steam-user-fitcher
v3.17.1
Published
node-steam client handler for Individual and AnonUser Steam account types fork fitcher
Downloads
3
Readme
SteamUser
A handler module for node-steam v1.0.0 and greater
SteamUser is a handler module for node-steam version 1.0.0 or greater. It also works with node-steam-client.
It's designed to be a self-contained module which provides all the functionality expected of a Steam user client.
Subscribe to release announcements
Have a question about the module or coding in general? Do not create a GitHub issue. GitHub issues are for feature requests and bug reports. Instead, post in the dedicated forum. Such issues may be ignored!
Contents
Enums ^
There are a lot of enums used in Steam. They're all available directly from SteamUser
. For example, access EResult
using SteamUser.EResult
.
All enums can be viewed on GitHub.
Additionally, for convenience, the name of an enum value is available from any enum at the key identified by the enum
value. For example, given an EResult of 88
you can translate it using SteamUser.EResult[88]
which gives you
the string TwoFactorCodeMismatch
.
Static Properties ^
Static properties, or properties attached directly to SteamUser
, are accessed on the root module and not on instantiated handler instances.
Steam
The node-steam-client
module installation used by SteamUser
. You can use this in place of require('steam-client')
if you'd like to avoid duplicate installations. As of v3.7.0, all enums are built into SteamUser
so you probably won't
need to use this. Example of using EResult
:
var ok = SteamUser.EResult.OK;
Static Methods ^
Static methods, or functions attached directly to SteamUser
, are called on the root module and not on instantiated handler instances.
formatCurrency(amount, currency)
amount
- The amount of the currencycurrency
- The currency code value in theECurrencyCode
enum
Formats a currency value and returns a string. For example:
console.log(SteamUser.formatCurrency(12.34, SteamUser.ECurrencyCode.USD)); // $12.34
console.log(SteamUser.formatCurrency(12345, SteamUser.ECurrencyCode.JPY)); // � 12345
console.log(SteamUser.formatCurrency(123.45, SteamUser.ECurrencyCode.EUR)); // 123,45�
generateAuthCode(secret[, timeOffset])
secret
- ABuffer
, hex string, or base64 string containing your shared secrettimeOffset
- The number of seconds by which your local clock is off from the Steam servers. Defaults to 0.
Generates a 5-digit alphanumeric Steam Guard code for use with two-factor mobile authentication.
Deprecated and will be removed in a future release. Use steam-totp
instead.
Options ^
There are a number of options which can control the behavior of the SteamUser
object. They are:
dataDirectory
Controls where the Steam server list and sentry files are written. If null
, no data will be automatically stored.
Defaults to a platform-specific user data directory.
- On OpenShift, this is
$OPENSHIFT_DATA_DIR/node-steamuser
- On Windows, this is
%localappdata%\doctormckay\node-steamuser
- On Mac, this is
~/Library/Application Support/node-steamuser
- On Linux, this is
$XDG_DATA_HOME/node-steamuser
, or~/.local/share/node-steamuser
if$XDG_DATA_HOME
isn't defined or is empty
Custom Storage Engine
If you don't want to (or can't) save data to the disk, you can implement your own storage engine. To do this, simply add the following code:
user.storage.on('save', function(filename, contents, callback) {
// filename is the name of the file, as a string
// contents is a Buffer containing the file's contents
// callback is a function which you MUST call on completion or error, with a single error argument
// For example:
someStorageSystem.saveFile(filename, contents, function(err) {
callback(err);
});
});
user.storage.on('read', function(filename, callback) {
// filename is the name of the file, as a string
// callback is a function which you MUST call on completion or error, with an error argument and a Buffer argument
// For example:
someStorageSystem.readFile(filename, function(err, file) {
if(err) {
callback(err);
return;
}
callback(null, file);
});
});
In this manner, you can save data to a database, a cloud service, or anything else you choose.
autoRelogin
A boolean which controls whether or not SteamUser
will automatically reconnect to Steam if disconnected due to Steam going down.
Defaults to true
.
singleSentryfile
A boolean which controls whether or not SteamUser
will use a single sentry file for all accounts.
If off, a file named sentry.accountname.bin
will be saved for each account.
If on, a file named sentry.bin
will be used for all accounts.
Defaults to false
.
promptSteamGuardCode
A boolean which controls whether or not SteamUser
will automatically prompt for Steam Guard codes when necessary from stdin
.
Defaults to true
.
machineIdType
What kind of machine ID will SteamUser send to Steam when logging on? Should be a value from EMachineIDType
.
Added in 1.7.0.
Defaults to AccountNameGenerated
.
machineIdFormat
If you're using machineIdType
AccountGenerated
, this is the format it uses. This is an array of three strings, each of which will be hashed with SHA1 before being sent to Steam. {account_name}
will be replaced with the current account name.
Added in 1.13.0.
Defaults to ["SteamUser Hash BB3 {account_name}", "SteamUser Hash FF2 {account_name}", "SteamUser Hash 3B3 {account_name}"]
.
enablePicsCache
If enabled, then node-steam-user
will internally cache data about all apps and packages that it knows about.
Currently, node-steam-user
"knows about" an app/package if:
- Packages
- You own it
- You request info about it via
getProductInfo
- Apps
- It's in a known package
- You request info about it via
getProductInfo
- A friend who is online plays the app
- You request info about an online user who is playing it via
getPersonas
This option is required in order to use several methods and events. This works when logging in anonymously.
Added in 3.3.0.
Defaults to false
.
picsCacheAll
If enabled, enablePicsCache
is enabled, and changelistUpdateInterval
is nonzero, then apps and packages which get
updated while your bot is running will also be added to the cache. Default behavior is to only cache apps and packages
that are "known" via the above criteria.
Added in 3.3.0.
Defaults to false
.
changelistUpdateInterval
If enablePicsCache
is enabled, then node-steam-user
will automatically request app/package changes (via
getProductChanges
) for known apps and packages, and update the internal cache when they update. Set to 0
to disable.
Added in 3.3.0.
Defaults to 60000
.
