npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

sprite-extend-proton

v1.2.0

Published

Proton particle renderer for spritejs

Downloads

25

Readme

sprite-extend-proton

This is a spritejs extension for proton-js.

<script src="https://unpkg.com/sprite-extend-proton/dist/sprite-extend-proton.js"></script>

Quick Start

<div id="container"></div>
<script src="/js/proton.js"></script>
<script src="https://unpkg.com/spritejs/dist/spritejs.min.js"></script>
<script src="https://unpkg.com/sprite-extend-proton/dist/sprite-extend-proton.js"></script>
<script>
    const {Scene, ProtonRenderer} = spritejs
    const container = document.getElementById('container');

    const scene = new Scene({
      container,
      width: 600,
      height: 600,
    })
    const layer = scene.layer('fglayer')

    const proton = new Proton()
    const emitter = new Proton.Emitter()

    // set Rate
    emitter.rate = new Proton.Rate(Proton.getSpan(10, 20), 0.1)

    // add Initialize
    emitter.addInitialize(new Proton.Radius(1, 12))
    emitter.addInitialize(new Proton.Life(2, 4))
    emitter.addInitialize(new Proton.Velocity(3, Proton.getSpan(0, 360), 'polar'))

    // add Behaviour
    emitter.addBehaviour(new Proton.Color('#ff0000', 'random'))
    emitter.addBehaviour(new Proton.Alpha(1, 0))

    // set emitter position
    emitter.p.x = layer.canvas.width / 2
    emitter.p.y = layer.canvas.height / 2
    emitter.emit(5)

    // add emitter to the proton
    proton.addEmitter(emitter)

    // add canvas renderer
    const renderer = new ProtonRenderer(layer)
    proton.addRenderer(renderer)

    // use Euler integration calculation is more accurate (default false)
    Proton.USE_CLOCK = false
    // proton.update()
    function tick() {
      requestAnimationFrame(tick)
      proton.update()
    }
    tick()
</script>

for SpriteJS v2

The previous version (v0.5.0) is for SpriteJS v2.

<script src="https://unpkg.com/[email protected]/dist/sprite-extend-proton.js"></script>