steam-user
v5.2.0
Published
Steam client for Individual and AnonUser Steam account types
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Readme
SteamUser
Allows interaction with the Steam network via the Steam client protocol
SteamUser allows you to communicate with the Steam servers in the same manner as a proper Steam client. It's designed to be a self-contained module which provides all the functionality expected of a Steam user client.
Node.js v14.0.0 or later is required.
Subscribe to release announcements
Have a question about the module or coding in general? Do not create a GitHub issue. GitHub issues are for feature requests and bug reports. Instead, post in the dedicated forum. Such issues may be ignored!
Upgrading from v4?
Upgrading from v3?
Installation
Install it from npm:
$ npm install steam-user
Contents
Some of the documentation for SteamUser
, especially documentation for experimental features (but not exclusively),
is located in the GitHub wiki.
Patterns ^
There are a number of coding patterns that are repeated throughout SteamUser
. Please read this section in its
entirety before starting work with SteamUser
.
Callbacks and Promises
All methods listed in this document that accept a callback also return a Promise
. You may use either callbacks or
promises.
Legacy callbacks return their data spanning across multiple arguments. All promises (which return any data at all)
return a single object containing one or more properties. The names of these properties for legacy callbacks are the
names of the callback arguments listed in this readme. Newer callbacks return a single object response
argument, which
is identical to the promise output for that method.
Some methods indicate that their callback is required or optional. You are never required to use callbacks over promises, but if a callback is listed as optional then an unhandled promise rejection will not raise a warning/error. If a callback is listed as required and you neither supply a callback nor handle the promise rejection, then a promise rejection will raise a warning, and eventually a crash in a future Node.js release.
Enums ^
There are a lot of enums used in Steam. They're all available directly from SteamUser
. For example, access EResult
using SteamUser.EResult
.
All enums can be viewed on GitHub.
Additionally, for convenience, the name of an enum value is available from any enum at the key identified by the enum
value. For example, given an EResult of 88
you can translate it using SteamUser.EResult[88]
which gives you
the string TwoFactorCodeMismatch
.
Static Methods ^
Static methods, or functions attached directly to SteamUser
, are called on the root module and not on instantiated handler instances.
formatCurrency(amount, currency)
amount
- The amount of the currencycurrency
- The currency code value in theECurrencyCode
enum
Formats a currency value and returns a string. For example:
console.log(SteamUser.formatCurrency(12.34, SteamUser.ECurrencyCode.USD)); // $12.34
console.log(SteamUser.formatCurrency(12345, SteamUser.ECurrencyCode.JPY)); // ¥ 12345
console.log(SteamUser.formatCurrency(123.45, SteamUser.ECurrencyCode.EUR)); // 123,45€
Options ^
There are a number of options which can control the behavior of the SteamUser
object. They are:
dataDirectory
Controls where the Steam server list and machine auth token files are written. If null
, no data will be automatically
stored.
Defaults to a platform-specific user data directory.
- On OpenShift, this is
$OPENSHIFT_DATA_DIR/node-steamuser
- On Windows, this is
%localappdata%\doctormckay\node-steamuser
- On Mac, this is
~/Library/Application Support/node-steamuser
- On Linux, this is
$XDG_DATA_HOME/node-steamuser
, or~/.local/share/node-steamuser
if$XDG_DATA_HOME
isn't defined or is empty
Custom Storage Engine
If you don't want to (or can't) save data to the disk, you can implement your own storage engine. To do this, simply add the following code:
user.storage.on('save', function(filename, contents, callback) {
// filename is the name of the file, as a string
// contents is a Buffer containing the file's contents
// callback is a function which you MUST call on completion or error, with a single error argument
// For example:
someStorageSystem.saveFile(filename, contents, function(err) {
callback(err);
});
});
user.storage.on('read', function(filename, callback) {
// filename is the name of the file, as a string
// callback is a function which you MUST call on completion or error, with an error argument and a Buffer argument
// For example:
someStorageSystem.readFile(filename, function(err, file) {
if(err) {
callback(err);
return;
}
callback(null, file);
});
});
In this manner, you can save data to a database, a cloud service, or anything else you choose.
autoRelogin
A boolean which controls whether or not SteamUser
will automatically reconnect to Steam if disconnected due to Steam going down.
Defaults to true
.
machineIdType
What kind of machine ID will SteamUser send to Steam when logging on? Should be a value from EMachineIDType
.
Added in 1.7.0.
Defaults to AccountNameGenerated
.
machineIdFormat
If you're using machineIdType
AccountGenerated
, this is the format it uses. This is an array of three strings, each of which will be hashed with SHA1 before being sent to Steam. {account_name}
will be replaced with the current account name.
Added in 1.13.0.
Defaults to ["SteamUser Hash BB3 {account_name}", "SteamUser Hash FF2 {account_name}", "SteamUser Hash 3B3 {account_name}"]
.
enablePicsCache
If enabled, then node-steam-user
will internally cache data in memory about all apps and packages that it knows about.
Currently, node-steam-user
"knows about" an app/package if:
- Packages
- You own it, or
- You request info about it via
getProductInfo
- Apps
- It's in a known package, or
- You request info about it via
getProductInfo
, or - A friend who is online plays the app, or
- You request info about an online user who is playing it via
getPersonas
This option is required in order to use several methods and events. This works when logging in anonymously.
Added in 3.3.0.
Defaults to false
.
picsCacheAll
If picsCacheAll
is enabled, enablePicsCache
is enabled, and changelistUpdateInterval
is nonzero, then apps and
packages which get updated while your bot is running will also be added to the cache. Default behavior is to only cache
apps and packages that are "known" via the above criteria.
Added in 3.3.0.
Defaults to false
.
changelistUpdateInterval
If enablePicsCache
is enabled, then node-steam-user
will automatically request app/package changes (via
getProductChanges
) for known apps and packages, and update the internal cache when they update. This is the frequency,
in milliseconds, for changelist update requests. Set to 0
to disable.