Properties ^
client
The SteamClient
which is being used to communicate with Steam.
steamID
null
if not connected, a SteamID
containing your SteamID otherwise.
options
An object containing options for this SteamUser
. Read-only, use setOption
or setOptions
to change an option.
publicIP
v1.12.0 or later is required to use this property
Only defined if you're currently logged on. This is your public IP as reported by Steam, in "x.x.x.x" format.
cellID
v1.12.0 or later is required to use this property
Only defined if you're currently logged on. This is your cell (region ID) on the Steam network.
vanityURL
v3.7.0 or later is required to use this property
Only defined if you're currently logged on. This is your vanity URL (the part that goes after /id/
in your profile
URL). Falsy if you don't have one.
accountInfo
An object containing information about your account. null
until accountInfo
is emitted.
name
- Your account's Steam (persona) namecountry
- The character code from which you're logging in (via GeoIP), e.g. "US"authedMachines
- How many machines are authorized to login to your account with Steam Guardflags
- Your account's bitwise flagsfacebookID
- If your account is linked with Facebook, this is your Facebook account IDfacebookName
- If your account is linked with Facebook, this is your (real) name on Facebook
emailInfo
An object containing information about your account's email address. null
until emailInfo
is emitted.
address
- Your email addressvalidated
-true
if your email is validated,false
if not
limitations
An object containing information about your account's limitations. null
until accountLimitations
is emitted.
limited
-true
if your account is limited,false
if notcommunityBanned
-true
if your account is banned from Steam Community,false
if notlocked
-true
if your account is locked,false
if not (accounts can also be locked by Support)canInviteFriends
-true
if your account can invite friends,false
if not
vac
An object containing information about your account's VAC bans. null
until vacBans
is emitted.
numBans
- How many bans are registered on your accountappids
- An array of AppIDs from which you're banned. Since each ban affects a range of AppIDs, some of the AppIDs in this array may not exist.
wallet
An object containing information about your Steam Wallet. null
until wallet
is emitted.
hasWallet
-true
if your account has a Steam Wallet,false
if notcurrency
- The currency ID of your account's wallet (the enum of currencies is available asSteamUser.ECurrencyCode
)balance
- Your account's current wallet balance
licenses
An array containing license data for the packages which your Steam account owns. null
until licenses
is emitted.
gifts
An array containing gifts and guest passes you've received but haven't accepted (to your library or to your inventory) or declined.
null
until gifts
is emitted. Each object in the array contains these properties:
gid
- The ID of this gift/guest pass, as a string (it's a 64-bit number)packageid
- The ID of the package which this gift/guest pass will grantTimeCreated
- ADate
object for when this gift was purchased or guest pass was grantedTimeExpiration
- ADate
object for when this guest pass will expire (if it's a gift, this will be Mon Jan 18 2038 22:14:07 GMT-0500 (Eastern Standard Time))TimeSent
- ADate
object for when this gift/guest pass was sent to youTimeAcked
- Appears to be the same asTimeSent
TimeRedeemed
- Appears to always benull
RecipientAddress
- Appears to always be an empty stringSenderAddress
- Appears to always be an empty stringSenderName
- The Steam display name of the user who sent you this gift
users
An object containing persona data about all Steam users we've encountered or requested data for. Key are 64-bit SteamIDs, values are identical to the objects received in the user
event.
groups
An object containing information about all Steam groups we've encountered. Keys are 64-bit SteamIDs, values are identical to those received in the group
event.
chats
An object containing information about all chat rooms we're in. Keys are 64-bit SteamIDs, values are objects with this structure:
name
- The name of the chat, or empty if it's a multi-user chatprivate
-true
if only group members can join,false
if it's open to everyoneinvisibleToFriends
-true
if the chat is invisible to friends,false
if visible (unsure what this means at this time)officersOnlyChat
-true
if only group officers can chat right now,false
if everyone canunjoinable
-true
if the chat can't be joined,false
if it can (note that this doesn't necessary mean your effective access)members
- An object whose keys are 64-bit SteamIDs of users in this chat room, and whose values are objects with this structure:rank
- A value fromEClanRank
permissions
- A bitstring of values inEChatPermission
for the user's permissions in this chat
myFriends
An object whose keys are 64-bit SteamIDs, and whose values are values from the EFriendRelationship
enum. Therefore, you can deduce your friends list from this object.
When we get unfriended, instead of setting the value to EFriendRelationship.None
, the key is deleted from the object entirely.
myGroups
An object whose keys are 64-bit SteamIDs, and whose values are from the EClanRelationship
enum. Therefore, you can deduce which groups you're in from this object.
When we leave a group, instead of setting the value to EClanRelationship.None
, the key is deleted from the object entirely.
myFriendGroups
v1.10.0 or later is required to use this property
An object containing your friend groups (in the official client, these are called tags). Keys are numeric group IDs, and objects as follows:
name
- Astring
containing the name of the group.members
- An array containingSteamID
objects for the members of this friend group.
myNicknames
v3.15.0 or later is required to use this property
An object containing the nicknames you have assigned to other users. Keys are numeric 64-bit SteamIDs, properties are strings containing that user's nickname.
This is empty until nicknameList
is emitted.
picsCache
v3.3.0 or later is required to use this property
An object containing cached data about known apps and packages. Only useful if the enablePicsCache
option is true
.
changenumber
- The last known changenumberapps
- An object whose keys are AppIDs and values are objects identical to those returned bygetProductInfo
packages
- An object whose keys are PackageIDs and values are objects identical to those returned bygetProductInfo
Methods ^
Constructor([client][, options])
client
- An optionalSteamClient
to use to connect to Steam. If not provided, one will be created automatically.options
- An optional object containing zero or more options to set for thisSteamUser
.
Constructs a new SteamUser
. If you allow SteamUser
to create its own SteamClient
, then SteamUser
will
automatically save and reload the CM server list.
setOption(option, value)
option
- The name of the option to setvalue
- The value to set for this option
Changes the value of an option.
setOptions(options)
options
- An object containing zero or more options.
setSentry(sentry)
sentry
- A Buffer containing the binary sentry file, binary SHA1 hash, ornull
to unset the set sentry
If you aren't using dataDirectory
or you just want to provide your own sentry file, you can do it using this method.
