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streamplex

v0.14.1

Published

Duplex stream tunnelling (plus custom events)

Downloads

6

Readme

streamplex

Tunnel multiple duplex streams through a single duplex connection. You can remotely emit custom events on tunneled substreams, Per-substream backpressure events are TODO… handled automatically for you as well!

Example

Streamplex is designed for distributed use (e.g. across a net.Socket), but you can simply pipe two streamplex instances directly together:

var streamplex = require('streamplex');

var plex1 = streamplex(streamplex.A_SIDE),
    stream1 = plex1.createStream(),
    stream2 = plex1.createStream("$stream_two");

var plex2 = streamplex(streamplex.B_SIDE, function onstream(stream, id) {
  stream.on('data', function (c) {
    console.log('# data', id || "<anonymous>", c.toString());
  });
  stream.on('some_event', function (val, obj) {
      console.log('# event', id, val, obj);
  });
});

plex1.pipe(plex2);

stream1.write(new Buffer('stream one!'));
stream2.write(new Buffer('stream two!'));
stream2.remoteEmit('some_event', "arg1", {json:true});

Relationship to 'multiplex'

The example above may look eerily familiar — streamplex is directly inspired by multiplex's clean API. At present, it even has some internal hacks [which you should not rely on!] which allow it to pass multiplex's own test suite!*

You can think of streamplex as "multiplex with extra features". In fact, the initial plan was to contribute the needed features on multiplex itself. Unfortunately, a fundamental compatibility issue with one of its dependencies meant it was simpler to just start fresh.

* Even though the basic APIs are mostly compatible, there are some important differences:

  • The underlying protocol is incompatible. Sorry, you cannot use streamplex at one end of a tunnel, and multiplex at the other!
  • For concurrency reasons, [unless you are the multiplex test suite] you must initialize each streamplex endpoint with alternate A_SIDE vs. B_SIDE configuration (consult API reference)

API

Main tunnel methods/events:

  • tunnel = streamplex(side, [options,] [callback]) — this module exports a single function, which returns one end of a tunnel. This local "tunnel" instance is a duplex stream that inputs and outputs its internal protocol as an opaque flow of bytes. Connect the local instance to another streamplex instance, typically over some other duplex transport: socket.pipe(tunnel).pipe(socket) on each end. Pass streamplex.A_SIDE or streamplex.B_SIDE such that the local instance considers itself on the opposite side of the remote instance — by convention you could assign side A to the centralized "server" or peer-to-peer "initiator" and side B to the "client"/"receiver", just make sure both sides aren't using the same value. (See "channel numbering" internals to learn why.) If you provide a callback it will be registered as a 'stream' event listener as a convenience. See below for options.
  • Event: 'stream' — emitted with parameters (substream, name) after the remote side has created a stream. substream is a stream.Duplex instance and name is the name if one was provided.
  • Event: 'active' — emitted as whenever there are no currently-open streams and a new one is created (including those emitted from the remote side). This tells you when the tunnel has substreams in use.
  • Event: 'inactive' — emitted whenever the last currently-open stream is closed. You could use this to tear down an on-demand tunnel; it tells you when the tunnel no longer has substreams in use. (Your app could still be sending/receiving messages over the tunnel itself, however.)
  • Event: 'close' — currently, this is only emitted when the tunnel is explicitly .destroy()ed on the local side. TODO?
  • Event: 'message' — emitted with one (message) parameter after the remote side has sent a message.
  • tunnel.sendMessage(message) — sends a copy of the provided message object (must be a JSON-serializable value) to the remote side, where it will be emitted via the 'message' event above.
  • tunnel.destroy([error]) — destroys all substreams on the tunnel, optionally after emitting an error. Useful for propagating errors from your underlying transport. The error parameter is optional; without it, this method amounts to a request to "shut down" the tunnel and any remaining substreams.

