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steam-server-query

v1.1.3

Published

Module which implements the Master Server Query Protocol and Game Server Queries.

Downloads

1,059

Readme

Steam Server Query

npm version npm downloads license

Module which implements the Master Server Query Protocol and Game Server Queries. It is working with promises.

Install

npm install steam-server-query

API

Master Server Query

queryMasterServer(masterServer: string, region: REGIONS, filter?: Filter, timeout?: number, maxHosts?: number): Promise<string[]>

Fetch a Steam master server to retrieve a list of game server hosts.

  • masterServer: Host and port of the master server to call.
  • region: The region of the world where you wish to find servers in. Use REGIONS.ALL for all regions.
  • filter: Optional. Object which contains filters to be sent with the query. Default is { }.
  • timeout: Optional. Time in milliseconds after the socket request should fail. Default is 1 second.
  • maxHosts: Optional. Return a limited amount of hosts. Stops calling the master server after this limit is reached. Can be used to prevent getting rate limited.
  • Returns: A promise including an array of game server hosts.

Game Server Query

queryGameServerInfo(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<InfoResponse>

Send a A2S_INFO request to a game server. Retrieves information like its name, the current map, the number of players and so on. Read more here.


queryGameServerPlayer(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<PlayerResponse>

Send a A2S_PLAYER request to a game server. Retrieves the current playercount and for every player their name, score and duration. Read more here.


queryGameServerRules(gameServer: string, attempts?: number, timeout?: number | number[]): Promise<RulesResponse>

Send a A2S_RULES request to a game server. Retrieves the rule count and for every rule its name and value. Read more here.


Parameters for every Game Server Query function

  • gameServer: Host and port of the game server to call.
  • attempts: Optional. Number of call attempts to make. Default is 1 attempt.
  • timeout: Optional. Time in milliseconds after the socket request should fail. Default is 1000. Specify an array of timeouts if they should be different for every attempt. (Example for 3 attempts: [1000, 1000, 2000])
  • Returns: A promise including an object (Either type InfoResponse, PlayerResponse or RulesResponse)

Types

Master Server Query

REGIONS

enum REGIONS {
  'US_EAST_COAST' = 0x00,
  'US_WEST_COAST' = 0x01,
  'SOUTH_AMERICA' = 0x02,
  'EUROPE' = 0x03,
  'ASIA' = 0x04,
  'AUSTRALIA' = 0x05,
  'MIDDLE_EAST' = 0x06,
  'AFRICA' = 0x07,
  'ALL' = 0xFF
}

Filter

interface Filter extends BasicFilter {
  nor?: BasicFilter;
  nand?: BasicFilter;
}

interface BasicFilter {
  dedicated?: 1;
  secure?: 1;
  gamedir?: string;
  map?: string;
  linux?: 1;
  password?: 0;
  empty?: 1;
  full?: 1;
  proxy?: 1;
  appid?: number;
  napp?: number;
  noplayers?: 1;
  white?: 1;
  gametype?: string[];
  gamedata?: string[];
  gamedataor?: string[];
  name_match?: string;
  version_match?: string;
  collapse_addr_hash?: 1;
  gameaddr?: string;
}

Game Server Query

InfoResponse

interface InfoResponse {
  protocol: number;
  name: string;
  map: string;
  folder: string;
  game: string;
  appId: number;
  players: number;
  maxPlayers: number;
  bots: number;
  serverType: string;
  environment: string;
  visibility: number;
  vac: number;
  version: string;
  port?: number;
  serverId?: BigInt;
  spectatorPort?: number;
  spectatorName?: string;
  keywords?: string;
  gameId?: BigInt;
}

PlayerResponse

interface PlayerResponse {
  playerCount: number;
  players: Player[];
}

interface Player {
  index: number;
  name: string;
  score: number;
  duration: number;
}

