sparrow-rtc
v0.2.2
Published
![](https://i.imgur.com/p0EFnnU.png)
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Readme
🐦 Sparrow-RTC
🌟 Sparrow makes WebRTC easy.
🚀 Try the demo at https://sparrow.benev.gg/
🤝 WebRTC is peer-to-peer networking between browser tabs.
🎮 Perfect for making player-hosted multiplayer web games.
💪 Self-hostable, read self-hosting.md for instructions.
💖 Free and open source.
🫂 Connecting peers together
The Objective:
Connect two players together, and establish RTC Data Channels between them.
- Install
sparrow-rtc
npm i sparrow-rtc
- Host a session
import Sparrow from "sparrow-rtc" const sparrow = await Sparrow.host({ // accept people joining, send/receive some data welcome: prospect => connection => { console.log(`peer connected: ${connection.id}`) connection.cable.reliable.send("hello") connection.cable.reliable.onmessage = e => console.log("received", m.data) return () => console.log(`peer disconnected: ${connection.id}`) }, // lost connection to the sparrow signaller close: () => console.warn(`connection to sparrow signaller has died`), }) // anybody with this invite code can join sparrow.invite // "215fe776f758bc44"
- Join that session
import Sparrow from "sparrow-rtc" const sparrow = await Sparrow.join({ invite: "215fe776f758bc44", disconnected: () => console.log(`disconnected from host`), }) // send and receive data sparrow.connection.cable.reliable.send("world") sparrow.connection.cable.reliable.onmessage = m => console.log("received", m.data)
🔌 Get the Cable!
- The
cable
is what you want. The cable is what you need. - The default cable that sparrow gives you has two RTC Data Channels.
- Each data channel has a
channel.send(data)
method, so you can send data. - Each data channel has a
channel.onmessage = event => {}
function, so you can receive messages.
🦸 cable.reliable
— orderly message delivery
- Every message is accounted for. Guaranteed to have no losses (unless a disconnect occurs).
- When a message goes missing — massive catastrophic lag spike, everything halts until the missing message is successfully retransmitted.
- Ideal for important game events like "this player picked up this inventory item" or something like that.
🦹 cable.unreliable
— chaotic shouting message shouting
- Not every message will arrive. There will be losses.
- When a message goes missing — it's ignored, and everything continues like nothing happened.
- Ideal for "continuous data" like "now this player is located here" 30 times per second.
🚪 Knock knock, who's there?
- Even when they have your invite code, a user must knock before they can connect.
- The default, is to allow everybody who knocks, like this:
const sparrow = await Sparrow.host({ // allow everybody allow: async() => true, })
- Each user has a
reputation
which is a salted hash of their IP address -- making it easy for you to setup a ban list:const myBanList = new Set() .add("a332f6646c65f738") .add("0d506addf169c407") const sparrow = await Sparrow.host({ // allow people who are not banned allow: async({reputation}) => { return !myBanList.has(reputation) }, })
- Hosts can use
allow
to ban unwanted joiners, but conversely, joiners can ban unwanted hosts:const sparrow = await Sparrow.join({ // i want to join this invite i found invite: "215fe776f758bc44", // but not if it's this creep! allow: async({reputation}) => reputation !== "a332f6646c65f738", })
- You can also use the allow function as a global switch, to just close the door and prevent any more joiners:
let doorIsOpen = true const sparrow = await Sparrow.host({ allow: async() => doorIsOpen, }) // Close the door! doorIsOpen = false
- And it's async, in case you want to consult your own remote service or something.
👥 How to deal with people
- Okay, so you can pass this kind of
welcome
function toSparrow.host
. Here's some notes about the connection object you'll get:const sparrow = await Sparrow.host({ welcome: prospect => connection => { // ephemeral id connection.id // persistent id (based on ip address) connection.reputation // RTCPeerConnection (webrtc internals) connection.peer // the cable you need connection.cable // destroy this connection connection.disconnect() // react to the other side disconnecting return () => {} }, })
- Note, you can also pass a
welcome
function like this toSparrow.join
, but, you don't have to..
- Note, you can also pass a
- You can gather some useful connectivity data for each connection with this helper function:
const report = await Sparrow.reportConnectivity(connection.peer) report.kind // "local" -- connected directly over local area network // "direct" -- connected directly over the internet // "relay" -- connected via indirect proxy TURN server report.bytesSent // number of bytes sent report.bytesSent // number of bytes received
- Optionally, you can react to
prospect
, which is an ongoing connection attempt:const sparrow = await Sparrow.host({ welcome: prospect => { console.log(`${prospect.id} is attempting to connect..`) // ephemeral id prospect.id // persistent id (based on ip address) prospect.reputation // RTCPeerConnection (webrtc internals) prospect.peer // react to connection failure prospect.onFailed(() => { console.log(`${prospect.id} failed to connect`) }) // react to successful connection return connection => { console.log(`${prospect.id} successfully connected`) // react to disconnected return () => {} } }, })
- This isn't necessary, you can just ignore prospects and only concern yourself with connections.
