stl-reader
v3.0.1
Published
Library for parsing STL (Stereolithography) files into typed arrays for WebGL rendering
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StlReader
JavaScript library for parsing STL (Stereolithography) files into interleaved vertex normal Float32Arrays that can be directly passed into WebGL or used with a library like three.js for rendering.
Server-side
Installation
npm install stl-reader
Usage
var fs = require('fs');
var StlReader = require('stl-reader');
...
fs.readFile('test/cube.stl', function (err, data) {
var res = StlReader.read(toArrayBuffer(data));
console.log(res.vn);
console.log(res.vertices);
console.log(res.normals);
});
The returned res object contains three properties - 'vn', 'vertices' and 'normals'. vn is a Float32Array that contains interleaved vertex normal data, like so, [Vx, Vy, Vz, Nx, Ny, Nz, ...] and so on. This is ideal for directly passing to a vertex shader. The vertices and normals arrays contain the vertices and normals separately. These can be used with a library like three.js for rendering.
The read function takes as input an ArrayBuffer. You can use the function below to convert a Node Buffer to an ArrayBuffer (see discussion regarding this code snippet here).
function toArrayBuffer(buffer) {
var ab = new ArrayBuffer(buffer.length);
var view = new Uint8Array(ab);
for (var i = 0; i < buffer.length; ++i) {
view[i] = buffer[i];
}
return ab;
}
This library depends on the DataStream.js library to read binary STL files. A version of the DataStream.js library is installed automatically as a dependency when this library is installed server-side using npm.
Client-side
Installation
bower install stl-reader
Usage
This library depends on the DataStream.js library to read binary STL files. You therefore will also need to install the DataStream.js library from here. After installation include these JavaScript files before including the stl-reader related scripts:
<script type="text/javascript" src="/bower_components/DataStream.js/encoding-indexes.js"></script>
<script type="text/javascript" src="/bower_components/DataStream.js/encoding.js"></script>
<script type="text/javascript" src="/bower_components/DataStream.js/DataStream.js"></script>
Include these three JavaScript files on the page:
<script src="/bower_components/stl-reader/stl-ascii-reader.js" type="text/javascript"></script>
<script src="/bower_components/stl-reader/stl-binary-reader.js" type="text/javascript"></script>
<script src="/bower_components/stl-reader/stl-reader.js" type="text/javascript"></script>
Use an instance of the FileReader class to read the local file as an ArrayBuffer.
var reader = new FileReader();
reader.onload = function () {
var stlReader, data;
data = reader.result;
stlReader = new StlReader();
var res = stlReader.read(data);
console.log(res.vn);
console.log(res.vertices);
console.log(res.normals);
};
reader.readAsArrayBuffer(fileData);
The returned res object contains three properties - 'vn', 'vertices' and 'normals'. vn is a Float32Array that contains interleaved vertex normal data, like so, [Vx, Vy, Vz, Nx, Ny, Nz, ...] and so on. This is ideal for directly passing to a vertex shader. The vertices and normals arrays contain the vertices and normals separately. These can be used with a library like three.js for rendering:
var res = StlReader.read(data);
var geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(res.vertices, 3));
geometry.addAttribute('normal', new THREE.BufferAttribute(res.normals, 3));
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
where, material is the material you want to render the mesh with and scene is the three.js scene object to which you want to add the mesh.