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steam-market-sell

v1.0.2

Published

simple node.js module with functions needed to sell items on steam comunity market

Downloads

2

Readme

node-steam-market-sell

simple node.js module with functions needed to sell items on steam comunity market

DISCLAIMER : Using bots is against Steam's TOS (You may not use Cheats, automation software (bots), mods, hacks, or any other unauthorized third-party software, to modify or automate any Subscription Marketplace process.). I do not take any responsibility for any damage that using this script may cause.

Instalation

Just run npm i steam-market-sell inside your project's directory.

Usage

Check example.js file in this repo to see how to initialize and use basic methods of this module.

Documentation

node-steam-tradeoffer-manager is a node.js module for managing Trade Offers within the Steam platform.

When you require() the module, the SteamMarketSell class is returned.

Constructor({options})

There are two ways of initializing this class. You can pass already logged in steamcommunity instance with sessionID and cookies or just pass account's credentials and let it do the work.

Needed options when passing steamcommunity instance

currencyCode

Number of currency used on account (https://github.com/SteamRE/SteamKit/blob/master/Resources/SteamLanguage/enums.steamd#L856)

appID

AppID of game of which items you will be selling/getting price.

sellInterval

How frequently request to steam will be sent in ms (default: 4000)

credentials

Object containing steam login info

credentials.login

Login to account

credentials.password

Password to account

credentials.shared_secret

shared_secret of account

credentials.identity_secret

identity_secret of account

confirmations

Boolean, if you want module to use startConfirmationChecker method on steamcommunity with sellInterval as an argument.

Needed options when passing steamcommunity instance

currencyCode

Number of currency used on account (https://github.com/SteamRE/SteamKit/blob/master/Resources/SteamLanguage/enums.steamd#L856)

appID

AppID of game of which items you will be selling/getting price.

sellInterval

How frequently request to steam will be sent in ms (default: 4000)

steamcommunity

SteamCommunity instance

sessionID

Can be owned in callback in steamcommunity's login method.

cookies

Can be owned in callback in steamcommunity's login method.

confirmations

Boolean, if you want module to use startConfirmationChecker method on steamcommunity with sellInterval as an argument. However you have to pass credentials.identity_secret in options to have it working.

Methods

After creating SteamMarketSell instance you have to run init method to be able to use other ones.

init

Logs in to Steam and/or initializes whole module, depending on constructor options

  • callback

sellAllItems

Sells all marketable items from specified game

  • useLowestPrices True for using lowest prices, false for median
  • callback Callback passes no values, listen for events to get info about sellings

sellItem

Sells single item

  • assetID
  • contextID
  • price
  • callback
    • err

getPrice

  • market_hash_name Market name of item
  • useLowestPrices True for using lowest prices, false for median
  • callback
    • err
    • price

loadAndProcessInventory

Downloads and processes inventory in object which properties are market_hash_name of items which goes to array of objects with properties assetid and contextid.

  • callback
    • err
    • processedInv

Events

'log on'

Triggered when whole module is ready to work

'item sold'

Triggered when item sold during sellAllItems method execution

  • sellInfo
    • name
    • assetid
    • contextid
    • price

'item not sold'

Triggered when error occured while selling item during sellAllItems method execution

  • err
  • sellInfo
    • name
    • assetid
    • contextid
    • price

'loaded inventory'

Triggered when loaded inventory during sellAllItems method execution, can be accessed by inv property of module

Properties

inv

Inventory of account accessible after 'loaded inventory' event is triggered.