- Prospects are an opportunity for you to display the activity of attempted connections as they're in progress.
🔗 Custom URLs
Sparrow.host
andSparrow.join
both accept these common optionsimport {Sparrow} from "sparrow-rtc" const sparrow = await Sparrow.host({ ...myOtherOptions, // sparrow's official signaller instance (default shown) url: "wss://signaller.sparrow.benev.gg/", // choose which stun and/or turn servers to use (default shown) rtcConfigurator: async() => ({ iceServers: [ // these are free publicly available STUN servers {urls: ["stun:stun.l.google.com:19302"]}, {urls: ["stun:stun.services.mozilla.com:3478"]}, {urls: ["stun:server2024.stunprotocol.org:3478"]}, // if you pay for a TURN service, // you'll obtain some config data that goes in this same array // as these STUN servers above. ], }), })
🚦 Understanding Sparrow's Signaller Service
- We host a free official Sparrow signaller for everybody:
https://signaller.sparrow.benev.gg/
- https://signaller.sparrow.benev.gg/health — shows a timestamp if the signaller is up and running
- The Sparrow Signaller does two main things:
- It helps users find each other via invite links.
- It negotiates a complex exchange of WebRTC information, to establish connections between users.
- You can self-host your own instance.
⚡ Understanding STUN Servers
- To allow users to connect to each other, they need to know each other's IP addresses.
- WebRTC usees STUN servers to discover the user IP addresses.
- STUN servers are efficient and cheap to operate, and so there are many publicly available free STUN servers you can use.
- By default, Sparrow will use stun servers by
google.com
,mozilla.com
, andstunprotocol.org
.
💈 Understanding TURN Servers
- Sometimes users are under network conditions that makes direct connections impossible.
- This happens because the internet is badly designed.
- To save the day, you can configure a TURN server which will act as a reliable relay for those who are unable to achieve direct connections.
- On the up side, with a TURN service, your users can basically always connect reliably.
- On the down side, this costs you money, because you have to pay for all the relayed traffic bandwidth.
- Sparrow does not offer TURN service for free, you'd need to configure your own.
- You can run your own TURN server, like coturn, or you can use a paid cloud service provider like Cloudflare's.
- For some reason these are all a total pain to setup properly.
- To use a TURN server, you just need to include the URL for it in your rtcConfigurator's
iceServers
. - Sparrow's signaller does have a little cloudflare integration for my own personal convenience, which you can also take advantage of, but you'd have to self-host the signaller and follow the cloudflare instructions there, to wire it up to your own cloudflare account -- however, you might instead consider spinning up your own coturn TURN server and continue to use the sparrow signaller for free -- either strategy would be a perfectly valid approach.
🔌 Custom Cables
- You can prepare any kinds of RTC Data Channels you like, by establishing your own
cableConfig
// import various helpers import {Sparrow, DataChanneler, concurrent} from "sparrow-rtc" // define your own cable properties (default shown, available as StdCable) export type MyCable = { reliable: RTCDataChannel unreliable: RTCDataChannel } // define your own cable config (default shown) const myCableConfig = Sparrow.asCableConfig<MyCable>({ offering: async peer => { return concurrent({ reliable: DataChanneler.offering(peer, "reliable", { ordered: true, }), unreliable: DataChanneler.offering(peer, "unreliable", { ordered: false, maxRetransmits: 0, }), }) }, answering: async peer => { return concurrent({ reliable: DataChanneler.answering(peer, "reliable"), unreliable: DataChanneler.answering(peer, "unreliable"), }) }, })
- You can then use your cable config for
Sparrow.host
andSparrow.join
// your custom cable type // | const sparrow = await Sparrow.host<MyCable>({ ...myOtherOptions, // your custom cable config cableConfig: myCableConfig, })
- Note that Sparrow creates its own special utility rtc data channel called the
conduit
, which is reserved for sparrow internal functionality (it sends "bye" notifications when you callconnection.disconnect()
to immediately notify the other side)
📜 Logging
- You can specify to only log errors like this
const sparrow = await Sparrow.join({ invite: "8ab469956da27aff3825a3681b4f6452", disconnected: () => console.log(`disconnected from host`), // only log errors logging: Sparrow.errorLogging, })
- Of course you can set this
logging
option onSparrow.host
as well - Three available settings are:
Sparrow.stdLogging
-- log everything (default)Sparrow.errorLogging
-- only log errorsSparrow.noLogging
-- log nothing at all
💖 Free and open source
- Gimme a star on github!
- Join our Benevolent Discord Community, shout at
Chase
and say sparrow-rtc is rad!