You should call this before calling logOn
. When you log on, SteamUser
will use this sentry file.
You can provide either an entire sentryfile (preferred), or a Buffer containing the binary SHA1 hash of your sentryfile
(e.g. the output of the sentry
event in node-steam 0.6.x).
logOn([details])
details
- An object containing details for this logonaccountName
- If logging into a user account, the account's namepassword
- If logging into an account without a login key, the account's passwordauthCode
- If you have a Steam Guard email code, you can provide it here. You might not need to, see thesteamGuard
event. (Added in 1.9.0)twoFactorCode
- If you have a Steam Guard mobile two-factor authentication code, you can provide it here. You might not need to, see thesteamGuard
event. (Added in 1.9.0)loginKey
- If logging into an account with a login key, this is the account's login keyrememberPassword
-true
if you want to get a login key which can be used in lieu of a password for subsequent logins.false
or omitted otherwise.logonID
- A number to identify this login. The official Steam client derives this from your machine's private IP (it's theobfustucated_private_ip
field inCMsgClientLogOn
). If you try to logon twice to the same account from the same public IP with the samelogonID
, the first session will be kicked with reasonSteamUser.EResult.LogonSessionReplaced
. Defaults to0
if not specified.machineName
- A string containing the name of this machine that you want to report to Steam. This will be displayed on steamcommunity.com when you view your games list (when logged in).dontRememberMachine
- If you're providing anauthCode
but you don't want Steam to remember this sentryfile, passtrue
here.
v3.11.0 or later is required to use machineName
or dontRememberMachine
.
Logs onto Steam. The CMClient
/SteamClient
should not be already logged on, although as of v3.4.0 it can be
connected. Omit the details
object if you wish to login to an anonymous user account.
logOff()
Logs you off of Steam and closes the connection.
webLogOn()
SteamUser
will automatically log onto steamcommunity.com when a successful connection to Steam is established (as an
individual user), but you can call webLogOn()
to create a new session if your old one expires or becomes invalid.
Listen for the webSession
event to get your cookies.
createAccount(accountName, password, email, callback)
accountName
- The username of your new accountpassword
- The password for your new accountemail
- The contact email for your new accountcallback
- Called when the account is either created or an error occursresult
- A value fromSteamUser.EResult
.SteamUser.EResult.OK
if the account was created successfullySteamUser.EResult.DuplicateName
if there is already an account with that usernameSteamUser.EResult.IllegalPassword
if your password is too weak or otherwise bad- or something else on another error
steamid
- If successful, this is aSteamID
object containing the new account's SteamID
Creates a new individual user Steam account. You must be logged on either anonymously or as an existing individual user to use this.
requestValidationEmail([callback])
callback
- Optional. Called when a response is availableresult
- A value fromSteamUser.EResult
.SteamUser.EResult.OK
if the mail was sent successfully.
Requests Steam to send you a validation email to your registered email address.
enableTwoFactor(callback)
callback
- Required. Called when the activation email has been sent.response
- An object containing the response data
v2.0.0 or later is required to use this method
Starts the process to turn on TOTP for your account. You must have a phone number already linked with and verified on your account.
You'll be sent an SMS with an activation code that you'll need to provide to finalizeTwoFactor
.
You should save the entire response
object somewhere secure. You can use JSON.stringify
on it safely.
Properties of note in the response
object:
status
- A value fromEResult
. If this is notOK
(1), then the request failed.shared_secret
- This is your secret that's used for two-factor authentication.revocation_code
- You will need this in the future to disable two-factor authentication.
finalizeTwoFactor(secret, activationCode, callback)
secret
- ABuffer
containing your shared secretactivationCode
- Astring
containing the activation code you got in your SMScallback
- Required.err
- AnError
object on failure, ornull
on success
v2.0.0 or later is required to use this method
Finishes the process of enabling TOTP two-factor authentication for your account. You can use steam-totp
in the future when logging on to get a code.
If TOTP two-factor authentication is enabled, a code will be required on every login unless a loginKey
is used.
disableTwoFactor(options, callback)
This method no longer works. Attempts to call it will result in an Error being thrown. Use node-steamcommunity instead.
getSteamGuardDetails(callback)
callback
- A function to be called when the requested data is availableenabled
-true
if Steam Guard is enabled for your account,false
if notenabledTime
- ADate
object representing when Steam Guard was enabled for your account, ornull
if not availablemachineTime
- ADate
object representing when your current machine was authorized with Steam Guard, ornull
if not availablecanTrade
-true
if Steam Guard will allow you to trade,false
if not. You may still be blocked by a trade ban or another trading limitation.twoFactorTime
- ADate
object representing when the Steam Guard Mobile Authenticator was enabled for your account, ornull
if not enabledhasPhone
-true
if your account has a linked phone,false
if not
v1.11.0 or later is required to use this method.
v1.12.0 or later is required to use canTrade
.
v3.3.3 or later is required to use twofactorTime
.
v3.5.0 or later is required to use hasPhone
.
Requests details about your account's Steam Guard status. This could be used to see if your account passes the Steam Guard trading requirements.
In order to trade, all of the following must be true:
enabled
must betrue
(account-level restriction)enabledTime
must be at least 15 days ago (account-level restriction)- ONE of
machineTime
ORtwoFactorTime
must be at least 7 days ago (sentryfile-level restriction)
getCredentialChangeTimes(callback)
callback
- A function to be called when the requested data is availablelastPasswordChange
- ADate
object representing when your password was last changed, ornull
if never changedlastPasswordReset
- ADate
object representing when your password was last reset via the "forgot your password" utility, ornull
if never resetlastEmailChange
- ADate
object representing when your email address was last changed, ornull
if never changed
v3.10.0 or later is required to use this method
Gets when you last changed various account credentials.
getAuthSecret(callback)
callback
- A function to be called when the requested data is availablesecretID
- A numeric ID assigned to your key by Steamkey
- Your account's "auth secret", as aBuffer
v3.10.0 or later is required to use this method
Gets your account's auth secret, which is the pre-shared key used for in-home streaming.
requestPasswordChangeEmail(currentPassword[, callback])
currentPassword
- Your account's current password, pre-changecallback
- Optional. Called when the request completes.err
-null
on success, or anError
object on failure
v3.13.0 or later is required to use this method
Requests Steam to send you an email that contains a code you can supply to changePassword
in order to change your
account's password. If you have a Mobile Authenticator enabled, this will return success but not actually do anything.
