storyscroll
v3.8.6
Published
The javascript library for story scroll interactions with html5 canvas
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StoryScroll
The javascript library for story scroll interactions with html5 canvas.
Example
See more with: npm run demo
Installation
Option 1: npm
If you prefer the node package manager, feel free to use it.
Keep in mind that like with bower non-crucial files will be ignored (see above).
npm install storyscroll
Option 2: Bower
Please mind that since they are not core dependencies, you will have to add frameworks like GSAP, PIXI manually, should you choose to use them.
Include the core library in your HTML file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.3/pixi.min.js"></script>
<script src="https://unpkg.com/[email protected]/lib/storyscroll.min.js"></script>
Usage
import StoryScroll from 'storyscroll'
// init controller
const story = new StoryScroll ({
direction: 'x',
width: 750,
length: 20000,
bgcolor: 0x000000
});
// create a sprite
const sprite = story.sprite(require('./images/sprite.png'), {x:40, y:540}).actionByStep({x: 0,y:400}, 300, 100);
Parameters
direction
:x|y
scroll direction, default: ywidth
:(number)
design width, default: 750length
:(number)
design length, default: 10000bgcolor
:0xFFFFFF
background color, default is tranparentcontainer
:#id
DOM selector, default: bodyloader
:(boolean)
enable loader, default: falsedelay
:(number)
delays of first animation with 0 position after loader loaded, default: 500(ms)antialias
:(boolean)
HD quality with more GPU, default: falseprogressive
:(boolean)
incremental loading of sprite to stage, default: falsedebug
:(boolean)
output scroll position in console, default: false
Create sprite:
story.sprite(image, props);
image
:(string)
image URLprops
:(json)
target props of PIXI.Sprite
Create video sprite:
story.spriteVideo(video, props);
video
:(string)
video URLprops
:(json)
target props of PIXI.Spriteprops.hasVideoButton
:(boolean)
add play button, default: true
Create animated sprite:
story.spriteAnimated(source, props, autoPlay);
source
:(string|array)
texture json URL, or images URL arrayprops
:(json)
initial props of PIXI.AnimatedSpriteautoPlay
:(boolean)
default: false
Create chapter for sprites:
let chapter = story.chapter(props).actionByStep({x:-800}, 3200-310, 310);
let sprite1 = chapter.sprite(require("@/images/part1/telegraph_pole1.png"), {x:0, y:0,});
let sprite2 = chapter.sprite(require("@/images/part1/telegraph_pole21.png"), {x:2000, y:0,});
props
:(json)
initial props of PIXI.Container
Action by moving a position:
sprite.actionByStep(props, section, triggerPosition);
props
:(json)
target props of sprite or containersection
:(number)
section distance of moving with animationtriggerPosition
:(number)
move to where to trigger the animation, default: (position of this sprite)
Play animatedSprite by moving a position:
let sprite = story.spriteAnimated("man.json", {x:0,y:100}, false);
sprite.playByStep({from, to[, speed]}, section, triggerPosition);
from
:(number)
start frame of the animatedSpriteto
:(number)
end frame of the animatedSpritespeed
:(number)
section distance of from - to. If set, animatedSprite will repeat animatingsection
:(number)
section distance of moving with animationtriggerPosition
:(number)
move to where to trigger the animation, default: (position of this sprite)
Plugins
Loader
Support to setup a progressor with PIXI.Loader.
// init controller
const story = new StoryScroll ({
loader: true,
delay: 800
});
// create a sprite
const sprite1 = story.sprite(require('./images/sprite.png'), {x:40, y:540});
const sprite2 = story.sprite(require('./images/sprite.png'), {x:80, y:540});
// start loading for all sprites ABOVE
story.loader.onProgress.add((loader, resource) => {
console.log("Progress: " + (loader.progress|0) + "%");
});
story.loader.load((loader, resource) => {
console.log("All files loaded");
});
The loader is implemented with PIXI.Loader, see more API in TweenMax docs: https://pixijs.download/release/docs/PIXI.Loader.html
Action Plugin
Support to do .action() with TweenMax animation.
Parameters
Animate by moving position:
sprite.action(props, duration, triggerPosition);
Animate immediately:
sprite.act(props, duration);
props
:(json)
See the Vars of TweenMax.to()duration
:(number)
triggerPosition
:(number)
move to where to trigger the animation, default: (position of this sprite)
import StoryScroll from 'storyscroll'
import {act, action} from 'storyscroll/action';
// Add a action to trigger by scroll to some position
const doubleAnimation = sprite.action({x:100, reverse:false, onComplete:function(){
sprite.act({alpha:0}, .3); // act animation immediately
}}, 3, 100);
The action is implemented with TweenMax.to(), see more API in TweenMax docs: https://www.tweenmax.com.cn/api/tweenmax/TweenMax.to()
Projection Plugin
Support to do .sprite2d() with PIXI.projection.
import StoryScroll from 'storyscroll'
import {sprite2d, chapter2d} from 'storyscroll/projection'
// create a 2D sprite
const chapter2d = story.chapter2d({x:100, y:10});
const sprite2d = chapter2d.sprite2d(require('./images/sprite_2d.png'),{x:900, y: 30, affine:'AXIS_X', factor:1})
Browser Support
StoryScroll aims to support all major browsers even in older versions:
Firefox 26+, Chrome 30+, Safari 5.1+, Opera 10+, IE 9+
About the Author
I am a creative coder based in Xiamen, China.
Learn more on my website or Follow me on Weibo
License
StoryScroll is dual licensed under the GPL.
For more information click here.
Thanks
This library was made possible by many people who have supported it with passion, donations or advice. Special thanks go out to: Esone MacGhilleseatheanaich.