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sphere-viewer

v1.1.6

Published

A simple JavaScript library for displaying spherical images on desktop and mobile browsers

Downloads

39

Readme

SphereViewer.js

Displays photo spheres created with Ricoh Theta or Google Street View App on mobile and desktop browsers.

Features

  • customizable via config
    • can hide the triopod by displaying custom logo at the sphere bottom
    • can display user instructions (PNG image)
  • works on desktop and mobile browsers
  • texture can be provided in three different formats
  • image preloading for slower connection (only in "sphere" mode)
    • displays spinner while loading images
  • advance feature support
    • conversion of spherical textures into a cubical one (equirectangular-2-rectilinear)
    • custom UV mapping
  • supports vanilla JavaScript and AMD

Live Demo

Live demo is available on CodePen.io http://codepen.io/knee-cola/pen/vxQYNL

Documentation

There is none ... you can figure it out from provided example files in the examples folder @ GitHub. The code inside the HTML files is well documented.

Four examples are provided:

Installation

NPM installation

To install it via NPM run:

npm i -D --save-dev sphere-viewer

Then just import it in your JavaScript ... for example, like this:

import SphereViewer from 'sphere-viewer'

Using CDN (vanilla JavaScript)

If you use the vanilla JavaScript, link the lib from HTML like this (the code bellow also includes dependencies):

  <script src="//code.jquery.com/jquery-3.2.1.slim.js"></script>
  <script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/three.js/85/three.min.js"></script>
  <script type="text/javascript" src="//cdn.rawgit.com/knee-cola/SphereViewer/042c4c83/dist/sphereViewer.min.js"></script>

Downloading the viewer (minified)

If you want to store files localy on yout server, you can download the minified file from GitHub repository.

Dependencies

SphereViewer was build with:

Usage example

var isMobile = window.devicePixelRatio!==1;

// defining options
var config = {
  // providing multiple images for the pre-loader
  sphere: ['img/sphere/preloader.jpg', 'img/sphere/hd.jpg'],
  
  // (optional) setting up a logo, which will be displayed at the bottom
  // of the sphere, which is usefull for hiding the triopod
  logo:'img/logo.png',
  
  // (optional) defining hint, which will be displayed in the center
  // of the screen and is hidden after the user clicks/taps the screen
  hint: isMobile ? 'img/sphere-icon-mobile.png' : 'img/sphere-icon-desktop.png',
  
  // (optional) overriding the default control config
  control: {
    autoRotate: true
  },
  
  // (optional) overidding the default spinner config
  spinner: {
    groupRadius: 20
  },

  // (optional) defining what the close button should contain
  //
  // The HTML specified here will be placed inside a <div>
  // we can the style it as we wish via CSS.
  // When user clicks/taps the button, the sphere will close
  // and dispatch 'closed' event
  // If this param is ommited from config, the close button will not be displayed
  closeButton: {
    html: '<i class="cmdCloseSphere material-icons">highlight_off</i>'
  },

  // (optional) Here we could override the default THREE.js UV mapping, by providing a mapper function
  // uvMapper: (geometry) => { ... doing some custom UV mapping ...  }
};

// creating a new instance of the viewer
// ... the viewer will automaticall be appended to <body> and displayed
var viewer = new SphereViewer.Viewer(config);

// adding event handlers:
viewer.addEventListener('close', function() { console.log('sphere closed'); });

License

SphereViewer is licensed under the MIT License.