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sparks

v0.0.49

Published

(experimental) WebGL 2D/3D Rendering for Games.

Downloads

4

Readme

SPARKS

(experimental) WebGL 2D/3D Rendering for Games.

TO-DO

  • [x] Face culling
  • [x] Preserving original z-axis orientation (lesser is far)
  • [x] Change alpha to opacity
  • [x] Alpha blending
  • [x] Review transforms
  • [x] Cached uniform locations
  • [x] Source organization
  • [x] Re-think texture/atlas workflow
  • [x] CameraOrtho and CameraPerspective
  • [x] Tint
  • [x] Z-Sorting with perspective
  • [x] Use the CPU to project viewModels
  • [x] Mouse interaction
  • [x] Camera settings ortho/perspective
  • [x] Remove interaction from clipped objects
  • [x] Save only one buffer for each model
  • [x] Sort objects by type
  • [x] Object enable/disable
  • [x] Clear redundant calls
  • [x] Shader improvements
  • [x] Look-at
  • [x] Text rendering
  • [x] Render loop optimizations
  • [x] Better text handling
  • [x] Spheres
  • [x] Deal with texture mapping for cubes, spheres, etc
  • [x] Rework the material/texture setup
  • [x] Solve sphere face culling
  • [x] Rework mesh and buffers system
  • [x] Sphere frame texture
  • [x] Testing z for interaction
  • [x] Delegate triangle hit test to meshes
  • [x] Wireframes
  • [x] Texture repeat
  • [x] Texture transparency
  • [x] Texture frame rotation
  • [x] Fill gaps between textures
  • [x] Look-at for objects
  • [x] Draw call reduction
  • [ ] Screen/world point conversion
  • [ ] Point hit test to all meshes
  • [ ] Color conversion, RGB, RGBA
  • [ ] Handle lost context
  • [ ] Label enhancements
  • [ ] Vertex methods (access, modify)

BUGS

  • [x] Textures that spends 1 frame to appear
  • [ ] Billboard ignoring parent/child transforms
  • [x] Some labels presenting clipped text
  • [ ] Very poor performance on Safari

NICE TO HAVE

  • Raycast (or tools for make one, at least)
  • Light
  • Material/shaders
  • Particles

TO THINK ABOUT

  • Remove mouse events from the engine. REMOVED!
  • Sacrifice camera as an Object3D to reduce the render loop.
  • Delete Loader and Resources, or write a better version of them.