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stackmat

v1.1.1

Published

Subscribe to events received from a Stackmat timer connected to the browser via the HTML5 Audio API.

Downloads

70

Readme

Stackmat

Subscribe to events received from a Stackmat timer connected to the browser via the HTML5 Audio API.

Both a Typescript-based library and a UMD build are available.

Typescript Usage

Install the library:

npm install stackmat

Subscribe to events and start listening for packets:

import { Stackmat, Packet } from 'stackmat'

const stackmat = new Stackmat()

stackmat.on('started', (packet: Packet) => {
    console.log('Timer started')
})

stackmat.on('stopped', (packet: Packet) => {
    console.log('Timer stopped at: ' + packet.timeAsString)
})

stackmat.start()

Browser Usage

Import the UMD build:

<script type="text/javascript" src="https://unpkg.com/stackmat"></script>

Subscribe to events and start listening for packets:

<script type="text/javascript">
const stackmat = new Stackmat();

stackmat.on('started', packet => {
    console.log('Timer started')
})

stackmat.on('stopped', packet => {
    console.log('Timer stopped at: ' + packet.timeAsString)
})

stackmat.start()
</script>

Disconnecting

stackmat.stop() may be called to stop listening for packets, without unsubscribing from any events.

stackmat.off(TimerEvent?) may be called to unsubscribe from a specified event, or all events if no specific event is provided.

Events

| TimerEvent | When Fired | --- | --- | packetRecieved | Every time a valid packet is recieved | timerConnected | Valid packets start being received | timerDisconnected | Valid packets stop being received | started | A solve is started, and the timer starts counting up from zero | stopped | A solve is completed, and the timer is stopped | reset | The timer is reset to zero | ready | Both hands are placed on the timer while the timer is in a reset state | unready | One or both hands are removed before the green light turns on and the timer is in a ready state | starting | The green light turns on while in a ready state, indicating the solve can be started | leftHandDown | The left hand is placed on the timer while the timer is in any state | leftHandUp | The left hand is removed from the timer while the timer is in any state | rightHandDown | The right hand is placed on the timer while the timer is in any state | rightHandUp | The right hand is removed from the timer while the timer is in any state

Packet Interface

Each event callback (with the exception of timerConnected and timerDisconnected) sends a Packet with the following properties:

interface Packet {
    isValid: boolean
    status: PacketStatus
    timeInMilliseconds: number
    timeAsString: string
    isLeftHandDown: boolean
    isRightHandDown: boolean
    areBothHandsDown: boolean
}

PacketStatus is an enum representing the internal code sent with each Stackmat packet:

enum PacketStatus {
    IDLE = 'I',
    STARTING = 'A',
    RUNNING = ' ',
    STOPPED = 'S',
    LEFT_HAND = 'L',
    RIGHT_HAND = 'R',
    BOTH_HANDS = 'C',
    INVALID = 'X',
}