- Convert between arrays of elements and single elements:
any(me())
,me(any(".something"))
- Like
🔥 DOM Functions
- ♻️ All functions work on single elements or arrays of elements.
- 🔗 Start a chain using
me()
andany()
- 🟢 Style A
me().classAdd('red')
⭐ Chain style. Recommended! - 🟠 Style B:
classAdd(me(), 'red')
- 🟢 Style A
- 🌐 Global conveniences help you write less code.
globalsAdd()
will automatically warn you of any clobbering issues!- 💀🩸 If you want no conveniences, or are a masochist, delete
globalsAdd()
- 🟢
me().classAdd('red')
becomessurreal.me().classAdd('red')
- 🟠
classAdd(me(), 'red')
becomessurreal.classAdd(surreal.me(), 'red')
- 🟢
See: Quick Start and Reference and No Surreal Needed
⚡ Quick Start
- Add a class
me().classAdd('red')
any("button").classAdd('red')
- Events
me().on("click", ev => me(ev).fadeOut() )
any('button').on('click', ev => { me(ev).styles('color: red') })
- Run functions over elements.
any('button').run(_ => { alert(_) })
- Styles / CSS
me().styles('color: red')
me().styles({ 'color':'red', 'background':'blue' })
- Attributes
me().attribute('active', true)
Timeline animations without any libraries.
<div>I change color every second.
<script>
// On click, animate something new every second.
me().on("click", async ev => {
let el = me(ev) // Save target because async will lose it.
me(el).styles({ "transition": "background 1s" })
await sleep(1000)
me(el).styles({ "background": "red" })
await sleep(1000)
me(el).styles({ "background": "green" })
await sleep(1000)
me(el).styles({ "background": "blue" })
await sleep(1000)
me(el).styles({ "background": "none" })
await sleep(1000)
me(el).remove()
})
</script>
</div>
<div>I fade out and remove myself.
<script>me().on("click", ev => { me(ev).fadeOut() })</script>
</div>
<div>Change color every second.
<script>
// Run immediately.
(async (e = me()) => {
me(e).styles({ "transition": "background 1s" })
await sleep(1000)
me(e).styles({ "background": "red" })
await sleep(1000)
me(e).styles({ "background": "green" })
await sleep(1000)
me(e).styles({ "background": "blue" })
await sleep(1000)
me(e).styles({ "background": "none" })
await sleep(1000)
me(e).remove()
})()
</script>
</div>
<script>
// Run immediately, for every <button> globally!
(async () => {
any("button").fadeOut()
})()
</script>
Array methods
any('button')?.forEach(...)
any('button')?.map(...)
👁️ Functions
Looking for DOM Selectors? Looking for stuff we recommend doing in vanilla JS?
🧭 Legend
- 🔗 Chainable off
me()
andany()
- 🌐 Global shortcut.
- ▶️ Runnable example.
- 🔌 Built-in Plugin
👁️ At a glance
- 🔗
run
- It's
forEach
but less wordy and works on single elements, too! - ▶️
me().run(e => { alert(e) })
- ▶️
any('button').run(e => { alert(e) })
- It's
- 🔗
remove
- ▶️
me().remove()
- ▶️
any('button').remove()
- ▶️
- 🔗
classAdd
🌗class_add
🌗addClass
🌗add_class
- ▶️
me().classAdd('active')
- Leading
.
is optional- Same thing:
me().classAdd('active')
🌗me().classAdd('.active')
- Same thing:
- ▶️
- 🔗
classRemove
🌗class_remove
🌗removeClass
🌗remove_class
- ▶️
me().classRemove('active')
- ▶️
- 🔗
classToggle
🌗class_toggle
🌗toggleClass
🌗toggle_class
- ▶️
me().classToggle('active')
- ▶️
- 🔗
styles
- ▶️
me().styles('color: red')
Add style. - ▶️
me().styles({ 'color':'red', 'background':'blue' })
Add multiple styles. - ▶️
me().styles({ 'background':null })
Remove style.
