statery
v0.7.1
Published
A happy little state management library for React and friends.
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✨ ✨ ⭐️
SURPRISE-FREE STATE MANAGEMENT! 💥
✨
Features 🎉
- Simple, noise- and surprise-free API. Check out the demo!
- Extremely compact, both in bundle size as well as API surface (2 exported functions!)
- Fully tested, fully typed!
- Designed for React (with functional components and hooks), but can also be used without it, or with other frameworks (but you may need to bring your own glue.)
Non-Features 🧤
- Doesn't use React Context (but you can easily use it to provide a context-specific store!)
- Provides a simple
set
function for updating a store and not much else (have you checked out the demo yet?) If you want to use reducers or libraries like Immer, these can easily sit on top of your Statery store. - Currently no support for (or concept of) middlewares, but this may change in the future.
- While the
useStore
hook makes use of proxies, the store contents themselves are never wrapped in proxy objects. (If you're looking for a fully proxy-based solution, I recommend Valtio.) - React Class Components are not supported (but PRs welcome!)
SUMMARY
import { makeStore, useStore } from "statery"
const store = makeStore({ counter: 0 })
const increment = () =>
store.set((state) => ({
counter: state.counter + 1
}))
const Counter = () => {
const { counter } = useStore(store)
return (
<div>
<p>Counter: {counter}</p>
<button onClick={increment}>Increment</button>
</div>
)
}
For a more fully-featured example, please check out the demo.
BASIC USAGE
Adding it to your Project
npm add statery
yarn add statery
pnpm add statery
Creating a Store
Statery stores wrap around plain old JavaScript objects that are free to contain any kind of data:
import { value makeStore } from "statery"
const store = makeStore({
player: {
id: 1,
name: "John Doe",
email: "[email protected]"
},
gold: 100,
wood: 0,
houses: 0
})
If you're using TypeScript, the type of the store state will be inferred from the initial state; but you may also pass a type argument to makeStore
to explicitly set the type of the store:
const store = makeStore<{ count: number }>({ count: 0 })
Updating the Store
The store object's set
function will update the store's state and notify any listeners who have subscribed to changes:
const collectWood = () =>
store.set((state) => ({
wood: state.wood + 1
}))
const buildHouse = () =>
store.set((state) => ({
wood: state.wood - 10,
houses: state.houses + 1
}))
const Buttons = () => {
return (
<p>
<button onClick={collectWood}>Collect Wood</button>
<button onClick={buildHouse}>Build House</button>
</p>
)
}
Updates will be shallow-merged with the current state, meaning that top-level properties will be replaced, and properties you don't update will not be touched.
Reading from a Store (with React)
Within a React component, use the useStore
hook to read data from the store:
import { value useStore } from "statery"
const Wood = () => {
const { wood } = useStore(store)
return <p>Wood: {wood}</p>
}
When any of the store's properties that your component accesses are updated, they will automatically re-render, automatically receiving the new state.
Reading from a Store (without React)
A Statery store provides access to its current state through its state
property:
const store = makeStore({ count: 0 })
console.log(store.state.count)
You can also imperatively subscribe to updates.
ADVANCED USAGE
Deriving Values from a Store
Just like mutations, functions that derive values from the store's state can be written as standalone functions:
const canBuyHouse = ({ wood, gold }) => wood >= 5 && gold >= 5
These will work from within plain imperative JavaScript code...
if (canBuyHouse(store.state)) {
console.log("Let's buy a house!")
}
...mutation code...
const buyHouse = () =>
store.set((state) =>
canBuyHouse(state)
? {
wood: state.wood - 5,
gold: state.gold - 5,
houses: state.houses + 1
}
: {}
)
...as well as React components, which will automatically be re-rendered if any of the underlying data changes:
const BuyHouseButton = () => {
const store = useStore(store)
return (
<button onClick={buyHouse} disabled={!canBuyHouse(store)}>
Buy House (5g, 5w)
</button>
)
}
Forcing a store update
When the store is updated, Statery will check which of the properties within the update object are actually different objects (or scalar values) from the previous state, and will only notify listeners to those properties.
In some cases, you may want to force a store update even though the property has not changed to a new object. For these situations, the set
function allows you to pass a second argument; if this is set to true
, Statery will ignore the equality check and notify all listeners to the properties included in the update.
Example:
const store = makeStore({
rotation: new THREE.Vector3()
})
export const randomizeRotation = () =>
store.set(
(state) => ({
rotation: state.rotation.randomRotation()
}),
true
)
Subscribing to updates (imperatively)
Use a store's subscribe
function to register a callback that will be executed every time the store is changed.
The callback will receive both an object containing of the changes, as well as the store's current state.
const store = makeStore({ count: 0 })
const listener = (changes, state) => {
console.log("Applying changes:", changes)
}
store.subscribe(console.log)
store.set((state) => ({ count: state.count + 1 }))
store.unsubscribe(console.log)
NOTES
Stuff that probably needs work
- [ ] No support for middleware yet. Haven't decided on an API that is adequately simple.
Prior Art & Credits
Statery was born after spending a lot of time with the excellent state management libraries provided by the Poimandres collective, Zustand and Valtio. Statery started out as an almost-clone of Zustand, but with the aim of providing an even simpler API. The useStore
hook API was inspired by Valtio's very nice useProxy
.
Statery is written and maintained by Hendrik Mans.