With 2FA, you should use a 2FA code instead of an email code.
changePassword(oldPassword, newPassword, code[, callback])
oldPassword
- Your account's current (old) passwordnewPassword
- Your desired new passwordcode
- Either the code sent to your email fromrequestPasswordChangeEmail
or your current Mobile Authenticator 2FA code (if you have 2FA on)callback
- Optional. Called when the request completes.err
-null
on success, or anError
object on failure
v3.13.0 or later is required to use this method
Changes your Steam account's password. This won't effect any trading restrictions.
changeEmail(options[, callback])
options
- An object containing (some of) the following properties:password
- Required. Your account's current password.newEmail
- Required. The new email address you want to set on your account.code
- Optional (at first). The verification code sent to your new email (see below).twoFactorCode
- Optional (if you don't have 2FA enabled). If you do have 2FA (Mobile Authenticator) enabled, this is your current 2FA code (when confirmingcode
).smsCode
- Optional (if Steam doesn't want it). See below.
callback
- Optional. Called when the request completes.err
-null
on success, or anError
object on failureneedsSmsCode
-true
if Steam wants an SMS verification code (see below).
v3.13.0 or later is required to use this method.
Performs both steps in the two-step process that is changing your account's contact email. First, call this with only
your password
and newEmail
. This will cause Steam to send an email to your new email address containing a
verification code. Once you have that code, call this again with your password
, newEmail
, and code
.
If you have a Mobile Authenticator (2FA) enabled on your account, then for the second request you will need to include
your current 2FA code as twoFactorCode
. If you don't and needsSmsCode
was true
in the callback to the first request,
then Steam has sent a verification code in an SMS to your phone. In this case, you need to provide that code as smsCode
in the second request.
needsSmsCode
may still be true
in the callback to the second request. In this case, simply ignore it. If you received
no err
, then your email was changed. The emailInfo
event will be emitted when your email changes.
Changing your account's email will start a 5-day trading cooldown.
gamesPlayed(apps)
apps
- An array, object, string, or number (see below)
Reports to Steam that you're playing or using zero or more games/apps. To exit all games/apps, use an empty array []
.
To play a single game by AppID, use a single integer (e.g. 440
)
To play a single non-Steam game by name, use a single string (e.g. "Minecraft"
)
To play a single game by AppID and name (the client-provided name is what is given to the WebAPI and mobile app), use an object of this format:
{
"game_id": 440,
"game_extra_info": "Team Fortress 2"
}
You can use multiple apps by providing an array of any mixture of the above formats.
getPlayerCount(appid, callback)
appid
- The AppID of the app for which you'd like the current player/user count (use0
to get current logged-in Steam user count)callback
- Called when the requested data is availableresult
- A value fromSteamUser.EResult
players
- How many Steam users are currently playing/using the app
Requests a count of how many Steam users are currently playing/using an app.
serverQuery(conditions, callback)
conditions
- A filter string or an object containing one or more of the following properties:app_id
- The AppID of the game for which you want serversgeo_location_ip
- The IP address of the querying client, used for geolocation (inx.x.x.x
format)region_code
- The region code where you want serversfilter_text
- A filter stringmax_servers
- Maximum number of servers to return in this response (default and hard limit 5000)
callback
- Called when the response is availableerr
- If an error occurred, this is anError
object. Otherwise, it'snull
.servers
- An array of objects containing server dataip
- The server's IP inx.x.x.x
formatport
- The server's game portplayers
- How many authenticated players are on this server (the Steam server browser will use this value if the gameserver itself reports more players and doesn't report itself as full, to prevent inflated player counts)
Requests a list of game servers from the master server.
getServerList(filter, limit, callback)
filter
- A master server filter stringlimit
- How many servers should be returned, at maximum. Hard limit is 5000.callback
- Called when the requested data is availableservers
- An array of objects containing server dataaddr
- The server's IP address inx.x.x.x:p
formatgameport
- The port the server is running on for game clientsspecport
- The port the server is running on for spectator clients (null
for none)steamid
- ASteamID
object containing the server's SteamIDname
- The server's hostnameappid
- The AppID of the game which the server is servinggamedir
- The directory of the game which the server is servingversion
- The version of the game which the server is servingproduct
- The product name of the game which the server is servingregion
- The region code for where the server is locatedplayers
- How many people are currently on this servermax_players
- How many people can be on the server at oncebots
- How many CPU players are currently on this servermap
- The name of the map which the server is currently runningsecure
-true
if the server is VAC-secure,false
if notdedicated
-true
if the server is dedicated,false
if listenos
-w
if the server is running on Windows,l
for Linuxgametype
- The server's tags, separated by commas
Works when anonymous. Requests a list gameservers from Steam matching a given filter, along with information about the server as Steam knows it.
getServerSteamIDsByIP(ips, callback)
ips
- An array of IP addresses, inx.x.x.x:p
formatcallback
- Called when requested data is availableservers
- An object whose keys are IP addresses inx.x.x.x:p
format and values areSteamID
objects
Works when anonymous. Gets current SteamIDs for servers running on given addresses.
getServerIPsBySteamID(steamids, callback)
steamids
- An array ofSteamID
objects, or something which can parse into one (64-bit SteamID as string, Steam3 rendered format)callback
- Called when requested data is availableservers
- An object whose keys are 64-bit numeric SteamIDs and values are IP addresses inx.x.x.x:p
format
Works when anonymous. Gets current IP addresses for servers with given SteamIDs.
getProductChanges(sinceChangenumber, callback)
sinceChangenumber
- The changenumber of the last known changelist. You will get changes which have occurred since then and now. You won't get any info except the current changenumber if you request more than around 5,000 changenumbers in the past.callback
- Called when data is availablecurrentChangenumber
- The changenumber of the newest changelistapps
- An array of objects for apps which have changed. Each object has these properties:appid
- The AppID of the appchange_number
- The changenumber of the latest changelist in which the app has changedneeds_token
-true
if you need an access token to get most details about this app,null
if not
packages
- An array of objects for packages which have changed. Each object has the same properties as theapps
array, exceptappid
ispackageid
.