Added in 3.3.0.
Defaults to 60000
. Minimum value 1000
, although you're recommended to not go below 10 seconds or so.
ownershipFilter
Specify a custom app/package ownership filter object or function to be applied to all calls to getOwned*()
and owns*()
where a filter is not specified in the method invocation. If you specify a filter
when you call getOwned*()
or owns*()
,
then that filter is applied and the global ownershipFilter
is ignored.
Added in 4.22.0.
Defaults to a filter that excludes expired licenses only.
This filter can be either an object or a function:
Filter Object
A filter object should contain zero or more of these properties:
excludeFree
- Passtrue
to exclude free licenses (no cost/guest pass/free on demand/free commercial license)excludeShared
- Passtrue
to exclude licenses acquired via family sharingexcludeExpiring
- Passtrue
to exclude licenses that have an expiration date (e.g. free weekends) but are not yet expired
Any omitted properties are assumed to be false
. If you don't specify an ownership filter, an empty object is assumed.
Filter Function
You can also provide your own custom filter function. This function will be called for each license owned by your account,
and should return true
to include a license or false
to exclude it. This function should have the same arguments
as the callback you'd pass to Array.prototype.filter.
The element
argument will be an object of type
Proto_CMsgClientLicenseList_License
(same as the licenses
property).
Please note that when you specify a custom filter function, expired licenses (e.g. past free weekends) will be sent to
your filter function as candidates for inclusion, but these licenses are filtered out in all other cases. You can determine
if a license is expired by checking if (license.flags & SteamUser.ELicenseFlags.Expired)
.
Example usage:
user.setOption('ownershipFilter', (license) => {
// only passes licenses that were acquired at least a year ago
let time = Math.floor(Date.now() / 1000);
return time - license.time_created >= 60 * 60 * 24 * 365;
});
additionalHeaders
Set this to an object where keys are header names and values are header values, and those headers will be included
with all HTTP requests node-steam-user
makes to the Steam WebAPI.
Added in 3.29.0.
Defaults to {}
.
localAddress
Pass an IP here (as a string) to bind to that address, or null
to let the OS decide.
Added in 4.0.0.
Defaults to null
.
localPort
Pass a port here to bind to that port, or null
to let the OS decide.
Added in 4.0.0.
Defaults to null
.
httpProxy
Specify a URL here to use an HTTP proxy. For example, http://user:[email protected]:8081
Added in 4.0.0.
socksProxy
Specify a URL here to use a SOCKS proxy. SOCKS4, SOCKS4a, and SOCKS5 are supported.
Example: socks5://x1234567:[email protected]:1080
Added in 4.26.0.
protocol
A value from EConnectionProtocol
.
Added in 4.0.0.
Defaults to Auto
.
language
Set this to the full name of a language (e.g. "english" or "spanish") to localize specific things within steam-user.
Currently this is only used to localize rich_presence_string
in user
event data and in requestRichPresence
.
Added in 4.0.0.
Defaults to english
.
webCompatibilityMode
If you're having trouble connecting to Steam (e.g. through a firewall or a proxy), set this to true
. When in web
compatibility mode, connections to Steam will always use WebSockets (the protocol
option will be ignored, and you
will get a warning if you set it to TCP
), and only Steam servers listening on port 443 will be considered.
Added in 4.6.0.
Defaults to false
.
saveAppTickets
If true, then calls to getAppOwnershipTicket
will save ownership tickets to disk and will return cached tickets unless they are expired.
Added in 3.5.0.
Defaults to true
.
renewRefreshTokens
If true, then SteamUser
will attempt to renew your refresh token every time you call logOn()
by
passing a refresh token. If renewal succeeds, the refreshToken
event will be emitted, and the refresh
token you used to log on will become invalid.
Added in 5.0.0.
Defaults to false
.
Properties ^
steamID
null
if not connected, a SteamID
containing your SteamID otherwise.
options
An object containing options for this SteamUser
. Read-only; use setOption
or setOptions
to change an option.
publicIP
v1.12.0 or later is required to use this property
Only defined if you're currently logged on. This is your public IP as reported by Steam, in "x.x.x.x" format.
cellID
v1.12.0 or later is required to use this property
Only defined if you're currently logged on. This is your cell (region ID) on the Steam network.
vanityURL
v3.7.0 or later is required to use this property
Only defined if you're currently logged on. This is your vanity URL (the part that goes after /id/
in your profile
URL). Falsy if you don't have one.
accountInfo
An object containing information about your account. null
until accountInfo
is emitted.
name
- Your account's Steam (persona) namecountry
- The country code from which you're logging in (via GeoIP), e.g. "US"authedMachines
- How many machines are authorized to login to your account with Steam Guardflags
- Your account's bitwise flagsfacebookID
- If your account is linked with Facebook, this is your Facebook account IDfacebookName
- If your account is linked with Facebook, this is your (real) name on Facebook
emailInfo
An object containing information about your account's email address. null
until emailInfo
is emitted.
address
- Your email addressvalidated
-true
if your email is validated,false
if not
limitations
An object containing information about your account's limitations. null
until accountLimitations
is emitted.
limited
-true
if your account is limited,false
if notcommunityBanned
-true
if your account is banned from Steam Community,false
if notlocked
-true
if your account is locked,false
if not (accounts can also be locked by Support)canInviteFriends
-true
if your account can invite friends,false
if not
vac
An object containing information about your account's VAC bans. null
until vacBans
is emitted.
numBans
- How many bans are registered on your accountappids
- An array of AppIDs from which you're banned. Since each ban affects a range of AppIDs, some of the AppIDs in this array may not exist.
wallet
An object containing information about your Steam Wallet. null
until wallet
is emitted.
