npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

step-core

v0.0.1

Published

micro js engine with fixed timestep and keyboard events

Downloads

5

Readme

step

A simple JS game engine with an easy API. It provides access to true fixed update calls that are aware of input.

core.js is where its at. It creates the two key objects, Core and Input

Core

physicsTimeStep

Frequency update will be called. defaults at 1000/60

entities

Array of game objects. Adding an object to this list will attempt to call its draw(context) and update() functions.

start

Call this once everything is loaded to get things moving. After it is called once, it acts as 'play'

pause

Prevent internal time propogation

play

Continue internal time propogation

Input

Input is highly coupled with Core. It catches all browser key events and makes them avaiable to the right update calls.

**getKey(**keyCode)

returns true if the Key of code keyCode was down at time of the current frame.

**getKeyDown(**keyCode)

returns true if the Key of code keyCode was first depressed at time of the current frame (only one frame will see this)

**getKeyUp(**keyCode)

returns true if the Key of code keyCode was released at time of the current frame (only one frame will see this)

There are other variables and methods available, but I haven't made them private yet. It works best if you don't use them.