npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

super-simple-signal

v0.4.2

Published

A super simple signal implementation in TypeScript for the browser.

Downloads

16

Readme

What Is This?

This is a super simple signal library for browser. It's mostly an experiment which provided good benchmarks and a nice, clean and simple API. It's also very small, weighing in at 296B minified and gzipped.

Installation

npm install super-simple-signal

Usage

Basic

<!-- Load the library from your node_modules or from a CDN -->
<script src="./node_modules/super-simple-signal/index.js"></script>
<script>
  // Create a new signal with the initial value of 0
  const signal = new Signal(0);

  // Subscribe to the signal
  signal.subscribe(value => {
    console.log(value);
  });

  // Attach the signal to a DOM node
  window.addEventListener("load", () => {
    const s1 = document.getElementById("s1");
    signal.attachTo(s1);
  });
</script>
<div id="s1"></div>
<!-- Update signal value on button click -->
<button onclick="signal.value++">Click me</button>

API

Signal

A Signal is a reactive javascript variable which can be attached to a DOM node and create a one-way or two-way data binding mechanism with it.

new Signal(value)

Creates a new signal with the given initial value.

new Signal(node)

Creates a new signal which is attached to the given node.

new Signal(node, value)

Creates a new signal which is attached to the given node and has the given initial value.

new Signal(node, value, opts)

Creates a new signal which is attached to the given node and has the given initial value. The opts object can have the following properties:

  • property - The property of the node to attach to. Defaults to innerHTML.
  • bind - Whether to bind the signal to the node. Defaults to true. If so, the signal will be updated whenever the node's bindEvents are fired.
  • bindEvents - The events to bind to. Defaults to an empty array.
  • render - A function which will be called whenever the signal's value changes. The function will be called with the new value as the first argument. This means you can have a signal value of any type and render it however you want.
  • allowDirty - Whether to allow dirty values. Defaults to false. If so, the signal will fire its subscribers and re-render even if the value hasn't changed.

signal.value

The current value of the signal. Setting this will update the signal's value and call all the signal's subscribers and re-render the signal's node.

signal.subscribe(callback)

Subscribes the given callback to the signal. The callback will be called whenever the signal's value changes. The callback will be called with the new value as the first argument and the old value as the second argument.

signal.unsubscribe(callback)

Unsubscribes the given callback from the signal.

signal.attachTo(node, property)

Attaches the signal to the given node. The signal will update the node's given property whenever the signal's value changes. Defaults to innerHTML. If the signal already has a node attached, it will be detached first.

signal.detach()

Detaches the signal from the current node.

signal.copyTo(node, opts, keepInSync)

Copies the signal's value to the given node. This will actually create a new Signal. If keepInSync is true, the new signal will be updated whenever the initial signal changes. Defaults to true. To prevent circular updates, we only subscribe to the signal if keepInSync is true and don't subscribe back.

Computed

A Computed is a Signal which is dependent on given input signals.
Its API, being a Signal itself, is totally compatible with the Signal, with some differences explained below.

new Computed(dependencies, fn, node, opts)

Creates a new Computed which is attached to the given node and has the given initial value.
It takes the following parameters:

  • dependencies: An array of Signals from which the Computed depends.
  • fn: The function to be called whenever a dependency changes. It takes the Signal value as the first parameter, the Signal oldValue as the second parameter and the computedOldValue as the third parameter.
  • node: The node to attach the Computed to.
  • opts: A Signal-compatible opts parameter.

Benchmarks

If you open the examples/bechmark.html file in your browser, you can see the time needed to update 3 signals 100.000 times with random numbers. The results are as follows on a 2021 Macbook Pro M1 Max with 32GB of RAM:
12ms for 300.000 updates

ToDo

  • [ ] Add tests