hasWallet
-true
if your account has a Steam Wallet,false
if notcurrency
- The currency ID of your account's wallet (the enum of currencies is available asSteamUser.ECurrencyCode
)balance
- Your account's current wallet balance
licenses
An array containing license data for the packages which your Steam account owns. null
until licenses
is emitted.
gifts
An array containing gifts and guest passes you've received but haven't accepted (to your library or to your inventory) or declined.
null
until gifts
is emitted. Each object in the array contains these properties:
gid
- The ID of this gift/guest pass, as a string (it's a 64-bit number)packageid
- The ID of the package which this gift/guest pass will grantTimeCreated
- ADate
object for when this gift was purchased or guest pass was grantedTimeExpiration
- ADate
object for when this guest pass will expire (if it's a gift, this will be Mon Jan 18 2038 22:14:07 GMT-0500 (Eastern Standard Time))TimeSent
- ADate
object for when this gift/guest pass was sent to youTimeAcked
- Appears to be the same asTimeSent
TimeRedeemed
- Appears to always benull
RecipientAddress
- Appears to always be an empty stringSenderAddress
- Appears to always be an empty stringSenderName
- The Steam display name of the user who sent you this gift
users
An object containing persona data about all Steam users we've encountered or requested data for. Key are 64-bit SteamIDs,
and values are identical to the objects received in the user
event.
This property may not be updated unless you set your instance to online.
groups
An object containing information about all Steam groups we've encountered. Keys are 64-bit SteamIDs, and values are
identical to those received in the group
event.
This property may not be updated unless you set your instance to online.
chats
An object containing information about all legacy chat rooms we're in. Keys are 64-bit SteamIDs, values are objects with this structure:
name
- The name of the chat, or empty if it's a multi-user chatprivate
-true
if only group members can join,false
if it's open to everyoneinvisibleToFriends
-true
if the chat is invisible to friends,false
if visible (unsure what this means at this time)officersOnlyChat
-true
if only group officers can chat right now,false
if everyone canunjoinable
-true
if the chat can't be joined,false
if it can (note that this doesn't necessary mean your effective access)members
- An object whose keys are 64-bit SteamIDs of users in this chat room, and whose values are objects with this structure:rank
- A value fromEClanRank
permissions
- A bitstring of values inEChatPermission
for the user's permissions in this chat
myFriends
An object whose keys are 64-bit SteamIDs, and whose values are values from the EFriendRelationship
enum. Therefore, you can deduce your friends list from this object.
When we get unfriended, instead of setting the value to EFriendRelationship.None
, the key is deleted from the object entirely.
This isn't populated after logon until friendsList
is emitted.
myGroups
An object whose keys are 64-bit SteamIDs, and whose values are from the EClanRelationship
enum. Therefore, you can deduce which groups you're in from this object.
When we leave a group, instead of setting the value to EClanRelationship.None
, the key is deleted from the object entirely.
This isn't populated after logon until groupList
is emitted.
myFriendGroups
v1.10.0 or later is required to use this property
An object containing your friend groups (in the official client, these are called tags). Keys are numeric group IDs, and objects as follows:
name
- Astring
containing the name of the group.members
- An array containingSteamID
objects for the members of this friend group.
myNicknames
v3.15.0 or later is required to use this property
An object containing the nicknames you have assigned to other users. Keys are numeric 64-bit SteamIDs, properties are strings containing that user's nickname.
This is empty until nicknameList
is emitted.
picsCache
v3.3.0 or later is required to use this property
An object containing cached data about known apps and packages. Only useful if the enablePicsCache
option is true
.
changenumber
- The last known changenumberapps
- An object whose keys are AppIDs and values are objects identical to those returned bygetProductInfo
packages
- An object whose keys are PackageIDs and values are objects identical to those returned bygetProductInfo
chat
v4.0.0 or later is required to use this property
This is a SteamChatRoomClient
instance. Use this object to chat with friends and chat rooms.
Read SteamChatRoomClient docs here.
playingState
v4.0.0 or later is required to use this property
An object containing information about your current playing state. This object has these properties:
blocked
-true
if you're blocked from playing a game on this session (because a game is being played on this account using another logon session)appid
- The AppID of the game you're playing, or0
if you're not playing any game
packageName
v4.2.0 or later is required to use this property
Contains the name of this package. The value is always "steam-user"
. This allows other modules to verify interoperability.
packageVersion
v4.2.0 or later is required to use this property
Contains the version of this package. For example, "4.2.0"
. This allows other modules to verify interoperability.
Methods ^
Constructor(options)
options
- An optional object containing zero or more options to set for thisSteamUser
.
Constructs a new SteamUser
.
Prior to v4.0.0, it was possible to pass a SteamClient instance as the first argument to this constructor. This functionality was removed in v4.0.0. See the full list of v4 changes.
setOption(option, value)
option
- The name of the option to setvalue
- The value to set for this option
Changes the value of an option.
setOptions(options)
options
- An object containing zero or more options.
logOn([details])
details
- An object containing details for this logonanonymous
- Passtrue
if you want to log into an anonymous account, omit or passfalse
if notrefreshToken
- A refresh token, see belowaccountName
- If logging into a user account, the account's namepassword
- If logging into an account without a refresh token or web logon token, the account's passwordmachineAuthToken
- If logging into an account that has email Steam Guard using the account name and password, pass a valid machine auth token to avoid needing to provide anauthCode
. This is only necessary in advanced cases, as steam-user will take care of this for you by defaultwebLogonToken
- If logging into an account with a client logon token obtained from the web, this is the tokensteamID
- If logging into an account with a client logon token obtained from the web, this is your account's SteamID, as a string or aSteamID
objectauthCode
- If you have a Steam Guard email code, you can provide it here. You might not need to, see thesteamGuard
event. (Added in 1.9.0)twoFactorCode
- If you have a Steam Guard mobile two-factor authentication code, you can provide it here. You might not need to, see thesteamGuard
event. (Added in 1.9.0)logonID
- A 32-bit integer to identify this login. The official Steam client derives this from your machine's private IP (it's theobfuscated_private_ip
field inCMsgClientLogOn
). If you try to logon twice to the same account from the same public IP with the samelogonID
, the first session will be kicked with reasonSteamUser.EResult.LogonSessionReplaced
. Defaults to0
if not specified.- As of v4.13.0, this can also be an IPv4 address as a string, in dotted-decimal notation (e.g.