Works when anonymous. Requests a list of all apps/packages which have changed since a given changenumber.
getProductInfo(apps, packages, callback)
apps
- Either an array of AppIDs, or an array of objects containingappid
andaccess_token
propertiespackages
- Either an array of PackageIDs, or an array of objects containingpackageid
andaccess_token
propertiescallback
- Called when requested data is availableapps
- An object whose keys are AppIDs and whose values are objectschangenumber
- The changenumber of the latest changelist in which this app changedmissingToken
-true
if you need to provide an access token to get more details about this appappinfo
- An object whose structure is identical to the output ofapp_info_print
in the Steam console
packages
- An object whose keys are PackageIDs and whose values are objects. Each object has the same properties as theapps
array, exceptappinfo
ispackageinfo
.unknownApps
- An array of input AppIDs which don't existunknownPackages
- An array of input PackageIDs which don't exist
Works when anonymous. Requests details about one or more apps or packages.
getProductAccessToken(apps, packages, callback)
apps
- An array of AppIDspackages
- An array of PackageIDscallback
- Called when requested data is availableapps
- An object whose keys are AppIDs and whose values are access tokenspackages
- An object whose keys are PackageIDs and whose values are access tokensappDeniedTokens
- An array of AppIDs for which Steam denied you an access tokenpackageDeniedTokens
- An array of PackageIDs for which Steam denied you an access token
Works when anonymous. Requests access tokens for one or more apps or packages. These access tokens can be used with getProductInfo
.
Access tokens are global. That is, everyone who has access to an app receives the same token. Tokens do not seem to expire.
getOwnedApps()
v3.3.0 or later is required to use this method
Returns an array of AppIDs which your account owns. This cannot be safely called until appOwnershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
ownsApp(appid)
appid
- A numeric AppID
v3.3.0 or later is required to use this method
Returns true
if your account owns the specified AppID, or false
if not. This cannot be safely called until
appOwnershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
getOwnedDepots()
v3.3.0 or later is required to use this method
Returns an array of depot IDs which your account owns. This cannot be safely called until appOwnershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
ownsDepot(depotid)
depotid
- A numeric depot ID
v3.3.0 or later is required to use this method
Returns true
if your account owns the specified depot, or false
if not. This cannot be safely called until
appOwnershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
getOwnedPackages()
v3.3.0 or later is required to use this method
Returns an array of package IDs which your account owns. If you logged in anonymously, this can be safely called
immediately following logon. Otherwise, this cannot be safely called until licenses
is emitted.
ownsPackage(packageid)
packageid
- A numeric package ID
v3.3.0 or later is required to use this method
Returns true
if your account owns the specified package ID, or false
if not. If you logged in anonymously, this can
be safely called immediately following logon. Otherwise, this cannot be safely called until licenses
is emitted.
getPublishedFileDetails(ids, callback)
ids
- Either an integer, or an array of integers containing the IDs of the published file(s) you want details forcallback
- A function to be called when the request has completederr
- AnError
object on failure, ornull
on successresults
- An object whose keys are published file IDs, and values are object containing a ton of information
v3.8.0 or later is required to use this method
Gets details for one or more published files. Published files are anything with a URL like
https://steamcommunity.com/sharedfiles/filedetails/?id=662626851
(where id
is the published file ID).
The amount of data available in results
is huge, so I can only suggest that you console.log
it to see what's
available.
setPersona(state[, name])
state
- A value fromEPersonaState
name
- Optional. Your new profile name
v1.9.0 or later is required to use this method
Changes our online status, and optionally your profile name. You need to call this after you logon or else you'll show up as offline. You won't receive any chat messages or persona data about your friends if you don't go online.
setUIMode(mode)
mode
- A value fromEClientUIMode
v3.7.0 or later is required to use this method
Sets your current UI mode, which displays as an icon next to your online status in Steam chat and the friends list.
addFriend(steamID[, callback])
steamID
- The SteamID of the user you want to add as a friend, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when Steam responds to this request.err
- AnError
object on failure, ornull
on success. If this is anError
object, it will have aneresult
property.name
- If successful, the current persona name of the user you added.
v1.9.0 or later is required to use this method. v3.10.0 or later is required to use callback
.
Sends a friend request to the user with the specified SteamID
. If they've already sent you a friend request, accepts it.
If you provide a callback, the message
of the err
will be DuplicateName
and the eresult
will be 14
if we are
already friends with the requested user, or if we've sent them a friend request already that they haven't accepted or
ignored. message
will be Blocked
and eresult
will be 40
if they've blocked us.
removeFriend(steamID)
steamID
- The SteamID of the user you want to remove from your friends list, as aSteamID
object or a string that can parse into one
v1.9.0 or later is required to use this method
Removed a specified user from your friends list. Also ignores an outstanding friend request from this user.
blockUser(steamID[, callback])
steamID
- The SteamID of the user you want to block, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when the request completeseresult
- A value from theEResult
enum
v1.9.0 or later is required to use this method
Blocks all communication with a specified user.
unblockUser(steamID[, callback])
steamID
- The SteamID of the user you want to unblock, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when the request completeseresult
- A value from theEResult
enum
v1.9.0 or later is required to use this method
Unblocks all communication with a specified user.
