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superhuman-hoverintent

v1.0.3

Published

Fire mouse events when the user intends it

Downloads

297

Readme

hoverintent

hoverintent is a reworking of Brian Cherne's jQuery plugin in plain javascript. It has no dependencies.

It's goal is to determine a user's intention when hovering over an element by triggering a mouseover event when the cursor position has slowed down enough.

Check out the demo to see how it works in action.

Browser Support

| | | | | | |:---:|:---:|:---:|:---:|:---:| | All ✔ | All ✔ | 9+ ✔ | 7+ ✔ | All ✔ |

Basic usage

Adding hoverintent to an element

<script src='hoverintent.min.js'></script>
<script>
  var el = document.getElementById('element-id');
  hoverintent(el,
  function() {
    // Handler in
  }, function() {
    // Handler out
  });
</script>

Removing hoverintent from an element

<script src='hoverintent.min.js'></script>
<script>
  var el = document.getElementById('element-id');

  // Save a reference to the method
  var hoverListener = hoverintent(el,
  function() {
    // Handler in
  }, function() {
    // Handler out
  });

  // Remove hoverintent listeners
  hoverListener.remove();
</script>

Custom options

You can adjust mouse sensitivity or the length of time a mouse over/out event is fired:

<script src='hoverintent.min.js'></script>
<script>
  var opts = {
    timeout: 500,
    interval: 50
  };

  var el = document.getElementById('element-id');
  hoverintent(el,
  function() {
    // Handler in
  }, function() {
    // Handler out
  }).options(opts);
</script>

| Setting | Default Value | Description | | ---- | ---- | ---- | | sensitivity | sensitivity: 7 | The value (in pixels) the mouse cursor should not travel beyond while hoverintent waits to trigger the mouseover event. | | interval | interval: 100 | The length of time (in milliseconds) hoverintent waits to re-read mouse coordinates. | | timeout | timeout: 0 | The length of time (in milliseconds) before the mouseout event is fired. |

Ender support

Add hoverintent as an internal chain method to your Ender compilation.

// ender add hoverintent

$('.element').hoverintent(function() {
    // Handler in
}, function() {
    // Handler out
});

Building

to manage dependencies and build. Development requires you have node.js installed.

  1. Install node.js. 'Install' will download a package for your OS.
  2. Run npm install
  3. Run npm run build

Licence

 _____
< MIT >
 -----
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

Bugs?

Create an issue