"192.168.1.5"
)
- As of v4.13.0, this can also be an IPv4 address as a string, in dotted-decimal notation (e.g.
machineName
- A string containing the name of this machine that you want to report to Steam. This will be displayed on steamcommunity.com when you view your games list (when logged in).clientOS
- A number to identify your client OS. Auto-detected if you don't provide one.
v3.11.0 or later is required to use machineName
.
v4.3.0 or later is required to use webLogonToken
.
v4.25.0 or later is required to use refreshToken
.
v4.29.0 or later is required to use machineAuthToken
.
Logs onto Steam. Omit the details
object if you wish to login to an anonymous user account.
There are five ways to log onto Steam:
- Anonymously
- Pass
anonymous: true
to log onto an anonymous user account - These properties are optional:
machineName
clientOS
- All other properties must not be provided
- In versions of steam-user prior to 4.27.0, logging on anonymously was accomplished by simply omitting
refreshToken
andaccountName
(or omitting thedetails
object entirely). If neither property was set then steam-user would default to logging on anonymously. This is still current behavior, but logging on in this manner is now deprecated. If you now calllogOn()
without providing arefreshToken
oraccountName
and without specifyinganonymous: true
, then steam-user will raise a warning and then log on anonymously.
- Pass
- Individually using a refresh token (recommended)
- These properties are required:
refreshToken
- These properties are optional:
steamID
- If provided, steam-user will check to make sure that the providedrefreshToken
matches this SteamID. If SteamIDs don't match, the app will crash.logonID
- Defaults to 0 if not specified.machineName
- Defaults to empty string if not specified.clientOS
- Defaults to an auto-detected value if not specified.
- These properties must not be provided:
accountName
password
machineAuthToken
webLogonToken
authCode
twoFactorCode
- These properties are required:
- Individually using account name and password
- These properties are required:
accountName
password
- These properties are optional:
machineAuthToken
- Specify if you are logged into an account with email Steam Guard and you have a valid machine tokenauthCode
- Specify if you are using an email Steam Guard code.twoFactorCode
- Specify if you are using a TOTP two-factor code (required if your account has 2FA enabled).logonID
- Defaults to 0 if not specified.machineName
- Defaults to empty string if not specified.clientOS
- Defaults to an auto-detected value if not specified.
- These properties must not be provided:
webLogonToken
steamID
- These properties are required:
- Individually using account name and client logon token obtained from the web (deprecated)
- NOTE: If you log on this way,
webSession
will NOT be emitted automatically, and you will need to usewebLogOn()
to get a web session. - These properties are required:
accountName
webLogonToken
steamID
- These properties must not be provided:
password
machineAuthToken
authCode
twoFactorCode
logonID
machineName
clientOS
- NOTE: If you log on this way,
Using Refresh Tokens
The Steam client uses refresh tokens when logging on. You can obtain a refresh token using the
steam-session module, or you can log on to steam-user using your account name and password as normal. When
logging on using your account name and password, steam-user will internally fetch a refresh token, emit the
refreshToken
event, and then use that token to log on to Steam.
As of 2022-09-03, refresh tokens are JWTs that are valid for ~200 days. You can keep using the same refresh token to log
on until it expires. You can find out when a token expires by decoding it and checking
the exp
property, which is a Unix timestamp indicating when the token expires.
If you attempt to log on using a refresh token that isn't valid for use with client logins, the app will crash with a relevant error message.
Machine Auth Tokens
When using email Steam Guard, machine auth tokens are used to remember a device, in order to bypass the requirement to
provide a code every time you login. By default, steam-user will automatically save your machine auth tokens in your
data directory, but you can also manage them yourself by listening for the machineAuthToken
event and providing the token as a machineAuthToken
property when you log on.
logOff()
Logs you off of Steam and closes the connection.
relog()
v3.18.0 or later is required to use this method
Logs you off of Steam and then immediately back on. This can only be used if one of the following criteria are met:
- You're logged into an anonymous account
- You're logged into an individual account and you logged in using an account name and password
- You're logged into an individual account and you used a
refreshToken
to log on
Attempts to call this method under any other circumstance will result in an Error
being thrown and nothing else will happen.
When used, disconnected
and then loggedOn
will be emitted in succession. This is essentially the same as using
logOff()
and then calling logOn()
immediately in the disconnected
event callback.
webLogOn()
SteamUser
will automatically log onto steamcommunity.com when a successful connection to Steam is established (as an
individual user), but you can call webLogOn()
to create a new session if your old one expires or becomes invalid.
Listen for the webSession
event to get your cookies.
requestValidationEmail([callback])
callback
- Optional. Called when a response is availableerr
- AnError
object on failure, ornull
on success
Requests Steam to send you a validation email to your registered email address.
enableTwoFactor(callback)
callback
- Required. Called when the activation email or SMS has been sent.err
- AnError
object on failure, ornull
on successresponse
- An object containing the response data
v2.0.0 or later is required to use this method
Starts the process to turn on TOTP for your account.
If you have a phone number linked with your account, then you'll be sent an SMS with an activation code. Otherwise,
you'll receive the activation code by email. You'll need to provide the activation code to finalizeTwoFactor
.
You should save the entire response
object somewhere secure. You can use JSON.stringify
on it safely.