Substream methods/events:

  • substream = tunnel.createStream([name|opts]) — returns a stream.Duplex instance ready for use. Data piped in to this substream will be read from its remote counterpart; data written remotely will flow out of this substream. name is optional, and need not be unique — it is simply a string that can be provided to the 'stream' event handler. Alternatively, you may pass an options object to the underlying stream.Duplex (or custom subclass), including a name property if desired.
  • substream.remoteEmit(name, …) — the remote counterpart of this substream is an events.EventEmitter, and calling this method locally causes the named event to fire there with any provided arguments. Note that all additional arguments passed in must be JSON-serializable.
  • substream.destroy() — you may use this to prevent any further I/O on the substream after errors. Note that to close normally, you should simply call the underlying stream.Writable.prototype.end method method instead of this.

Substreams (and the tunnel itself) should emit all the usual stream events — note that any 'error' is fatal within its context — replace any substream that errors, or connect a new pair of tunnel instances if one of them should error.

Streamplex tunnel options

The following tunnel-level configuration may be provided:

  • subclass — normally, the substreams created will inherit directly from stream.Duplex. If you wish to provide an intermediary class (such as one providing net.Socket-like behavior) you may do so via e.g. tunnel = streamplex(side, {subclass:CustomClass}). Note that your custom class must still eventually inherit from stream.Duplex; however, streamplex will provide the requisite ._write and ._read implementations for you. Note also that the substreams emitted on the remote side will not inherit from the local subclass, unless you provide the same subclass implementation as an option when instantiating the tunnel on that side. (There is no harm in omitting, or providing a different subclass, on one side or the other.)

Internals

Divided into three layers:

  • read/write transforms of raw payload-like "frames"
  • conversion of frames to channel-associated json/blob "messages"
  • finally the tunnel coordinates how channels are allocated as "substreams"

So really this "should" be split into three separate tiny and very hungry npm package-pillars but ain't nobody got time for that…

Please ignore these early protocol notes which I am linking to from here for my own convenience — that document may or may not match what is currently/eventually ever implemented.

future note: custom events should ideally have priority data–like behavior, i.e. 'json' messages sent despite backpressure and (if practical) ahead of any 'blob' messages.

Channel numbering

The side argument is an internal detail which which I've opted to leave exposed, for the sake of implementation simplicity. It avoids a concurrency problem with channel numbers at the messaging layer.

Internally a substream communicates with its remote counterpart by exchanging messages tagged with a 16-bit unsigned number (like the internet protocol's "port"). Channel 0 is reserved for tunnel-level control messages, and the rest can be assigned to a substream for its exclusive use.

The trouble we want to avoid, is when both ends create a substream simultaneously. This is a race condition. If they both optimistically use the next available channel number, it will conflict. The two ends would have to detect this, and subsequently renegotiate the assignment for one or both substreams. Theoretically they could use this negotiation code only once during a more pessimistic initial handshake, but we'd still need the code…

If we could simply tell which node was "primary" and which node were "secondary", we could assign them a set of unique numbers to use (like: primary uses odd-numbered, secondary uses even-numbered channels). But the streamplex instances will pretty much start getting some amount of bytes flung at them whenever they make it through the underlying channel, and so there's no particularly simple way to come to agreement.

In practice, though, while the streamplex instances have no intrisic concept of who's on first or what's on second, the "app" providing the underlying transport does. In a client/server context it's usually quite clear which is which at the app level. Even in a peer-to-peer context, one of the peers tends to be the one that initiated the underlying TCP connection, or has a lower hash value for its cryptosecretive identity, or it can fuss through electing sides, whatever. Point being, we've left the determination of "which side is which" to the app level.

And that's exactly what streamplex.A_SIDE and streamplex.B_SIDE accomplish. Each results in channels being assigned from a different unique set, and so there's no risk of conflict so long as each side is properly configured. (Theoretically, if you know that only one side will ever be creating substreams, they could safely share the same configuration — but if you do really really know that, you also know enough to configure the sides properly anyway…)

License

© 2014 Nathan Vander Wilt. Funding for this work provided by Technical Machine, Inc.

Reuse under your choice of: