steam-inventory-api-ng
v1.0.10
Published
An inventory API for Steam with advanced features such as retries and proxy support
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node-steam-inventory-api-ng
An inventory API for Steam with advanced features such as retries and proxy support.
npm install steam-inventory-api-ng
This project
My former forked version (steam-inventory-api-fork
) of the original steam-inventory-api
is no longer going to be maintained, however it will stay up for any old projects. This will be the new place for any new development. It didn't seem right to keep developing inside a fork so therefore ng
(next generation) was appropriate.
This module is developed with the goal of adding new features to existing inventory API's, mostly DoctorMcKay's node-steamcommunity
getUserInventoryContents
call. The newer features added are:
- Retries on failed requests
- Proxies. The module can handle an array of proxies and automatically cycles through them
- Improved error handling for private and profiles which are not found
As this module is designed to add on functionality, any former project using node-steamcommunity
's getUserInventoryContents
can easily be ported over to this project. Some of the code base is recycled, such as items will be returned as CEconItem
objects.
It's worth noting that if an inventory is private or not found more requests will not be done.
For documentation see doc.md.
Examples
Please see any examples in the examples
folder.
Logging
To get any logging events just use something like below:
inventoryApi.on('log', (type, message, steamid) => {
console.log(`${type} - ${steamid} - ${message}`);
});
Docs
See doc.md for jsdoc
Changes from the fork (steam-inventory-api-fork) [SOME BREAKING CHANGES]
- Constructor has new options that can be parsed in and some options were removed
- count removed
- get() does not take in an object anymore but instead takes in parameters
- Handles private or not found inventory errors now and does not waste requests by retrying on these errors
- Code refactor
- Documentation