Properties of note in the response
object:
status
- A value fromEResult
. If this is notOK
(1), then the request failed.shared_secret
- This is your secret that's used for two-factor authentication.identity_secret
- This is your secret that's used for trade confirmation.revocation_code
- You will need this in the future to disable two-factor authentication.
finalizeTwoFactor(secret, activationCode, callback)
secret
- ABuffer
containing your shared secretactivationCode
- Astring
containing the activation code you got in your SMS or emailcallback
- Required.err
- AnError
object on failure, ornull
on success
v2.0.0 or later is required to use this method
Finishes the process of enabling TOTP two-factor authentication for your account. You can use
steam-totp
in the future when logging on to get a code.
If TOTP two-factor authentication is enabled, a code will be required on every login unless a refresh token is used.
getSteamGuardDetails(callback)
callback
- A function to be called when the requested data is availableerr
- AnError
object on failure, ornull
on successisSteamGuardEnabled
-true
if Steam Guard is enabled for your account,false
if nottimestampSteamGuardEnabled
- ADate
object representing when Steam Guard was enabled for your account, ornull
if not availabletimestampMachineSteamGuardEnabled
- ADate
object representing when your current machine was authorized with Steam Guard, ornull
if not availablecanTrade
-true
if Steam Guard will allow you to trade,false
if not. You may still be blocked by a trade ban or another trading limitation.timestampTwoFactorEnabled
- ADate
object representing when the Steam Guard Mobile Authenticator was enabled for your account, ornull
if not enabledisPhoneVerified
-true
if your account has a linked phone,false
if not
v1.11.0 or later is required to use this method.
v1.12.0 or later is required to use canTrade
.
v3.3.3 or later is required to use timestampTwoFactorEnabled
.
v3.5.0 or later is required to use isPhoneVerified
.
Requests details about your account's Steam Guard status. This could be used to see if your account passes the Steam Guard trading requirements.
In order to trade, all of the following must be true:
isSteamGuardEnabled
must betrue
(account-level restriction)timestampSteamGuardEnabled
must be at least 15 days ago (account-level restriction)- ONE of
timestampMachineSteamGuardEnabled
ORtimestampTwoFactorEnabled
must be at least 7 days ago
getCredentialChangeTimes(callback)
callback
- A function to be called when the requested data is availableerr
- AnError
object on failure, ornull
on successtimestampLastPasswordChange
- ADate
object representing when your password was last changed, ornull
if never changedtimestampLastPasswordReset
- ADate
object representing when your password was last reset via the "forgot your password" utility, ornull
if never resettimestampLastEmailChange
- ADate
object representing when your email address was last changed, ornull
if never changed
v3.10.0 or later is required to use this method
Gets when you last changed various account credentials.
getAuthSecret(callback)
callback
- A function to be called when the requested data is availableerr
- AnError
object on failure, ornull
on successsecretID
- A numeric ID assigned to your key by Steamkey
- Your account's "auth secret", as aBuffer
v3.10.0 or later is required to use this method
Gets your account's auth secret, which is the pre-shared key used for in-home streaming.
getPrivacySettings(callback)
callback
- A function to be called when the requested data is availableerr
- AnError
object on failure, ornull
on successresponse
- The response objectprivacy_state
- The privacy state of your profileprivacy_state_inventory
- The privacy state of your Steam inventoryprivacy_state_gifts
- The privacy state of your Steam gift inventoryprivacy_state_ownedgames
- The privacy state of your owned games listprivacy_state_playtime
- The privacy state of your game playtimeprivacy_state_friendslist
- The privacy state of your friends list
v4.11.0 or later is required to use this method
Retrieves your account's privacy settings. You can't change your privacy state using steam-user; you'll need to use steamcommunity.
kickPlayingSession([callback])
callback
- Optional. A function to be called once Steam receives and responds to this request.err
- AnError
object on failure, ornull
on successresponse
- The response objectplayingApp
- This is the AppID of the game that was being played elsewhere
v3.21.0 or later is required to use this method
v4.22.0 or later is required to read playingApp
in the callback
If this account is being used to play a game on another logon session, calling this method will kick that other session
off of Steam entirely (it will get an error
event if the other session is using node-steam-user).
gamesPlayed(apps[, force])
apps
- An array, object, string, or number (see below)force
- Optional, defaultfalse
. Iftrue
and this account is playing a game elsewhere, callskickPlayingSession
first.
v3.21.0 or later is required to use force
Reports to Steam that you're playing or using zero or more games/apps. To exit all games/apps, use an empty array []
.
To play a single game by AppID, use a single integer (e.g. 440
)
To play a single non-Steam game by name, use a single string (e.g. "Minecraft"
)
To play a single game by AppID and name (the client-provided name is what is given to the WebAPI and mobile app), use an object of this format:
{
"game_id": 440,
"game_extra_info": "Team Fortress 2"
}
You can use multiple apps by providing an array of any mixture of the above formats.
getPlayerCount(appid, callback)
appid
- The AppID of the app for which you'd like the current player/user count (use0
to get current logged-in Steam user count)callback
- Called when the requested data is availableerr
- AnError
object on failure, ornull
on successplayerCount
- How many Steam users are currently playing/using the app
Requests a count of how many Steam users are currently playing/using an app.
serverQuery(conditions, callback)
conditions
- A filter string or an object containing one or more of the following properties:app_id
- The AppID of the game for which you want serversgeo_location_ip
- The IP address of the querying client, used for geolocation (inx.x.x.x
format)region_code
- The region code where you want serversfilter_text
- A filter stringmax_servers
- Maximum number of servers to return in this response (default and hard limit 5000)
callback
- Called when the response is availableerr
- If an error occurred, this is anError
object. Otherwise, it'snull
.servers
- An array of objects containing server dataip
- The server's IP inx.x.x.x
formatport
- The server's game portplayers
- How many authenticated players are on this server (the Steam server browser will use this value if the gameserver itself reports more players and doesn't report itself as full, to prevent inflated player counts)
Requests a list of game servers from the master server.
getServerList(filter, limit, callback)
filter
- A master server filter stringlimit
- How many servers should be returned, at maximum. Hard limit is 20,000.callback
- Called when the requested data is availableerr
- AnError
object on failure, ornull
on successservers
- An array of objects containing server dataaddr
- The server's IP address inx.x.x.x:p
formatgameport
- The port the server is running on for game clientsspecport
- The port the server is running on for spectator clients (null
for none)steamid
- ASteamID
object containing the server's SteamIDname
- The server's hostnameappid
- The AppID of the game which the server is servinggamedir
- The directory of the game which the server is servingversion
- The version of the game which the server is servingproduct
- The product name of the game which the server is servingregion
- The region code for where the server is locatedplayers
- How many people are currently on this servermax_players
- How many people can be on the server at oncebots
- How many CPU players are currently on this servermap
- The name of the map which the server is currently runningsecure
-true
if the server is VAC-secure,false
if notdedicated
-true
if the server is dedicated,false
if listenos
-w
if the server is running on Windows,l
for Linuxgametype
- The server's tags, separated by commas
Works when anonymous. Requests a list gameservers from Steam matching a given filter, along with information about the server as Steam knows it.
getServerSteamIDsByIP(ips, callback)
ips
- An array of IP addresses, inx.x.x.x:p
formatcallback
- Called when requested data is availableerr
- AnError
object on failure, ornull
on successservers
- An object whose keys are IP addresses inx.x.x.x:p
format and values areSteamID
objects
Works when anonymous. Gets current SteamIDs for servers running on given addresses.
getServerIPsBySteamID(steamids, callback)
steamids
- An array ofSteamID
objects, or something which can parse into one (64-bit SteamID as string, Steam3 rendered format)callback
- Called when requested data is availableerr
- AnError
object on failure, ornull
on successservers
- An object whose keys are 64-bit numeric SteamIDs and values are IP addresses inx.x.x.x:p
format
Works when anonymous. Gets current IP addresses for servers with given SteamIDs.
getProductChanges(sinceChangenumber, callback)
sinceChangenumber
- The changenumber of the last known changelist. You will get changes which have occurred since then and now. You won't get any info except the current changenumber if you request more than around 5,000 changenumbers in the past.callback
- Called when data is availableerr
- AnError
object on failure, ornull
on successcurrentChangenumber
- The changenumber of the newest changelistappChanges
- An array of objects for apps which have changed. Each object has these properties:appid
- The AppID of the appchange_number
- The changenumber of the latest changelist in which the app has changedneeds_token
-true
if you need an access token to get most details about this app,null
if not
packageChanges
- An array of objects for packages which have changed. Each object has the same properties as theapps
array, exceptappid
ispackageid
.
Works when anonymous. Requests a list of all apps/packages which have changed since a given changenumber.
getProductInfo(apps, packages[, inclTokens], callback)
apps
- Either an array of AppIDs, or an array of objects containingappid
andaccess_token
propertiespackages
- Either an array of PackageIDs, or an array of objects containingpackageid
andaccess_token
propertiesinclTokens
- Optional boolean to automatically request product access tokens if they need them. The default value is false.callback
- Called when requested data is availableerr
- AnError
object on failure, ornull
on successapps
- An object whose keys are AppIDs and whose values are objectschangenumber
- The changenumber of the latest changelist in which this app changedmissingToken
-true
if you need to provide an access token to get more details about this appappinfo
- An object whose structure is identical to the output ofapp_info_print
in the Steam console
packages
- An object whose keys are PackageIDs and whose values are objects. Each object has the same properties as theapps
array, exceptappinfo
ispackageinfo
.unknownApps
- An array of input AppIDs which don't existunknownPackages
- An array of input PackageIDs which don't exist
Works when anonymous. Requests details about one or more apps or packages.
If you have the PICS cache enabled and the risk of getting stale data is acceptable, you could check
the PICS cache if you want instead of calling getProductInfo
.
getProductAccessToken(apps, packages, callback)
apps
- An array of AppIDspackages
- An array of PackageIDscallback
- Called when requested data is availableerr
- AnError
object on failure, ornull
on successappTokens
- An object whose keys are AppIDs and whose values are access tokenspackageTokens
- An object whose keys are PackageIDs and whose values are access tokensappDeniedTokens
- An array of AppIDs for which Steam denied you an access tokenpackageDeniedTokens
- An array of PackageIDs for which Steam denied you an access token
Works when anonymous. Requests access tokens for one or more apps or packages. These access tokens can be used with getProductInfo
.
Access tokens are global. That is, everyone who has access to an app receives the same token. Tokens do not seem to expire.
getOwnedApps([filter])
filter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns an array of AppIDs which your account owns. This cannot be safely called until ownershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
getOwnedApps(true)
is the same as getOwnedApps({excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
The output of this function will contain all AppIDs that are present in at least one license that was not filtered out.
For example, if you previously activated a free on demand package for Spacewar but later activated a retail CD key for
the same, it will be included if you pass {excludeFree: true}
as your filter since you own it both via a free package
and via a paid package.
ownsApp(appid[, filter])
appid
- A numeric AppIDfilter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns true
if your account owns the specified AppID, or false
if not. This cannot be safely called until
ownershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
ownsApp(730, true)
is the same as ownsApp(730, {excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
The output of this function will be true if the provided AppID is present in at least one license that was not filtered out.
getOwnedDepots([filter])
filter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns an array of depot IDs which your account owns. This cannot be safely called until ownershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
getOwnedDepots(true)
is the same as getOwnedDepots({excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
The output of this function will contain all depot IDs that are present in at least one license that was not filtered out.
ownsDepot(depotid[, filter])
depotid
- A numeric depot IDfilter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns true
if your account owns the specified depot, or false
if not. This cannot be safely called until
ownershipCached
is emitted.
enablePicsCache
must be true
to use this method. Otherwise, an Error
will be thrown.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
ownsDepot(731, true)
is the same as ownsDepot(731, {excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
The output of this function will be true if the provided depot ID is present in at least one license that was not filtered out.
getOwnedPackages([filter])
filter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns an array of package IDs which your account owns.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
getOwnedPackages(true)
is the same as getOwnedPackages({excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
The output of this function will contain all package IDs for which you have at least one license that was not filtered out.
