steal-systemjs
v0.19.4
Published
System loader extension for flexible AMD & CommonJS support
Downloads
2,265
Readme
SystemJS
For upgrading to SystemJS 0.16, see the ES6 Module Loader 0.16 release upgrade notes for more information, or read the updated Getting Started guide below.
Universal dynamic module loader - loads ES6 modules, AMD, CommonJS and global scripts in the browser and NodeJS. Works with both Traceur and Babel.
- Loads any module format with exact circular reference and binding support.
- Loads ES6 modules compiled into the
System.register
bundle format for production, maintaining circular references support. - Supports RequireJS-style map, paths, bundles and global shims.
- Loader plugins allow loading assets through the module naming system such as CSS, JSON or images.
Designed to work with the ES6 Module Loader polyfill (9KB) for a combined total footprint of 16KB minified and gzipped.
Runs in IE8+ and NodeJS.
For discussion, see the Google Group.
For a list of guides and tools, see the community project page.
Documentation
- Basic Use
- Configuration Options
- Loader Configuration
- Map Configuration
- Meta Configuration
- Module Format Support
- Relative Dynamic Loading
- Versions Extension
- Production Workflows
- Creating Plugins
- Creating a Custom Module Format
Getting Started
Browser Use
Download es6-module-loader.js
into the same folder as system.js
.
Load SystemJS with a single script tag:
<script src="system.js"></script>
It will then load es6-module-loader.js
itself.
To load ES6, locate traceur.js
in the baseURL path and it will be loaded when needed.
For use with Babel, locate the browser.js
file at babel.js
in the baseURL and set:
<script>
System.transpiler = 'babel';
</script>
Alternatively a custom path to Babel or Traceur can also be set through paths:
System.config({
paths: {
traceur: 'path/to/traceur.js'
}
});
NodeJS Use
To load modules in NodeJS, install SystemJS with:
npm install systemjs traceur
(making sure to also install Traceur or Babel as needed, as they are not included as dependencies as of SystemJS 0.16)
We can then load modules equivalently to in the browser:
var System = require('systemjs');
/*
* Include
* System.transpiler = 'babel';
* to use Babel instead of Traceur
*/
// loads './app.js' from the current directory
System.import('./app').then(function(m) {
console.log(m);
});
If configuring the baseURL
for use in Windows, prepend file:
i.e.
System.config({
baseURL: 'file:' + path.resolve('../path')
});
Plugins
Plugins handle alternative loading scenarios, including loading assets such as CSS or images, and providing custom transpilation scenarios.
Supported Plugins:
- CSS
System.import('my/file.css!')
- Image
System.import('some/image.png!image')
- JSON
System.import('some/data.json!').then(function(json){})
- Text
System.import('some/text.txt!text').then(function(text) {})
Additional Plugins:
- CoffeeScript
System.import('./test.coffee!')
- Jade
- JSX
System.import('template.jsx!')
- Markdown
System.import('app/some/project/README.md!').then(function(html) {})
- WebFont
System.import('google Port Lligat Slab, Droid Sans !font')
- Ember Handlebars
System.import('template.hbs!')
Plugins are loaded from the module name of the extension. To set them up, you'll most likely want to add map configuration. For example:
System.map['css'] = 'path/to/css/plugin';
Loading through plugin is indicated with !
at the end of the name:
System.import('file.css!'); // will use the "css" plugin, assumed from the extension
System.import('file.css!text'); // will use the "text" plugin, instead of checking the extension
Read the guide here on creating plugins.
Running the tests
To install the dependencies correctly, run bower install
from the root of the repo, then open test/test.html
in a browser with a local server
or file access flags enabled.
License
MIT