steam-server-query-goldsrc-support
v1.1.10
Published
Module which implements the Master Server Query Protocol and Game Server Queries.
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Steam Server Query
Module which implements the Master Server Query Protocol and Game Server Queries. It is working with promises.
Install
npm install steam-server-query-goldsrc-support
API
Master Server Query
queryMasterServer(masterServer: string, region: REGIONS, filter?: Filter, timeout?: number, maxHosts?: number): Promise<string[]>
Fetch a Steam master server to retrieve a list of game server hosts.
masterServer
: Host and port of the master server to call.region
: The region of the world where you wish to find servers in. UseREGIONS.ALL
for all regions.filter
: Optional. Object which contains filters to be sent with the query. Default is { }.timeout
: Optional. Time in milliseconds after the socket request should fail. Default is 1 second.maxHosts
: Optional. Return a limited amount of hosts. Stops calling the master server after this limit is reached. Can be used to prevent getting rate limited.- Returns: A promise including an array of game server hosts.
Game Server Query
queryGameServerInfo(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<InfoResponse>
Send a A2S_INFO request to a game server. Retrieves information like its name, the current map, the number of players and so on. Read more here.
queryGameServerPlayer(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<PlayerResponse>
Send a A2S_PLAYER request to a game server. Retrieves the current playercount and for every player their name, score and duration. Read more here.
queryGameServerRules(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<RulesResponse>
Send a A2S_RULES request to a game server. Retrieves the rule count and for every rule its name and value. Read more here.
Parameters for every Game Server Query function
gameServer
: Host and port of the game server to call.attempts
: Optional. Number of call attempts to make. Default is 1 attempt.timeout
: Optional. Time in milliseconds after the socket request should fail. Default is 1000. Specify an array of timeouts if they should be different for every attempt. (Example for 3 attempts:[1000, 1000, 2000]
)- Returns: A promise including an object (Either type
InfoResponse
,PlayerResponse
orRulesResponse
)
Types
Master Server Query
REGIONS
enum REGIONS {
'US_EAST_COAST' = 0x00,
'US_WEST_COAST' = 0x01,
'SOUTH_AMERICA' = 0x02,
'EUROPE' = 0x03,
'ASIA' = 0x04,
'AUSTRALIA' = 0x05,
'MIDDLE_EAST' = 0x06,
'AFRICA' = 0x07,
'ALL' = 0xFF
}
Filter
interface Filter extends BasicFilter {
nor?: BasicFilter;
nand?: BasicFilter;
}
interface BasicFilter {
dedicated?: 1;
secure?: 1;
gamedir?: string;
map?: string;
linux?: 1;
password?: 0;
empty?: 1;
full?: 1;
proxy?: 1;
appid?: number;
napp?: number;
noplayers?: 1;
white?: 1;
gametype?: string[];
gamedata?: string[];
gamedataor?: string[];
name_match?: string;
version_match?: string;
collapse_addr_hash?: 1;
gameaddr?: string;
}
Game Server Query
InfoResponse
interface InfoResponse {
protocol: number;
name: string;
map: string;
folder: string;
game: string;
appId: number;
players: number;
maxPlayers: number;
bots: number;
serverType: string;
environment: string;
visibility: number;
vac: number;
version: string;
port?: number;
serverId?: BigInt;
spectatorPort?: number;
spectatorName?: string;
keywords?: string;
gameId?: BigInt;
}
PlayerResponse
interface PlayerResponse {
playerCount: number;
players: Player[];
}
interface Player {
index: number;
name: string;
score: number;
duration: number;
}
RulesResponse
interface RulesResponse {
ruleCount: number;
rules: Rule[];
}
interface Rule {
name: string;
value: string;
}
Examples
Master Server Protocol
To retrieve all servers from the game Witch It with players on it:
import { queryMasterServer, REGIONS } from 'steam-server-query-goldsrc-support';
queryMasterServer('hl2master.steampowered.com:27011', REGIONS.ALL, { empty: 1, appid: 559650 }).then(servers => {
console.log(servers);
}).catch((err) => {
console.error(err);
});
Response (shortened):
[
"176.57.181.178:27003"
"176.57.181.178:27008"
"176.57.171.49:27005"
"176.57.181.178:27005"
]
Game Server Protocol
A2S_INFO
To retrieve information about the game server with the address 176.57.181.178:27003
:
import { queryGameServerInfo } from 'steam-server-query-goldsrc-support';
queryGameServerInfo('176.57.181.178:27003').then(infoResponse => {
console.log(infoResponse);
}).catch((err) => {
console.error(err);
});
Response:
{
"protocol": 17,
"name": "EU04",
"map": "RandomMapCycle",
"folder": "WitchIt",
"game": "Witch Hunt",
"appId": 0,
"players": 10,
"maxPlayers": 16,
"bots": 0,
"serverType": "d",
"environment": "l",
"visibility": 0,
"vac": 1,
"version": "1.0.0.0",
"port": 7780,
"keywords": "BUILDID:0,OWNINGID:90154510593238022,OWNINGNAME:EU04,SESSIONFLAGS:683,GameMode_s:Hide and Seek,PlayerCount_i:10,MatchTime_i:265",
"gameId": 559650
}
A2S_PLAYER
To retrieve players playing on the game server with the address 176.57.181.178:27003
:
import { queryGameServerPlayer } from 'steam-server-query-goldsrc-support';
queryGameServerPlayer('176.57.181.178:27003').then(playerResponse => {
console.log(playerResponse);
}).catch((err) => {
console.error(err);
});
Response (shortened):
{
"playerCount": 10,
"players": [
{
"index": 0,
"name": "Player_1",
"score": 0,
"duration": 1969.7518310546875
},
{
"index": 0,
"name": "Player_2",
"score": 0,
"duration": 1958.9234619140625
},
{
"index": 0,
"name": "Player_3",
"score": 0,
"duration": 1509.9417724609375
}
]
}
A2S_RULES
To retrieve rules of the game server with the address 176.57.181.178:27003
:
import { queryGameServerRules } from 'steam-server-query-goldsrc-support';
queryGameServerRules('176.57.181.178:27003').then(rulesResponse => {
console.log(rulesResponse);
}).catch((err) => {
console.error(err);
});
Response:
{
"ruleCount": 14,
"rules": [
{ "name": "CONMETHOD", "value": "P2P" },
{ "name": "GameMode_s", "value": "Hide and Seek" },
{ "name": "MatchStarted_b", "value": "true" },
{ "name": "MatchTime_i", "value": "265" },
{ "name": "OWNINGID", "value": "90154510593238022" },
{ "name": "OWNINGNAME", "value": "EU04" },
{ "name": "P2PADDR", "value": "90154510593238022" },
{ "name": "P2PPORT", "value": "7780" },
{ "name": "PlayerCount_i", "value": "10" },
{ "name": "SESSIONFLAGS", "value": "683" },
{ "name": "SessionName_s", "value": "EU04" },
{ "name": "StartTime_s", "value": "2021.12.29-00.47.20" },
{ "name": "Tournament_b", "value": "false" },
{ "name": "VersionNumber_s", "value": "1.2.3" }
]
}
Notes
- The master servers are rate limited. Requests with large outputs (6000+ servers) will probably reach this limit and a timeout error will be thrown.
Links
License
This repository and the code inside it is licensed under the MIT License. Read LICENSE for more information.