The point at which this method can be called depends on the following:
- If you are logged on anonymously, this can be called immediately following the
loggedOn
event - If you are using no filters, or if you're using the
excludeShared
filter and no other filters, this can be called immediately following thelicenses
event - If you are using a custom filter function or if you're using the
excludeFree
and/orexcludeExpiring
filters, this can be called immediately following theownershipCached
event (which meansenablePicsCache
must be true)
ownsPackage(packageid[, filter])
packageid
- A numeric package IDfilter
- A filter object or function (seeownershipFilter
)
v3.3.0 or later is required to use this method
v4.7.0 or later is required to use excludeSharedLicenses
v4.22.0 or later is required to use filter
Returns true
if your account owns the specified package ID, or false
if not.
The output of this function will be true if your account has at least one license for the provided package ID that wasn't filtered out.
The same timing requirements apply to this method as apply to getOwnedPackages
.
If filter
is a boolean, it is interpreted as excludeShared
for backward compatibility. For example,
ownsPackage(16018, true)
is the same as ownsPackage(16018, {excludeShared: true})
.
This usage is deprecated and will be removed in a future release.
getStoreTagNames(language, tagIDs, callback)
language
- The language you want tag names in, e.g. "english" or "spanish"tagIDs
- An array of one or more tag IDscallback
- A function to be called when the requested data is availableerr
- AnError
object on failure, ornull
on successtags
- An object whose keys are tag IDs and values are objects with two properties:name
andenglishName
v3.26.0 or later is required to use this method
Retrieves localized names for specified store tag IDs. Tag IDs are available in the response to getProductInfo
.
getPublishedFileDetails(ids, callback)
ids
- Either an integer, or an array of integers containing the IDs of the published file(s) you want details forcallback
- A function to be called when the request has completederr
- AnError
object on failure, ornull
on successfiles
- An object whose keys are published file IDs, and values are object containing a ton of information
v3.8.0 or later is required to use this method
Gets details for one or more published files. Published files are anything with a URL like
https://steamcommunity.com/sharedfiles/filedetails/?id=662626851
(where id
is the published file ID).
The amount of data available in results
is huge, so I can only suggest that you console.log
it to see what's
available.
setPersona(state[, name])
state
- A value fromEPersonaState
name
- Optional. Your new profile name
v1.9.0 or later is required to use this method
Changes our online status, and optionally your profile name. You need to call this after you logon or else you'll show up as offline. You won't receive any persona data about your friends if you don't go online.
setUIMode(mode)
mode
- A value fromEClientUIMode
v3.7.0 or later is required to use this method
Sets your current UI mode, which displays as an icon next to your online status in Steam chat and the friends list.
addFriend(steamID[, callback])
steamID
- The SteamID of the user you want to add as a friend, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when Steam responds to this request.err
- AnError
object on failure, ornull
on success. If this is anError
object, it will have aneresult
property.personaName
- If successful, the current persona name of the user you added.
v1.9.0 or later is required to use this method. v3.10.0 or later is required to use callback
.
Sends a friend request to the user with the specified SteamID
. If they've already sent you a friend request, accepts it.
If you provide a callback, the message
of the err
will be DuplicateName
and the eresult
will be 14
if we are
already friends with the requested user, or if we've sent them a friend request already that they haven't accepted or
ignored. message
will be Blocked
and eresult
will be 40
if they've blocked us.
removeFriend(steamID)
steamID
- The SteamID of the user you want to remove from your friends list, as aSteamID
object or a string that can parse into one
v1.9.0 or later is required to use this method
Removed a specified user from your friends list. Also ignores an outstanding friend request from this user.
blockUser(steamID[, callback])
steamID
- The SteamID of the user you want to block, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when the request completeserr
- AnError
object on failure, ornull
on success
v1.9.0 or later is required to use this method
Blocks all communication with a specified user.
unblockUser(steamID[, callback])
steamID
- The SteamID of the user you want to unblock, as aSteamID
object or a string that can parse into onecallback
- Optional. Called when the request completeserr
- AnError
object on failure, ornull
on success
v1.9.0 or later is required to use this method
Unblocks all communication with a specified user.
createQuickInviteLink([options,] callback)
options
- Optional. An object with zero or more of these properties:inviteLimit
- How many times this link can be used before it's no longer valid. Defaults to 1.inviteDuration
- How long in seconds this link can be used before it's no longer valid. Defaults tonull
(no time limit).
callback
- Called when the request completeserr
- AnError
object on failure, ornull
on successresponse
- The response objecttoken
- An object with these properties:invite_link
- The link that can be used to add your account as a friend directlyinvite_token
- Just the token part of the linkinvite_limit
- How many times the link can be used before it's no longer validinvite_duration
- How many seconds are left until the link expires.null
if it never expires.time_created
- ADate
object representing when the link was createdvalid
-true
if the link is currently valid, orfalse
if not
v4.11.0 or later is required to use this method
v4.13.0 or later is required to use inviteDuration
Creates a quick-invite link that can be used by anyone who has it to add you to their friends list without needing to send an invite that you must to approve.
listQuickInviteLinks(callback)
callback
- Called when the request completeserr
- AnError
object on failure, ornull
on successresponse
- The response objecttokens
- An array of objects, each of which is identical to the output ofcreateQuickInviteLink
v4.11.0 or later is required to use this method
Retrieves the list of quick-invite links on your account. Links that you've revoked won't appear here.
revokeQuickInviteLink(linkOrToken[, callback])
linkOrToken
- Either the full link, or just the token part of the linkcallback
- Optional. Called when the request completeserr
- AnError
object on failure, ornull
on success
v4.11.0 or later is required to use this method
Revokes a quick-invite link. Can also be used to delete an already-used code from listQuickInviteLinks
.
getQuickInviteLinkSteamID(link)
link
- The full quick-invite link
v4.11.0 or later is required to use this method
Decodes a quick-invite link and returns a SteamID
object representing the user account to whom this link belongs.
