subshape
v0.14.0
Published
subShape provides primitives and patterns for crafting composable shapes featuring cohesive typing, validation, serialization, and reflection.
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subShape composable shapes for cohesive code
one shape can do them all; one shape defined them
subShape provides primitives and patterns for crafting composable shapes featuring cohesive typing, validation, serialization, and reflection.
Setup
Deno
import * as $ from "https://deno.land/x/subshape/mod.ts"
Node
npm install subshape
import * as $ from "subshape"
Demo
Craft a Composable Shape
import * as $ from "https://deno.land/x/subshape/mod.ts"
const $superhero = $.object(
$.field("pseudonym", $.str),
$.optionalField("secretIdentity", $.str),
$.field("superpowers", $.array($.str)),
)
And Get...
Typing
type Superhero = $.Output<typeof $superhero>
// type Superhero = {
// pseudonym: string;
// secretIdentity?: string | undefined;
// superpowers: string[];
// }
Validation
const spiderMan = {
pseudonym: "Spider-Man",
secretIdentity: "Peter Parker",
superpowers: ["does whatever a spider can"],
}
$.assert($superhero, spiderMan) // ok!
const bob = {
pseudonym: "Bob",
secretIdentity: "Robert",
superpowers: null,
}
$.assert($superhero, bob) // ShapeAssertError: !(value.superpowers instanceof Array)
Serialization
const encoded = $superhero.encode(spiderMan)
// encoded: Uint8Array
const decoded = $superhero.decode(spiderMan)
// decoded: Superhero
console.log(decoded)
// Prints:
// {
// pseudonym: "Spider-Man",
// secretIdentity: "Peter Parker",
// superpowers: [ "does whatever a spider can" ]
// }
Reflection
$superhero.metadata // Metadata<Superhero>
console.log($superhero)
// Prints:
// $.object(
// $.field("pseudonym", $.str),
// $.optionalField("secretIdentity", $.str),
// $.field("superpowers", $.array($.str))
// )
Examples
Further examples can be found in the
examples
directory.
Shape Naming Convention
This library adopts a convention of denoting shapes with a $
– $.foo
for
built-in shapes, and $foo
for user-defined shapes. This makes shapes easily
distinguishable from other values, and makes it easier to have shapes in scope
with other variables:
interface Person { ... }
const $person = $.object(...)
const person = { ... }
Here, the type, shape, and a value can all coexist without clashing, without
having to resort to wordy workarounds like personShape
.
The main other library this could possibly clash with is jQuery, and its usage has waned enough that this is not a serious problem.
While we recommend following this convention for consistency, you can, of
course, adopt an alternative convention if the $
is problematic – $.foo
can
easily become s.foo
or subshape.foo
with an alternate import name.
Asynchronous Encoding
Some shapes require asynchronous encoding. Calling .encode()
on a shape will
throw if it or another shape it calls is asynchronous. In this case, you must
call .encodeAsync()
instead, which returns a Promise<Uint8Array>
. You can
call .encodeAsync()
on any shape; if it is a synchronous shape, it will simply
resolve immediately.
Asynchronous decoding is not supported.
Custom Shapes
If your encoding/decoding logic is more complicated, you can create custom
shapes with createShape
:
const $foo = $.createShape<Foo>({
metadata: $.metadata("$foo"),
// A static estimation of the encoded size, in bytes.
// This can be either an under- or over- estimate.
staticSize: 123,
subEncode(buffer, value) {
// Encode `value` into `buffer.array`, starting at `buffer.index`.
// A `DataView` is also supplied as `buffer.view`.
// At first, you may only write at most as many bytes as `staticSize`.
// After you write bytes, you must update `buffer.index` to be the first unwritten byte.
// If you need to write more bytes, call `buffer.pushAlloc(size)`.
// If you do this, you can then write at most `size` bytes,
// and then you must call `buffer.popAlloc()`.
// You can also call `buffer.insertArray()` to insert an array without consuming any bytes.
// You can delegate to another shape by calling `$bar.subEncode(buffer, bar)`.
// Before doing so, you must ensure that `$bar.staticSize` bytes are free,
// either by including it in `staticSize` or by calling `buffer.pushAlloc()`.
// Note that you should use `subEncode` and not `encode`.
// See the `EncodeBuffer` class for information on other methods.
// ...
},
subDecode(buffer) {
// Decode `value` from `buffer.array`, starting at `buffer.index`.
// A `DataView` is also supplied as `buffer.view`.
// After you read bytes, you must update `buffer.index` to be the first unread byte.
// You can delegate to another shape by calling `$bar.subDecode(buffer)`.
// Note that you should use `subDecode` and not `decode`.
// ...
return value
},
subAssert(assert) {
// Validate that `assert.value` is valid for this shape.
// `assert` exposes various utility methods, such as `assert.instanceof`.
// See the `AssertState` class for information on other methods.
// You can delegate to another shape by calling `$bar.subAssert(assert)` or `$bar.subAssert(assert.access("key"))`.
// Any errors thrown should be an instance of `$.ShapeAssertError`, and should use `assert.path`.
// ...
},
})