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starback

v2.1.6

Published

Create a beautiful star falling animation for HTML5 background

Downloads

682

Readme

Starbackjs Starbackjs Demo Night

Click for more examples

Starback.js

Getting Started

You can use starback.js directly with <script> tag or import syntax.

  • With <script> tag

    # Using CDN
    <script src="https://unpkg.com/[email protected]/dist/starback.global.js"></script>
    
    # Using downloaded files
    <script src="PATH_TO_YOUR_DIST_FOLDER/starback.js"></script>
  • With import

    Install via NPM first:

    npm install starback

    and then

    import Starback from 'starback'

Example Usage

<canvas id="canvas"></canvas>

<script src="PATH_TO_DIST_FOLDER/starback.js"></script>
<script>
  const canvas = document.getElementById('canvas')
  const starback = new Starback(canvas, {
      type: 'dot',
      quantity: 100,
      direction: 225,
      backgroundColor: ['#0e1118', '#232b3e'],
      randomOpacity: true,
  })
</script>

You can check the more options in Options section

Options

| Key | Type | Description | Required | Default Value| | --------------- | ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------- | ----------------------- | | type | String | Required. Star type to use. The values are 'dot' or 'line' | true | | | width| Number | Canvas width to set | no | 800 | | height | Number | Canvas height to set | no | 600 | | backgroundColor | String|Array | Color of the background, use string for solid color, or array of colors for linear gradient | no | #ccc | | quantity | Number | Number of stars to show | no | 100 | | showFps | Boolean | Show FPS on the top left screen | no | false | | speed | Number | Star speed | no | 0.5 | | starSize | Number|Array | Use number for fixed star size. Use [minSize, maxSize] value for random the size within the range | no | [0, 3] for type: dot, 100 for type: line |

Additional options for type: 'dot'

| Key | Type | Description | Required | Default Value | | ---- | ------ | -------------------- | -------- | ------------- | | direction | Number | Use 360 degree to set the direction | no | 225 | | randomOpacity | Boolean|Array | If true, random star will get random opacity. Use array [minOpacity, maxOpacity] to limit the random opacity | no | false | | starColor | String | Color of the stars, you can use rgb or hex like css color. | no | white |

Additional options for type: 'line'

| Key | Type | Description | Required | Default Value | | ---- | ------ | -------------------- | -------- | ------------- | | directionY | Number | The direction the star to move vertically (1 = to bottom, 0 = to top) | no | 1 | | directionX | Number | The direction the star to move vertically (1 = to right, 0 = to left) | no | 1 | | distanceX | Number | Distance horizontally the star should reaching at | no | 0.1 | | frequency | Number | The frequency of star will be rotated | no | 10| | slope | Object | The quadraticCurve coordinate that will be applied to stars. Read MDN | no | {x: 1, y: 1} | | starColor | String|Array | Color of the stars, use string for solid color, or array of colors for linear gradient | no | ['#fb00ff', '#00dde0'] | | spread | Number | The spread level of the stars | no | 1 |

Methods

| Name | Parameter | Description | | ---------------------------- | --------------------------------------- | ------------------------------------------------- | | generateStar(amount) | amount: number | The quantity of stars that will be shown | | addToFront(callback(ctx)) | function(ctx: CanvasRenderingContext2D) | Add to front of the falling star by given context | | addToBehind(callback(ctx)) | function(ctx: CanvasRenderingContext2D) | Add to back of the falling star by given context |

Example method usage: adding image to front

let starback = new Starback(canvas, options)

let mountainImage = new Image()
mountainImage.src = 'images/mountain.png'

mountainImage.onload = () => {
  starback.addToFront((ctx) => {
    ctx.drawImage(
      mountain,
      0,
      0,
      mountain.width,
      mountain.height,
      0,
      canvas.height - mountain.height,
      canvas.width,
      mountain.height
    )
  })
}

Contributing

You can contribute to this repository. See CONTRIBUTING.md

Donate

If you have used this library and it's useful for you, please consider to donate:

Ko-fi | Trakteer

License

This library is under MIT license.