getPersonas(steamids[, callback])
steamids
- An array ofSteamID
objects or strings which can parse intoSteamID
objectscallback
- Optional. Called when the requested data is available.personas
- An object whose keys are 64-bit SteamIDs and whose values are objects identical to those received in theuser
event
v1.9.0 or later is required to use this method
Requests persona data for one or more users from Steam. The response will arrive in the user
event, or in the callback if provided.
getSteamLevels(steamids, callback)
steamids
- An array ofSteamID
objects or strings that can parse intoSteamID
objectscallback
- Called when the requested data is available.results
- An object whose keys are 64-bit SteamIDs (as strings) and whose values are Steam levels
v1.9.0 or later is required to use this method
Gets the Steam Level for one or more Steam users (who do not have to be on your friends list).
getAliases(steamids, callback)
steamids
- An array ofSteamID
objects or strings that can parse intoSteamID
objectscallback
- Called when the requested data is availableerr
- AnError
object on failure, ornull
on successresults
- An object whose keys are 64-bit SteamIDs (as strings) and whose values are objects containing the following properties:name
- The new name adopted by the user, as a stringname_since
- ADate
object representing when the user adopted this name
v3.10.0 or later is required to use this method
Gets the last 10 persona names (including the current one) used by one or more Steam users (who do not have to be on your friends list).
setNickname(steamID, nickname[, callback])
steamID
- The SteamID of the user on whom you want to set a nickname, as aSteamID
object or a string that can parse into onenickname
- The user's new nickname, as a string. Empty string to remove.callback
- Optional. Emitted when the request completes.err
- AnError
object on failure ornull
on success.
v3.15.0 or later is required to use this method
Sets a nickname on a user. If one already exists, overwrites it. The myNicknames
property will be updated just before
the callback fires, on success.
Note: Using this doesn't appear to send a notification to any other instances that may be logged on. It appears to
also be possible for Steam to report success when using this method, when in reality your nickname wasn't saved on the
server. You won't be able to detect this without requesting the user's Steam profile via HTTP(S) or reconnecting to the
CM, as the myNicknames
property is updated automatically when this method reports success without verifying with the
server.
getGameBadgeLevel(appid, callback)
appid
- The AppID of the game you want to get your badge level forcallback
- Called when the requested data is available.err
- AnError
object on failure, ornull
on successsteamLevel
- Your own Steam levelbadgeLevel
- The level on your badge for this game (0 if you don't have one)foilBadgeLevel
- The level on your foil badge for this game (0 if you don't have one)
v3.8.0 or later is required to use this method
Gets your own Steam Level, and the level you have on a badge for a particular game.
inviteToGroup(userSteamID, groupSteamID)
userSteamID
- The SteamID of the user you want to invite, as aSteamID
object or a string which can parse into onegroupSteamID
- The SteamID of the group you want to invite the user to, as aSteamID
object or a string which can parse into one
v3.7.0 or later is required to use this method
Invites a user to a Steam group.
Warning: Only send group invites in response to a user's request; sending automated group invites is a violation of the Steam Subscriber Agreement and can get you banned.
respondToGroupInvite(groupSteamID, accept)
groupSteamID
- The SteamID of the group you were invited to, as aSteamID
object or a string which can parse into oneaccept
-true
to join the group,false
to ignore the invitation
v3.7.0 or later is required to use this method
Joins a group you were invited to or ignores the invite.
trade(steamID)
steamID
- Either aSteamID
object or a string which can parse into one
v1.9.0 or later is required to use this method
Send a trade request to the specified user. Listen for the tradeResponse
event for their response.
cancelTradeRequest(steamID)
steamID
- Either aSteamID
object or a string which can parse into one
v1.9.0 or later is required to use this method
Cancels your outstanding trade request to the specified user.
chatMessage(recipient, message[, type])
recipient
- Either aSteamID
object or a string which can parse into one for the recipient of your messagemessage
- The chat message that you're sending to themtype
- Optional. A value fromEChatEntryType
. Defaults toChatMsg
. This usually shouldn't be needed.
v1.9.0 or later is required to use this method
Sends a chat message to a friend or a chat room.
chatTyping(recipient)
recipient
- Either aSteamID
object or a string which can parse into one
v1.9.0 or later is required to use this method
Tells the recipient
that you're typing a chat message.
getChatHistory(steamID[, callback])
steamID
- Either aSteamID
object or a string which can parse into onecallback
- Optional. Called when the requested data is availablesuccess
- AnEResult
valuemessages
- An array of message objects, each of which has the following properties:steamID
- The SteamID of the user who sent the message, either us or them (as aSteamID
object)timestamp
- ADate
object for when the message was sentmessage
- The message textunread
-true
if this was a new offline message,false
if it's just history
v1.9.0 or later is required to use this method
Requests our chat history with a user. The results will arrive either in the callback or in the chatHistory
event.
joinChat(steamID[, callback])
steamID
- The SteamID of the chat to join (as aSteamID
object or a string which can parse into one)callback
- Optional. Called when we either join or fail to join.result
- A value fromEResult
v1.9.0 or later is required to use this method
Joins a chat room. To join a group chat, use the group's SteamID.
leaveChat(steamID)
steamID
- The SteamID of the chat room to leave (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Leaves a chat room we're in.
setChatPrivate(steamID)
steamID
- The SteamID of the chat room to lock (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Locks a chat room so that only group members and invited users can join.
setChatPublic(steamID)
steamID
- The SteamID of the chat room to unlock (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Unlocks a chat room so anyone can join.
setChatOfficersOnly(steamID)
steamID
- The SteamID of the chat room to set officers-only (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Sets a chat room so that only group officers can chat.
unsetChatOfficersOnly(steamID)
steamID
- The SteamID of the chat room to unset officers-only (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Sets a chat room so that anyone can chat.
kickFromChat(chatID, userID)
chatID
- The SteamID of the chat room to kick the user from (as aSteamID
object or a string which can parse into one)userID
- The SteamID of the user to kick from the room (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Kicks a user from a chat room.
banFromChat(chatID, userID)
chatID
- The SteamID of the chat room to ban the user from (as aSteamID
object or a string which can parse into one)userID
- The SteamID of the user to ban from the room (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Bans a user from a chat room.