- ▶️
- 🔗
attribute
🌗attributes
🌗attr
- Get: ▶️
me().attribute('data-x')
- For single elements.
- For many elements, wrap it in:
any(...).run(...)
orany(...).forEach(...)
- Set: ▶️
me().attribute('data-x', true)
- Set multiple: ▶️
me().attribute({ 'data-x':'yes', 'data-y':'no' })
- Remove: ▶️
me().attribute('data-x', null)
- Remove multiple: ▶️
me().attribute({ 'data-x': null, 'data-y':null })
- Get: ▶️
- 🔗
send
🌗trigger
- ▶️
me().send('change')
- ▶️
me().send('change', {'data':'thing'})
- Wraps
dispatchEvent
- ▶️
- 🔗
on
- ▶️
me().on('click', ev => { me(ev).styles('background', 'red') })
- Wraps
addEventListener
- ▶️
- 🔗
off
- ▶️
me().off('click', fn)
- Wraps
removeEventListener
- ▶️
- 🔗
offAll
- ▶️
me().offAll()
- ▶️
- 🔗
disable
- ▶️
me().disable()
- Easy alternative to
off()
. Disables click, key, submit events.
- ▶️
- 🔗
enable
- ▶️
me().enable()
- Opposite of
disable()
- ▶️
- 🌐
sleep
- ▶️
await sleep(1000, ev => { alert(ev) })
async
version ofsetTimeout
- Wonderful for animation timelines.
- ▶️
- 🌐
tick
- ▶️
await tick()
await
version ofrAF
/requestAnimationFrame
.- Animation tick. Waits 1 frame.
- Great if you need to wait for events to propagate.
- ▶️
- 🌐
rAF
- ▶️
rAF(e => { return e })
- Animation tick. Fires when 1 frame has passed. Alias of requestAnimationFrame
- Great if you need to wait for events to propagate.
- ▶️
- 🌐
rIC
- ▶️
rIC(e => { return e })
- Great time to compute. Fires function when JS is idle. Alias of requestIdleCallback
- ▶️
- 🌐
halt
- ▶️
halt(event)
- Prevent default browser behaviors.
- Wrapper for preventDefault
- ▶️
- 🌐
createElement
🌗create_element
- ▶️
e_new = createElement("div"); me().prepend(e_new)
- Alias of vanilla
document.createElement
- ▶️
- 🌐
onloadAdd
🌗onload_add
🌗addOnload
🌗add_onload
- ▶️
onloadAdd(_ => { alert("loaded!"); })
- Execute after the DOM is ready. Similar to jquery
ready()
- Queues functions onto
window.onload
- Why? So you don't overwrite
window.onload
, also predictable sequential loading!
- ▶️
- 🔌
fadeOut
- See below
- 🔌
fadeIn
- See below
🔌 Built-in Plugins
Effects
Build effects with me().styles({...})
with timelines using CSS transitioned await
or callbacks.
Common effects included:
🔗
fadeOut
🌗fade_out
- Fade out and remove element.
- Keep element with
remove=false
. - ▶️
me().fadeOut()
- ▶️
me().fadeOut(ev => { alert("Faded out!") }, 3000)
Over 3 seconds then call function.
🔗
fadeIn
🌗fade_in
- Fade in existing element which has
opacity: 0
- ▶️
me().fadeIn()
- ▶️
me().fadeIn(ev => { alert("Faded in!") }, 3000)
Over 3 seconds then call function.
- Fade in existing element which has
⚪ No Surreal Needed
More often than not, Vanilla JS is the easiest way!
Logging
- ▶️
console.log()
console.warn()
console.error()
- Event logging: ▶️
monitorEvents(me())
See: Chrome Blog
Benchmarking / Time It!
- ▶️
console.time('name')
- ▶️
console.timeEnd('name')
Text / HTML Content
- ▶️
me().textContent = "hello world"
- XSS Safe! See: MDN
- ▶️
me().innerHTML = "<p>hello world</p>"
- ▶️
me().innerText = "hello world"
Children
- ▶️
me().children
- ▶️
me().children.hidden = true
Append / Prepend elements.
