superpowers-game-threejs-plugin
v0.3.1
Published
Expose Three.js to the Typescript API of the Superpowers Game system for Superpowers, the extensible HTML5 2D+3D game engine.
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Superpowers Game THREE.js plugin
This plugin exposes THREE.js r73 to the Typescript API of the Superpowers Game
system for Superpowers, the extensible HTML5 2D+3D game engine.
Installation
This plugin depends on the DOM plugin, so you need to install it too.
Download the latest release, unzip it, rename the folder to threejs
, move it inside app/systems/game/plugins/florentpoujol/
then restart your server.
Advanced:
Get it via npm
:
cd app/systems/game/plugins
npm install superpowers-game-threejs-plugin
The name of the vendors or plugins in the app/systems/game/plugins/
folder don't matter.
So you can leave the plugin path as node_modules/superpowers-game-threejs-plugin
.
Remember to also install the DOM plugin :
npm install superpowers-game-dom-plugin
Usage
Typically, runtime objects have an __inner
property set to their conterpart instance on the engine side which will reference the THREE objects they works with (texture
for a Sprite asset, threeMesh
for a SpriteRenderer, ...).
The __inner
property is likely not exposed, so you have to store the objects in a temp variable of type any
to access it.
You also have direct access to the SupWebGLRenderer
and SupThreeScene
variables which are set to the instances of THREE.WebGLRenderer
and THREE.Scene
used by Superpowers.
Quick example
For instance, the following code creates the two cubes and the sphere you can see in the image below:
class MyBehavior extends Sup.Behavior {
awake() {
// add a cube to an actor
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {color: 0xFF4784, wireframe: true} );
var cube = new THREE.Mesh( geometry, material );
var tmpActor: any = this.actor; // necessary to access __inner which isn't in the definitions
tmpActor.__inner.threeObject.add( cube );
this.actor.setEulerAngles( new Sup.Math.Vector3(0,20,0) );
// create another cube and set the same texture as Sup's logo
var tmpSprite: any = Sup.get("Sup Logo", Sup.Sprite);
var material = new THREE.MeshBasicMaterial( {
map: tmpSprite.__inner.textures.map,
//transparent: true,
color: 0x96FF96, // 150,255,150
//wireframe: true
} );
var cube = new THREE.Mesh( geometry, material );
cube.rotation.fromArray( [0,-20,0] );
var tmpActor: any = Sup.getActor("Textured Cube");
tmpActor.__inner.threeObject.add( cube );
tmpActor.__inner.threeObject.updateMatrixWorld();
// create a sphere and add it directly to Sup's scene.
var sphereGeometry = new THREE.SphereGeometry( 1 );
var material = new THREE.MeshBasicMaterial( {color: 0x479684, wireframe: true} );
var sphere = new THREE.Mesh( sphereGeometry, material );
sphere.position.set(0, 3, 0);
SupThreeScene.add( sphere );
SupThreeScene.updateMatrixWorld(true);
}
}
Test/Demo project
The project
folder contains a test/demo project.
To install it, put the project's folder inside Superpowers' projects
folder, then restart the server.
On Window, Superpowers' projects folder is typically in C:\Users\[Your user name]\AppData\Roaming\Superpowers
.