unbanFromChat(chatID, userID)
chatID
- The SteamID of the chat room to unban the user from (as aSteamID
object or a string which can parse into one)userID
- The SteamID of the user to unban from the room (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Unbans a banned user from a chat room.
inviteToChat(chatID, userID)
chatID
- The SteamID of the chat room to invite to (as aSteamID
object or a string which can parse into one)userID
- The SteamID of the user to invite to the room (as aSteamID
object or a string which can parse into one)
v1.9.0 or later is required to use this method
Invites a user to a chat room.
createChatRoom([convertUserID, ][inviteUserID, ][callback])
convertUserID
- If the user with the SteamID passed here has a chat window open with us, their window will be converted to the new chat room and they'll join it automatically. If they don't have a window open, they'll get an invite.inviteUserID
- If specified, the user with the SteamID passed here will get invited to the new room automatically.callback
- Optional. Called when the chat is created or a failure occurs.result
- A value fromEResult
chatID
- If successful, the SteamID of the newly-created room, as aSteamID
object
v1.9.0 or later is required to use this method
Creates a new multi-user chat room
redeemKey(key[, callback])
key
- Steam formatted game keycallback
- Optional. Called when request completesresult
- AnEResult
valuedetails
- ASteamUser.EPurchaseResult
valuepackages
- An object whose keys are packageIDs and values are package names
v3.2.0 or later is required to use this method
Redeems a game code (CD key) on your account.
getEncryptedAppTicket(appid[, userData], callback)
appid
- The Steam AppID of the app for which you want a ticketuserData
- If the app expects some "user data" (arbitrary data which will be encrypted into the ticket), provide it here. Otherwise, omit this argument or pass an empty Buffer.callback
- Called when the request completeserr
- If there was an error, this is anError
object. Otherwise, it'snull
.ticket
- If successful, this is your encrypted appticket as a Buffer. You should provide the entire contents of the Buffer to the recipient.
v3.14.0 or later is required to use this method
Requests an "encrypted app ticket" from Steam servers for a particular game. This can be used to prove your ownership of an app and also your account identity to some publisher server, provided they're expecting an encrypted app ticket. To use encrypted app tickets, publishers must set up an encryption key in the Steamworks backend. Therefore, this will not work if encrypted tickets haven't been set up for the AppID you request a ticket for. You cannot decrypt an encrypted app ticket, nor can you view anything it contains. It is for all intents and purposes an opaque blob of binary data which only the developer/publisher of the game can do anything with.
Events ^
ID Events
Events marked as ID events are special. They all have a SteamID
object as their first parameter. In addition to the event itself firing, a second event comprised of eventName + "#" + steamID.getSteamID64()
is fired.
For example:
// This will fire when we receive a chat message from ANY friend
user.on('friendMessage', function(steamID, message) {
console.log("Friend message from " + steamID.getSteam3RenderedID() + ": " + message);
});
// This will fire when we receive a chat message from [U:1:46143802] / 76561198006409530 ONLY
user.on('friendMessage#76561198006409530', function(steamID, message) {
console.log("Friend message from " + steamID.getSteam3RenderedID() + ": " + message);
});
loggedOn
details
- An object containing various details about your account (seeCMsgClientLogonResponse
)parental
- An object containing your parental controls settings
v3.5.0 or later is required to use parental
.
Emitted when you're successfully logged into Steam.
steamGuard
domain
- If an email code is needed, the domain name of the address where the email was sent.null
if an app code is needed.callback
- Should be called when the code is available.code
- The Steam Guard auth code
lastCodeWrong
-true
if you're using 2FA and the last code you provided was wrong,false
otherwise
If the promptSteamGuardCode
option is disabled, this event will be emitted when Steam requests a Steam Guard code from us. You should collect the code from the user somehow and then call the callback
with the code as the sole argument.
Example:
user.on('steamGuard', function(domain, callback) {
console.log("Steam Guard code needed from email ending in " + domain);
var code = getCodeSomehow();
callback(code);
});
error
err
- AnError
object
Emitted when an error occurs during logon. Also emitted if we're disconnected and autoRelogin
is either disabled, or it's a fatal disconnect.
If this event isn't handled, the program will crash.
The SteamUser
object's steamID
property will still be defined when this is emitted. The Error
object will have an eresult
parameter which is a value from the EResult
enum.
disconnected
eresult
- A value from theSteamUser.EResult
enummsg
- A string describing the reason for the disconnect, if available (might be undefined)
Emitted when we're disconnected from Steam for a non-fatal reason and autoRelogin
is enabled. SteamUser
will
continually retry connection and will either emit loggedOn
when logged back on, or error
if a fatal logon error is
experienced.
Also emitted in response to a logOff() call.
The SteamUser
object's steamID
property will still be defined when this is emitted.
The eresult
value might be 0 (Invalid), which indicates that the disconnection was due to the connection being closed
directly, without Steam sending a LoggedOff message.
sentry
sentry
- A Buffer containing your new sentry file
Emitted when Steam sends us a new sentry file. By default, SteamUser
will automatically save and reuse this sentry file for subsequent logins, but if you wish you may handle it yourself (see setSentry
).
webSession
sessionID
- The value of thesessionid
cookiecookies
- An array of cookies, asname=value
strings
Emitted when a steamcommunity.com web session is successfully negotiated. This will automatically be emitted on logon and in response to webLogOn
calls.
Some libraries require you to provide your sessionID
, others don't. If your library doesn't, you can safely ignore it.
loginKey
key
- Your login key
If you enabled rememberPassword
in logOn
, this will be emitted when Steam sends us a new login key. This key can be passed to logOn
as loginKey
in lieu of a password on subsequent logins.