RulesResponse

interface RulesResponse {
  ruleCount: number;
  rules: Rule[];
}

interface Rule {
  name: string;
  value: string;
}

Examples

Master Server Protocol

To retrieve all servers from the game Witch It with players on it:

import { queryMasterServer, REGIONS } from 'steam-server-query';

queryMasterServer('hl2master.steampowered.com:27011', REGIONS.ALL, { empty: 1, appid: 559650 }).then(servers => {
  console.log(servers);
}).catch((err) => {
  console.error(err);
});

Response (shortened):

[
  "176.57.181.178:27003"
  "176.57.181.178:27008"
  "176.57.171.49:27005"
  "176.57.181.178:27005"
]

Game Server Protocol

A2S_INFO

To retrieve information about the game server with the address 176.57.181.178:27003:

import { queryGameServerInfo } from 'steam-server-query';

queryGameServerInfo('176.57.181.178:27003').then(infoResponse => {
  console.log(infoResponse);
}).catch((err) => {
  console.error(err);
});

Response:

{
  "protocol": 17,
  "name": "EU04",
  "map": "RandomMapCycle",
  "folder": "WitchIt",
  "game": "Witch Hunt",
  "appId": 0,
  "players": 10,
  "maxPlayers": 16,
  "bots": 0,
  "serverType": "d",
  "environment": "l",
  "visibility": 0,
  "vac": 1,
  "version": "1.0.0.0",
  "port": 7780,
  "keywords": "BUILDID:0,OWNINGID:90154510593238022,OWNINGNAME:EU04,SESSIONFLAGS:683,GameMode_s:Hide and Seek,PlayerCount_i:10,MatchTime_i:265",
  "gameId": 559650
}

A2S_PLAYER

To retrieve players playing on the game server with the address 176.57.181.178:27003:

import { queryGameServerPlayer } from 'steam-server-query';

queryGameServerPlayer('176.57.181.178:27003').then(playerResponse => {
  console.log(playerResponse);
}).catch((err) => {
  console.error(err);
});

Response (shortened):

{
  "playerCount": 10,
  "players": [
    {
      "index": 0,
      "name": "Player_1",
      "score": 0,
      "duration": 1969.7518310546875
    },
    {
      "index": 0,
      "name": "Player_2",
      "score": 0,
      "duration": 1958.9234619140625
    },
    {
      "index": 0,
      "name": "Player_3",
      "score": 0,
      "duration": 1509.9417724609375
    }
  ]
}

A2S_RULES

To retrieve rules of the game server with the address 176.57.181.178:27003:

import { queryGameServerRules } from 'steam-server-query';

queryGameServerRules('176.57.181.178:27003').then(rulesResponse => {
  console.log(rulesResponse);
}).catch((err) => {
  console.error(err);
});

Response:

{
  "ruleCount": 14,
  "rules": [
    { "name": "CONMETHOD", "value": "P2P" },
    { "name": "GameMode_s", "value": "Hide and Seek" },
    { "name": "MatchStarted_b", "value": "true" },
    { "name": "MatchTime_i", "value": "265" },
    { "name": "OWNINGID", "value": "90154510593238022" },
    { "name": "OWNINGNAME", "value": "EU04" },
    { "name": "P2PADDR", "value": "90154510593238022" },
    { "name": "P2PPORT", "value": "7780" },
    { "name": "PlayerCount_i", "value": "10" },
    { "name": "SESSIONFLAGS", "value": "683" },
    { "name": "SessionName_s", "value": "EU04" },
    { "name": "StartTime_s", "value": "2021.12.29-00.47.20" },
    { "name": "Tournament_b", "value": "false" },
    { "name": "VersionNumber_s", "value": "1.2.3" }
  ]
}

Notes

  • The master servers are rate limited. Requests with large outputs (6000+ servers) will probably reach this limit and a timeout error will be thrown.

Links

License

This repository and the code inside it is licensed under the MIT License. Read LICENSE for more information.