Returns null
if the link is not well-formed.
This happens offline and thus returns immediately, without need for a callback or Promise.
checkQuickInviteLinkValidity(link, callback)
link
- The full quick-invite linkcallback
- Called when the request completeserr
- AnError
object on failure, ornull
on successresponse
- The response objectvalid
-true
if the link exists and is valid,false
if the link exists but is not valid (e.g. it's already been used); it's an error if the link doesn't exist at allsteamid
- ASteamID
object representing who the link belongs toinvite_duration
- How many seconds are left until the link expires.null
if it never expires.
v4.11.0 or later is required to use this method
Checks whether a quick-invite link is valid.
redeemQuickInviteLink(link[, callback])
link
- The full quick-invite linkcallback
- Optional. Called when the request completeserr
- AnError
object on failure, ornull
on success
v4.11.0 or later is required to use this method
Redeems a quick-invite link and adds the user to your friends list.
getPersonas(steamids[, callback])
steamids
- An array ofSteamID
objects or strings which can parse intoSteamID
objectscallback
- Optional. Called when the requested data is available.err
- AnError
object on failure, ornull
on successpersonas
- An object whose keys are 64-bit SteamIDs and whose values are objects identical to those received in theuser
event
v1.9.0 or later is required to use this method
Requests persona data for one or more users from Steam. The response will arrive in the user
event, or in the callback if provided.
uploadRichPresence(appID, richPresence)
appID
- The ID of the app for which you want to upload rich presence data. You should be playing this app.richPresence
- An object containing your rich presence data. All values should be strings.
v4.4.0 or later is required to use this method
Uploads rich presence data to Steam. In order to display text in the Steam friends list, you need a key named steam_display
,
which must be a rich presence localization key (you can see RP keys for apps on SteamDB).
%placeholders%
in the rich presence localization value will be replaced with the value of the corresponding key that
you upload. For example, to get a TF2 RP string of "Special Event - Hello, World!", then you should upload:
{
"steam_display": "#TF_RichPresence_Display",
"state": "PlayingMatchGroup",
"matchgrouploc": "SpecialEvent",
"currentmap": "Hello, World!"
}
This will subsequently be parsed like this:
#TF_RichPresence_Display
={#TF_RichPresence_State_%state%}
{#TF_RichPresence_State_PlayingMatchGroup}
={#TF_RichPresence_MatchGroup_%matchgrouploc%} - %currentmap%
{#TF_RichPresence_MatchGroup_SpecialEvent} - Hello, World!
Special Event - Hello, World!
getAppRichPresenceLocalization(appID, language, callback)
appID
- The ID of the app for which you want rich presence localizationslanguage
- The full name of the language you want, e.g. "english" or "spanish"callback
- Called when the requested data is available.err
- AnError
object on failure, ornull
on successresponse
- The response objecttokens
- An object where keys are localization tokens (prefixed with#
, e.g.#TF_RichPresence_Display
) and values are localized strings
v4.0.0 or later is required to use this method
Requests localized rich presence strings for a particular app in the given language. This will allow you to decode the
rich_presence
array in the user
event into the localized string displayed in the Steam client.
requestRichPresence(appID, steamIDs, callback)
appID
- The ID of the app for which you want to get rich presence data forsteamIDs
- An array of SteamID objects or strings that can parse into SteamID objectslanguage
- Optional. A string containing a full language name (e.g.'english'
or'spanish'
). Defaults to language passed in constructor orsetOption
if omitted.callback
- Called when the requested data is available.err
- AnError
object on failure, ornull
on successresponse
- The response objectusers
- An object whose keys are 64-bit SteamIDs (as strings) and whose values are objects containing the received rich presence data. If no data was received for a SteamID there will be no key for that SteamID (and therefore no value).
v4.18.0 or later is required to use this method
Requests rich presence key/value data and localized strings as displayed in Steam for a list of given users, for a given app. You do not need to be friends with the requested users. Response object looks like this:
{
"users": {
"76561198006409530": {
"richPresence": {
"status": "Playing CS:GO",
"version": "13765",
"time": "15.851017",
"game:state": "lobby",
"steam_display": "#display_Menu",
"connect": "+gcconnectG02C0193A"
},
"localizedString": "Playing CS:GO"
}
}
}
If the Steam display string cannot be localized, then localizedString
will be null. This is the case when there exists
no translation for the language you selected.
getSteamLevels(steamids, callback)
steamids
- An array ofSteamID
objects or strings that can parse intoSteamID
objectscallback
- Called when the requested data is available.err
- AnError
object on failure, ornull
on successusers
- An object whose keys are 64-bit SteamIDs (as strings) and whose values are Steam levels
v1.9.0 or later is required to use this method
Gets the Steam Level for one or more Steam users (who do not have to be on your friends list).
getAliases(steamids, callback)
steamids
- An array ofSteamID
objects or strings that can parse intoSteamID
objectscallback
- Called when the requested data is availableerr
- AnError
object on failure, ornull
on successusers
- An object whose