At this time, I'm not sure if login keys expire, so to be safe you should record this somewhere (in a database, in a file, etc) and overwrite it every time the event is emitted.
newItems
count
- How many new items you have (can be 0)
Emitted when Steam sends a notification of new items. You can reset the count to 0 by loading your inventory page (https://steamcommunity.com/my/inventory) while logged in.
newComments
count
- How many total new comments you have (can be 0)myItems
- How many of the total comments are on your content (workshop items, screenshots, your profile, etc.)discussions
- How many of the total comments are posts in subscribed discussion threads
Emitted when Steam sends a notification of new comments.
tradeOffers
count
- How many active received trade offers you have (can be 0)
Emitted when Steam sends a notification of new trade offers.
offlineMessages
count
- How many unread offline chat messages you havefriends
- An array of SteamID strings for the users who have sent you unread offline chat messages
Emitted when Steam sends a notification of unread offline chat messages. This will always be emitted after logon, even if you have no messages.
vanityURL
url
- Your new vanity URL
v3.7.0 or later is required to use this event
Emitted when your vanity URL changes. url
is your new vanity URL. This event is emitted before the vanityURL
property is updated, so you can compare to see what changed.
accountInfo
name
- Your account's Steam (persona) namecountry
- The character code from which you're logging in (via GeoIP), e.g. "US"authedMachines
- How many machines are authorized to login to your account with Steam Guardflags
- Your account's bitwise flagsfacebookID
- If your account is linked with Facebook, this is your Facebook account IDfacebookName
- If your account is linked with Facebook, this is your (real) name on Facebook
v3.4.0 or later is required to use this event
Emitted on logon and when account info changes. This event is emitted before the accountInfo
property is updated, so you can compare to see what changed.
emailInfo
address
- Your account's email addressvalidated
- A boolean value for whether or not your email address is validated
Emitted on logon and when email info changes. The emailInfo
property will be updated after this event is emitted.
accountLimitations
limited
-true
if your account is limited,false
if notcommunityBanned
-true
if your account is banned from Steam Community,false
if notlocked
-true
if your account is locked,false
if not (accounts can also be locked by Support)canInviteFriends
-true
if your account can invite friends,false
if not
Emitted on logon and when limitations change. The limitations
property will be updated after this event is emitted.
vacBans
numBans
- How many bans your account hasappids
- The AppIDs from which you're banned. Since each ban affects a range of AppIDs, some of the AppIDs in this array may not exist.
Emitted on logon and probably when you get banned/unbanned. The vac
property will be updated after this event is emitted.
wallet
hasWallet
-true
if your account has a Steam Wallet,false
if notcurrency
- The currency ID of your account's wallet (the enum of currencies is available asSteamUser.ECurrencyCode
)balance
- Your account's current wallet balance
Emitted on logon and when wallet balance changes. The wallet
property will be updated after this event is emitted.
licenses
licenses
- An array of licenses
Contains the license data for the packages which your Steam account owns. To see license object structure, see
CMsgClientLicenseList.License
.
Emitted on logon and when licenses change. The licenses
property will be updated after this event is
emitted.
This isn't emitted for anonymous accounts. However, all anonymous user accounts have a license for package 17906 automatically.
gifts
gifts
- An array of gift objects
Emitted on logon and when you receive/accept/decline a gift or guest pass. The gifts
property will be
updated after this event is emitted.
Guest Passes (do they even still exist?) are gifts (actually, gifts are Guest Passes with a very long expiration date). Consequently, both come through this event.
Each object in the array is an oustanding gift or guest pass that was sent to you that you haven't accepted/declined yet. Only outstanding gifts show up here. Gifts that you stored in your inventory don't show up here.
The structure of the objects in the array is defined in the documentation for the gifts
property.
appOwnershipCached
v3.3.0 or later is required to use this event
Emitted once we have all data required in order to determine app ownership. You can now safely call getOwnedApps
,
ownsApp
, getOwnedDepots
, and ownsDepot
.
This is only emitted if enablePicsCache
is true
.
changelist
changenumber
- The changenumber of the changelist we just receivedapps
- An array of AppIDs which changed since our last received changelistpackages
- An array of PackageIDs which changed since our last received changelist
v3.3.0 or later is required to use this event
Emitted when we receive a new changelist from Steam. The picsCache
property is updated after this is emitted, so you
can get the previous changenumber via picsCache.changenumber
.
This is only emitted if enablePicsCache
is true
and changelistUpdateInterval
is nonzero.
appUpdate
appid
- The AppID of the app which just changeddata
- An object identical to that received fromgetProductInfo
v3.3.0 or later is required to use this event
Emitted when an app that was already in our cache updates. The picsCache
property is updated after this is emitted, so
you can get the previous app data via picsCache.apps[appid]
.
This is only emitted if enablePicsCache
is true
and changelistUpdateInterval
is nonzero.
packageUpdate
packageid
- The PackageID of the package which just changeddata
- An object identical to that received fromgetProductInfo
v3.3.0 or later is required to use this event
Emitted when a package that was already in our cache updates. The picsCache
property is updated after this is emitted,
so you can get the previous package data via picsCache.packages[packageid]
.
This is only emitted if enablePicsCache
is true
and changelistUpdateInterval
is nonzero.
marketingMessages
timestamp
- ADate
object containing the time when this batch of messages was publishedmessages
- An array of objects containing the following propertiesid
- The marketing message's 64-bit numeric ID, as a stringurl
- The URL where you can view this messageflags
- A 32-bit integer containing the message's bitwise flags
v3.4.0 or later is required to use this event
Emitted on logon, and when new marketing messages are published. Marketing messages are the popups that appear after you exit a game if you have "Notify me about additions or changes to my games, new releases, and upcoming releases" enabled in the Steam client.
tradeRequest
steamID
- The SteamID of the user who sent the request, as aSteamID
objectrespond
- A function which you should call to either accept or decline the requestaccept
-true
to accept the request,false
to decline it
v1.9.0 or later is required to use this event
This is an ID event.
Emitted when someone sends us a trade request. Example usage:
user.on('tradeRequest', function(steamID, respond) {
console.log("Incoming trade request from " + steamID.getSteam3RenderedID() + ", accepting");
respond(true);
});
tradeResponse
steamID
- The SteamID of the other user, as aSteamID
objectresponse
- A value from theEEconTradeResponse
enum- `restric