- ▶️
me().prepend(new_element)
- ▶️
me().appendChild(new_element)
- ▶️
me().insertBefore(element, other_element.firstChild)
- ▶️
me().insertAdjacentHTML("beforebegin", new_element)
AJAX (replace jQuery ajax()
)
- Use htmx or htmz or fetch() or XMLHttpRequest() directly.
- Using
fetch()
me().on("click", async event => {
let e = me(event)
// EXAMPLE 1: Hit an endpoint.
if((await fetch("/webhook")).ok) console.log("Did the thing.")
// EXAMPLE 2: Get content and replace me()
try {
let response = await fetch('/endpoint')
if (response.ok) e.innerHTML = await response.text()
else console.warn('fetch(): Bad response')
}
catch (error) { console.warn(`fetch(): ${error}`) }
})
- Using
XMLHttpRequest()
me().on("click", async event => {
let e = me(event)
// EXAMPLE 1: Hit an endpoint.
var xhr = new XMLHttpRequest()
xhr.open("GET", "/webhook")
xhr.send()
// EXAMPLE 2: Get content and replace me()
var xhr = new XMLHttpRequest()
xhr.open("GET", "/endpoint")
xhr.onreadystatechange = () => {
if (xhr.readyState == 4 && xhr.status >= 200 && xhr.status < 300) e.innerHTML = xhr.responseText
}
xhr.send()
})
💎 Conventions & Tips
- Many ideas can be done in HTML / CSS (ex: dropdowns)
_
= for temporary or unused variables. Keep it short and sweet!e
,el
,elt
= elemente
,ev
,evt
= eventf
,fn
= function
Scope functions inside <script>
- ⭐ On
me()
me().hey = (text) => { alert(text) }
me().on('click', (ev) => { me(ev).hey("hi") })
- ⭐ Use a block:
{ function hey(text) { alert(text) }; me().on('click', ev => { hey("hi") }) }
- ⭐ Use an event:
me().on('click', ev => { /* add and call function here */ })
- Use an inline module:
<script type="module">
- Note:
me()
will no longer seeparentElement
so explicit selectors are required:me(".mybutton")
- Note:
Select a void element like <input type="text" />
- Use:
me('-')
orme('prev')
orme('previous')
- ▶️
<input type="text" /> <script>me('-').value = "hello"</script>
- Inspired by the CSS "next sibling" combinator
+
but in reverse-
- ▶️
- Or, use a relative start.
- ▶️
<form> <input type="text" n1 /> <script>me('[n1]', me()).value = "hello"</script> </form>
- ▶️
Ignore call chain when element is missing.
- ▶️
me("#i_dont_exist")?.classAdd('active')
- No warnings: ▶️
me("#i_dont_exist", document, false)?.classAdd('active')
🔌 Your own plugin
Feel free to edit Surreal directly- but if you prefer, you can use plugins to effortlessly merge with new versions.
function pluginHello(e) {
function hello(e, name="World") {
console.log(`Hello ${name} from ${e}`)
return e // Make chainable.
}
// Add sugar
e.hello = (name) => { return hello(e, name) }
}
surreal.plugins.push(pluginHello)
Now use your function like: me().hello("Internet")
- See the included
pluginEffects
for a more comprehensive example. - Your functions are added globally by
globalsAdd()
If you do not want this, add it to therestricted
list. - Refer to an existing function to see how to make yours work with 1 or many elements.
Make an issue or pull request if you think people would like to use it! If it's useful enough we'll want it in core.
⭐ Awesome Surreal examples, plugins, and resources: awesome-surreal !
📚️ Inspired by
- jQuery for the chainable syntax we all love.
- BlingBling.js for modern minimalism.
- Bliss.js for a focus on single elements and extensibility.
- Hyperscript for Locality of Behavior and awesome ergonomics.
- Shout out to Umbrella, Cash, Zepto- Not quite as ergonomic. Requires build step to extend.