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starrail.js

v1.7.2

Published

A Node.js Enka.Network API wrapper for Honkai: Star Rail.

Downloads

296

Readme

StarRail.js

StarRail.js

About

A Node.js Enka.Network API wrapper for Honkai: Star Rail.

Features

  • User Data and Character Stats by UID with Enka.Network API (or with MiHoMo API).
  • All Characters and All Light Cones Data.
  • Cache Updater for the new update of Honkai: Star Rail. (Update characters and light cones immediately.)

Installation

Node.js 16 or newer is required.

Install starrail.js including Star Rail cache data.

npm install starrail.js@latest
npm install starrail.js@latest --sr-ghproxy=true

If you have already moved the cache to another folder, you can also install without downloading the cache.

npm install starrail.js@latest --sr-nocache=true

About Star Rail Cache Data

Star Rail cache data is from Dimbreath/StarRailData

This data contains data of characters, light cones, materials, and more structure information of Star Rail.

You can change your cache directory.

const { StarRail } = require("starrail.js");

// Change the directory to store cache data.
// Default directory is node_modules/starrail.js/cache.
const client = new StarRail();
client.cachedAssetsManager.cacheDirectoryPath = "./cache";
client.cachedAssetsManager.cacheDirectorySetup();

// OR

const client = new StarRail({ cacheDirectory: "./cache" });
client.cachedAssetsManager.cacheDirectorySetup();

Updating

You can update your Star Rail cache data.

const { StarRail } = require("starrail.js");
const client = new StarRail({ showFetchCacheLog: true }); // showFetchCacheLog is true by default

client.cachedAssetsManager.fetchAllContents(); // returns promise

Also, you can activate auto cache updater.

When using the auto-cache updater, we recommend moving the cache directory directly under your project folder.

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.cachedAssetsManager.activateAutoCacheUpdater({
    instant: true, // Run the first update check immediately
    timeout: 60 * 60 * 1000, // 1 hour interval
    onUpdateStart: async () => {
        console.log("Updating Star Rail Data...");
    },
    onUpdateEnd: async () => {
        client.cachedAssetsManager.refreshAllData(); // Refresh memory
        console.log("Updating Completed!");
    }
});

// // deactivate
// client.cachedAssetsManager.deactivateAutoCacheUpdater();

Where is the image file for ImageAssets?

As far as I know, there are few cdns for starrail. So, this library cannot provide urls of some images and ImageAssets#url is often unavailable. But you can extract image files from StarRail Game Data with HoyoStudio or something else.

If you would like ImageAssets#url to show the paths to your extracted images, you can use imageBaseUrls option.

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.options.imageBaseUrls.push(
    {
        regexList: [/.*/], // for all images
        /*  
          "LOWER_CASE" if the names of folders in your extracted directory are in lowercase. e.g. "spriteoutput/itemicon/relicicons/IconRelic_101_1.png"
          "UPPER_CAMEL_CASE" if the names of folders in your extracted directory are in upper camel case. e.g. "SpriteOutput/ItemIcon/RelicIcons/IconRelic_101_1.png"
          "NONE" if your extracted files are not grouped in folders. e.g. "IconRelic_101_1.png"
        */
        filePath: "LOWER_CASE",
        priority: 10,
        url: "Your directory path to assets/asbres", // path to directory of extracted files
    }
);

How to use

Fetching Player Data

StarRail#fetchUser

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.fetchUser(800069903).then(user => {
  console.log(user);
});

Star Rail Character List

StarRail#getAllCharacters

const { StarRail } = require("starrail.js");
const client = new StarRail();

const characters = client.getAllCharacters();
// print character names in language "en"
console.log(characters.map(c => c.name.get("en")));

Star Rail Light Cone List

StarRail#getAllLightCones

const { StarRail } = require("starrail.js");
const client = new StarRail();

const lightCones = client.getAllLightCones();
// print light cone names in language "jp"
console.log(lightCones.map(w => w.name.get("jp")));

More examples are available in example folder.

For more information, please check Documentation.

You can see the changelog here.