storybook-addon-code-editor
v3.2.0
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A Storybook add-on for live editing stories. Supports React and TypeScript.
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storybook-addon-code-editor
A Storybook add-on for live editing stories. Supports React and TypeScript.
Example code using this add-on
Get started
Install as a dev dependency.
npm install --save-dev storybook-addon-code-editor
Add storybook-addon-code-editor
in your .storybook/main.ts
file and ensure the staticDirs
, addons
, and framework
fields contain the following:
// .storybook/main.ts
import type { StorybookConfig } from '@storybook/react-vite';
import { getCodeEditorStaticDirs } from 'storybook-addon-code-editor/getStaticDirs';
const config: StorybookConfig = {
staticDirs: [...getCodeEditorStaticDirs(__filename)],
addons: ['storybook-addon-code-editor'],
framework: {
name: '@storybook/react-vite',
options: {},
},
};
export default config;
staticDirs
sets a list of directories of static files to be loaded by Storybook.
The editor (monaco-editor) requires these extra static files to be available at runtime.
Additional static files can be added using the getExtraStaticDir
helper from storybook-addon-code-editor/getStaticDirs
:
// .storybook/main.ts
import {
getCodeEditorStaticDirs,
getExtraStaticDir,
} from 'storybook-addon-code-editor/getStaticDirs';
const config: StorybookConfig = {
staticDirs: [
...getCodeEditorStaticDirs(),
// files will be available at: /monaco-editor/esm/*
getExtraStaticDir('monaco-editor/esm'),
Important:
@storybook/react-vite
is the only supported framework at this time.
API
Playground
Use the Playground
component in MDX format.
// MyComponent.stories.mdx
import { Playground } from 'storybook-addon-code-editor'
<Playground code="export default () => <h1>Hello</h1>;" />
import { Playground } from 'storybook-addon-code-editor';
<Playground
defaultEditorOptions={{ minimap: { enabled: false } }}
WrappingComponent={(props) => (
<div style={{ background: '#EEE', padding: '10px' }}>{props.children}</div>
)}
code="export default () => <h1>Hello</h1>;"
/>
// MyComponent.stories.mdx
import { Playground } from 'storybook-addon-code-editor';
import \* as MyLibrary from './index';
import storyCode from './MyStory.source.tsx?raw';
// TypeScript might complain about not finding this import or
// importing things from .d.ts files wihtout `import type`.
// Ignore this, we need the string contents of this file.
// @ts-ignore
import MyLibraryTypes from '../dist/types.d.ts?raw';
<Playground
availableImports={{ 'my-library': MyLibrary }}
code={storyCode}
height="560px"
id="unique id used to save edited code until the page is reloaded"
modifyEditor={(monaco, editor) => {
// editor docs: https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.IStandaloneCodeEditor.html
// monaco docs: https://microsoft.github.io/monaco-editor/api/modules/monaco.html
editor.getModel().updateOptions({ tabSize: 2 });
monaco.editor.setTheme('vs-dark');
monaco.languages.typescript.typescriptDefaults.addExtraLib(
MyLibraryTypes,
'file:///node_modules/my-library/index.d.ts',
);
}}
/>
Playground
props:
interface PlaygroundProps {
availableImports?: {
[importSpecifier: string]: {
[namedImport: string]: any;
};
};
code?: string;
height?: string;
id?: string | number | symbol;
modifyEditor?: (monaco: Monaco, editor: Monaco.editor.IStandaloneCodeEditor) => any;
}
React
is automatically imported if code
does not import it.
React TypeScript definitions will be automatically loaded if @types/react
is available.
createLiveEditStory
Use the createLiveEditStory
function in traditional stories:
// MyComponent.stories.ts
import type { Meta, StoryObj } from '@storybook/react';
import { createLiveEditStory } from 'storybook-addon-code-editor';
import * as MyLibrary from './index';
import storyCode from './MyStory.source.tsx?raw';
const meta = {
// Story defaults
} satisfies Meta<typeof MyLibrary.MyComponent>;
export default meta;
type Story = StoryObj<typeof meta>;
export const MyStory = createLiveEditStory<Story>({
availableImports: { 'my-library': MyLibrary },
code: storyCode,
});
createLiveEditStory
options:
interface LiveEditStoryOptions {
availableImports?: {
[importSpecifier: string]: {
[namedImport: string]: any;
};
};
code: string;
modifyEditor?: (monaco: Monaco, editor: Monaco.editor.IStandaloneCodeEditor) => any;
// Any other Storybook story options, e.g. `args`, `parameters`, etc..
}
setupMonaco
setupMonaco
allows customization of monaco-editor
.
Use this in your .storybook/preview.ts
to add type definitions or integrations.
Check out examples of monaco-editor
with different configurations.
// .storybook/preview.ts
import { setupMonaco } from 'storybook-addon-code-editor';
setupMonaco({
// https://microsoft.github.io/monaco-editor/typedoc/interfaces/Environment.html
monacoEnvironment: {
getWorker(moduleId, label) {
...
},
},
// onMonacoLoad is called when monaco is first loaded and before an editor instance is created.
onMonacoLoad(monaco) {
...
},
});
setupMonaco
options:
interface MonacoSetup {
monacoEnvironment?: Monaco.Environment;
onMonacoLoad?: (monaco: Monaco) => any;
}
Contributing
Install dependencies
npm install
Run example
npm run start:example
When making changes to the library, the server needs to be manually restarted.
Run tests
npm run test
Format code
npm run format
Build library
npm run build
Commits
Use conventional commits to allow automatic versioned releases.
fix:
represents bug fixes, and correlates to a SemVer patch.feat:
represents a new feature, and correlates to a SemVer minor.feat!:
, orfix!:
,refactor!:
, etc., represent a breaking change (indicated by the !) and will result in a SemVer major.
Publishing
The automated release-please PR to the main branch can be merged to deploy a release.